- September 22, 2017
- MercurySteam
- 7h median play time
Spacelords
A cool shooter with some great ideas - we just wish there was more of it to begin with
Platforms
About
"Spacelords" is a free-to-play Science Fiction Shooter game that offers a 4 vs 1 campaign where players can choose to join the Raiders or fight as the Antagonist. The game features wonderful game mechanics, with over 70 unlockable weapons and 50 character customization cards, and offers a cinematic experience through its 80+ incredible scenes. Suitable for 2-players, it can be played both in multi-player co-op and single-player modes, as well as PvP.











- Unique character designs and abilities that add depth to gameplay.
- Visually stunning graphics and well-animated cutscenes enhance the overall experience.
- Fun cooperative gameplay that can be enjoyable with friends.
- Poor matchmaking leads to frustrating experiences, often pitting new players against high-level opponents.
- Lack of communication options (no text or voice chat) makes teamwork difficult.
- Grind-heavy progression system with high costs for unlocking characters and weapons.
story
954 mentions Positive Neutral NegativeThe story of "Spacelords" is generally regarded as engaging and humorous, featuring diverse characters with unique backstories and abilities. However, many players express frustration over the limited number of missions (only 17) and the repetitive nature of gameplay, as well as the lack of new content updates. While the antagonist system adds an interesting twist to missions, it can also lead to unbalanced gameplay, detracting from the overall narrative experience.
“The story is interesting; the playable characters each have their own unique personalities, weapons, and abilities; and even the enemy factions you face are unique.”
“The story is funny and engaging.”
“The story and lore of this game is one of the best parts about it!”
“The story is nonsensical and happens way too fast (who am I freeing and why? what on earth is aleph?), characters are incredibly derivative or a mish mash of shapes, and the cinematography is aping Metal Gear Solid way too hard.”
“The missions are short and shaped as arenas, having you repeat various actions several times (example: kill some bad guys, fill a container, kill some more bad guys, fill another container, and so on).”
“The antagonist system is so unbalanced... example the player who played any mission a lot it will be so ez for them, so it will become 1 vs 4 like even the antagonist, don't have any advantages and when u be good and kill all their lives the 16 life mean they will come back so fast .... even in the 4 vs 1 games they make the 1 strong as 4 so that's why no one plays antagonist anymore.”