- April 23, 2014
- Aartform Games
- 27h median play time
Spice Road
Platforms
About
"Spice Road" is a single-player historical strategy game set in the 18th Century on the Spice Road. Players build and manage a town, engaging in trade and empire building while navigating the challenges of war and discovery. The game features advanced economic and social simulations, and utilizes the StormRaid™ engine for high-end DirectX® graphics. It takes about 30 hours to complete.
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- The game offers a unique blend of logistics and economic strategy, providing a deep and engaging experience for players who enjoy managing trade routes and settlements.
- Despite its simple graphics, the gameplay is well-designed and stable, allowing for enjoyable and challenging gameplay over many hours.
- The game features a variety of buildings and strategic choices, making it replayable and appealing to fans of city-building and management genres.
- The city-building mechanics are cumbersome, requiring players to individually place buildings in each settlement, which can become repetitive and tedious over time.
- The graphics are dated and may not appeal to players looking for a visually polished experience, resembling early beta games rather than a finished product.
- The sandbox mode is limited, as many features are locked until players complete the mandatory campaign, which can frustrate those who prefer to jump straight into free play.
story
18 mentions Positive Neutral NegativeThe game's story is described as engaging and reminiscent of a compelling book, with each mission introducing new concepts and challenges that encourage deep reflection. However, the tutorial-like campaign is criticized for being tedious and overly simplistic, serving primarily as a gatekeeper to unlock sandbox mode and building upgrades. Players express frustration with the lack of meaningful difficulty and the reliance on a lengthy tutorial to access the full game experience.
“This game is akin to a good book - you binge into the plot then put it down and think about it post-read...”
“I've played for over 30 hours and every new mission introduces new things, new concepts, and new challenges.”
“It's a deal breaker for me, since this kind of game usually requires an extremely well-thought-out campaign to make them worth playing.”
“Worst of all, the tutorial 'storyline' is mandatory to access all the buildings in sandbox.”
“Hence the tree is merely a means of blocking sandbox access to the full building menu until the whole storyline is completed.”
“It's a deal breaker for me, since this kind of game usually requires an extremely well thought-out campaign to make it worth playing.”