- April 24, 2020
- Incineration Productions
SpellPunk VR
67%Game Brain Score
graphics, humor
gameplay, optimization
75% User Score 40 reviews
Platforms
About
"SpellPunk VR" is a fast-paced, magic-based shooter game in virtual reality. Players sling spells with intuitive motion controls, battling enemies and dodging projectiles in a vibrant, punk-inspired world. With a variety of spells and upgrades to unlock, each playthrough offers a fresh and exciting experience.











+2
Audience ScoreBased on 40 reviews
graphics4 positive mentions
gameplay3 negative mentions
- The game has a wonderful aesthetic and is fun, with intuitive gesture-based spellcasting that makes players feel like wizards.
- Smooth controls and animations contribute to a great gameplay experience, and the game shows a lot of potential for future updates.
- It's enjoyable to play with friends, offering a fun multiplayer experience despite the current lack of a larger player base.
- There are significant game-breaking bugs, particularly in the tutorial, which can hinder progress and enjoyment.
- The game suffers from performance issues, including inconsistent framerates and spell gesture detection problems.
- Currently, there is a lack of content and variety in gameplay, with limited spells and no real multiplayer options beyond AI bots.
gameplay
8 mentions Positive Neutral NegativeThe gameplay is generally fun and engaging, particularly with the gesture-based spellcasting that enhances the feeling of being a wizard. However, players have noted issues with the reliability of spell gesture detection, especially for certain spells like the shield. There is a strong desire for an adventure mode that incorporates exploration and spell discovery, which could further enrich the experience.
“The gesture-based spellcasting does, indeed, make you feel like a wizard. I did have some trouble getting it to activate reliably, but I suspect that's a personal issue given my abysmal art skills and similar problems with games that used 'draw a shape' mechanics on the DS back in the day. The potential is huge here, and I'm excited for where this is going.”
“This style of gameplay almost begs for an adventure mode—maybe featuring metroidvania-style exploration where finding new spells allows you to clear obstacles and advance.”
“The gesture-based spellcasting does, indeed, make you feel like a wizard. However, I had some trouble getting it to activate reliably, which I suspect is a personal issue given my abysmal art skills and similar problems with games that used 'draw a shape' mechanics on the DS back in the day. The potential is huge here, and I'm excited for where this is going.”
“This style of gameplay almost begs for an adventure mode—maybe featuring metroidvania-style exploration where finding new spells allows you to clear obstacles and advance?”
“Having said that, there is a lot of charm to the concept of core gameplay.”