SPLIT BULLET
- October 31, 2016
- IndigoBlue Game Studio
Split Bullet is a game all about 'splitting up' a massive crowd of enemies—yes, those polygons—crawling towards you. Don't let 'em get you and survive as long as you can, by using your instincts and weapons.
Reviews
- The game offers a thrilling experience with engaging gameplay that challenges players to think on their toes.
- It features interesting boss patterns and varied enemy types, making each stage feel unique and exciting.
- The music and sound effects enhance the overall experience, providing a nice polish to the game.
- The inability to move while playing can lead to frustrating gameplay, as players often struggle to understand what hits them.
- There are issues with game balance, particularly with the overpowered minigun and inconsistent enemy behavior.
- The controls and UI could use improvement, as they feel awkward and may detract from the overall experience.
- graphics6 mentions
- 0 % positive mentions
- 67 % neutral mentions
- 33 % negative mentions
The graphics are described as basic, with some users finding the screen shake distracting enough to disable it. While enemies are visually distinct and identifiable, there are occasional confusing effects, such as a laser when enemies are defeated, which can blend into the background. Overall, the graphics are functional but lack depth and polish.
“The graphics are basic as can be. The screen shake I found obnoxious, so I turned it off. Generally, each enemy is different enough to be distinguished, and the ones to look out for are noticeable, so it works fine. However, there is a weird laser effect when enemies get defeated sometimes, which can blend in a little, but other than that, the graphics are fine.”
“A lot of the targets have fancy visuals with them, and sometimes it means something and seems to kill you, and sometimes it doesn't.”
- gameplay4 mentions
- 25 % positive mentions
- 25 % neutral mentions
- 50 % negative mentions
The gameplay is straightforward, focusing on aiming and shooting to defeat increasingly complex enemies, culminating in strategically varied boss battles. While the simplicity is engaging, players express a desire for tutorials to better understand mechanics, as some find themselves dying unexpectedly during gameplay. Overall, the progression introduces more gimmicks, adding depth to the experience.
“The gameplay is very basic; you're given the ability to aim and fire, and you have to defeat oncoming enemies before they touch you and you die. It's simple enough, but as stages progress, enemies become more complex. The later the stage, the more gimmicky things begin to get. At the end of each stage, there is a boss to defeat, all of which have very interesting and varied patterns to shoot at, requiring some interesting strategy, despite not being able to dodge anything.”
“The gameplay is very basic; you're given the ability to aim and fire, and you have to defeat oncoming enemies before they touch you and you die. Simple enough, but as stages progress, enemies have more complexities to them. The later the stage, the more gimmicky things begin to get. At the end of each stage, there is a boss to defeat, which all have very interesting and varied patterns to shoot at, and they have some interesting strategy to them, despite not being able to dodge anything.”
“What I'd really like as an addition would be tutorials, because midway through gameplay, I kept dying for no reason and I still don't understand why.”
- music2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is consistently praised as outstanding, with multiple users highlighting its quality.
“Great music.”
“Great music.”