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About SpaceCraft

SpaceCraft is a single player and multiplayer open world management game with a science fiction theme. It was developed by Shiro Games and was released on June 11, 2026. It received mostly positive reviews from players.

The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.

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Looking for games like SpaceCraft? Here are top open world management recommendations with a science fiction focus, selected from player-similarity data — start with Dual Universe, Starbase or Elite Dangerous.

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Reviews

69%Audience ScoreBased on 1,067 reviews
gameplay36 positive mentions
grinding189 negative mentions

  • Addictive mining and crafting gameplay with a chill, relaxing pace.
  • Deep ship building and factory logistics that offer satisfying progression.
  • Seamless transition between space and planet surface; huge explorable galaxy with diverse locations.
  • Developers responsive and actively patching bugs and adding solo/offline mode.
  • Strong multiplayer component with Corporations and shared logistics, enhancing gameplay.
  • Extensive content even in Early Access with potential for growth.
  • Misleading single player tagging; actual multiplayer focus with limited player interaction.
  • Steep grind with slow automation and crafting times, forcing long waiting periods.
  • Frequent server instability, disconnects, and performance issues causing gameplay interruptions.
  • Limited base size and number restrictions severely hamper automation potential.
  • Inefficient UI and poor quality of life features hinder usability and inventory management.
  • Poor communication and few social tools to find and join Corporations smoothly.
  • grinding

    190 mentions Positive Neutral Negative
    0% positive mentions, 1% neutral mentions, 99% negative mentions

    The game is distinctly grind-heavy, especially in early stages, requiring extensive resource farming, crafting, and base building that many find tedious and slow. However, this grinding is integral to the gameplay loop, offering rewarding progression for players who enjoy long-term, deliberate advancement and automation. While solo play can feel particularly repetitive, joining groups can ease the grind, and many appreciate the depth and satisfaction once systems and upgrades begin to unlock.

    • “After many hours of grinding and waiting for the painfully slow automation process of your base to create the parts you need, you realize you cannot fit the new part on your ship, as you do not have the system points to fit the newly crafted part.”
    • “Selling items, after grinding resources for hours and multiple trips back and forth because storage is limited, parts get damaged, and some of these items are super heavy, to get any amount of quantity, so you spend hours or days getting the mats for the resources to make upgrades, and even then, you still struggle.”
    • “Instead, the game doesn't even have a queue system, and just building a single production chain of base modules takes so many resources, that doing it just for one basic resource like setting up an iron extractor to a smelter will take several hours of grinding.”
  • gameplay

    189 mentions Positive Neutral Negative
    19% positive mentions, 71% neutral mentions, 10% negative mentions

    Gameplay in this early access space MMO centers on exploration, mining, crafting, and base building, offering a relaxed and deep progression system with addictive resource management. While some players find the core loop satisfying and promising, others criticize it as slow-paced, grind-heavy, and repetitive, with clunky mechanics, limited early upgrades, and a lack of clear guidance. The game shows solid potential but requires further polish and content to enhance variety, pacing, and player engagement.

    • “The gameplay loop is good, and progression is rewarding.”
    • “The core gameplay loop of mining, refining, researching, building and expanding feels very satisfying.”
    • “Balancing your raw materials to fulfill corporate contracts keeps the gameplay loop highly addictive.”
    • “Most of the currently available game mechanics are wide as a lake, deep as a puddle.”
    • “For me, the core gameplay loop—rebuilding bases and searching for shipwrecks on planets that don’t feel distinct or interesting—has become monotonous.”
    • “The gameplay loop seems to be focused on mining and economy, so if the base limit was increased then what - people get ahead of others?”
  • story

    131 mentions Positive Neutral Negative
    8% positive mentions, 87% neutral mentions, 5% negative mentions

    The game's story primarily serves as a tutorial-driven quest system focused on teaching mechanics and guiding progression through resource gathering, base-building, and ship upgrades. While the narrative is minimal and often feels like a grind with repetitive fetch and crafting tasks, the quests gradually open up gameplay depth and exploration over time. Although some mission bugs and pacing issues exist, players appreciate the structured progression and cooperative potential within the corporate missions.

    • “The progression through the introductory quests provides a well-paced experience for the first ~100 hours.”
    • “After that the game will give you a few exploration missions, you will find shipwrecks, and some buildings to explore and get loot and recipes (they call it blueprints), you will explore new planets, new systems find new minerals, new crystal, analyze them on a laboratory on cairn sector, be scammed by a shady guy, and eventually you will get for free the materials to build your first base as a mission.”
    • “Explore near endless planets and systems, hundreds of items to craft and mine, there are a lot of story quests and some that just take you to the unknown.”
    • “The missions feel incredibly tedious, and once you cross the 15-hour mark, the game devolves into a directionless, exhausting grind.”
    • “Having to randomly fly around a lifeless planet with nothing to even look at, for 2 hours to find one last remaining missing resource to finish a mission, is definitely not fun.”
    • “Too many quests are grind-heavy and require going from system to system to gather specific resources, making progression slow and frustrating.”
  • optimization

    75 mentions Positive Neutral Negative
    12% positive mentions, 59% neutral mentions, 29% negative mentions

    Optimization for this game is currently inconsistent, with common issues including stuttering, lag spikes, and poor performance during planet entries, base rendering, and heavy player areas, even on high-end hardware. While recent updates have improved frame rates significantly from a previously near-unplayable state, many players still experience freezes, server instability, and asset loading delays, indicating substantial optimization work remains. Overall, the game shows promise but requires more polish and performance refinement before it can be widely recommended.

    • “Performance improvements: while the game was borderline unplayable at release (struggling to hit 90 fps on low settings with a high-end rig), the developers have optimized it significantly.”
    • “It now runs smoothly at 250–300 fps on high settings.”
    • “Performance wise the game runs smooth on both my mid tier and higher tier PC despite being early access.”
    • “Spacecraft suffers from constant lag spikes and stuttering when loading in, entering planets, and especially when entering space stations.”
    • “Performance on current-era hardware is 'meh', due to memory leaks that slow down the game the longer it runs and severe asset loading lag spikes that even SSDs can't fix. This seems to be an issue with how the engine and assets are used.”
    • “Massive random performance drops occur frequently across the game.”
  • graphics

    59 mentions Positive Neutral Negative
    22% positive mentions, 68% neutral mentions, 10% negative mentions

    The game's graphics are generally solid and aesthetically pleasing, with detailed spacecraft and clean visuals, suitable for its genre and early access stage. However, users report issues such as stuttering, frame drops, graphical glitches, and poor optimization that lead to crashes or janky performance, especially on high-end systems. While not cutting-edge for a 2026 release, the graphics are functional but often repetitive and sometimes fail to impress due to stability and visual consistency problems.

    • “I haven't progressed very far but I'm amazed by how well it runs on my laptop with high graphic settings (said laptop is on a box fan to help with airflow).”
    • “The graphics are impressive, and the spacecraft designs are detailed and immersive.”
    • “Once past the slow tutorial, the game opens into an impressive space sandbox with clean visuals, seamless travel, mining, crafting, ship upgrades, bases, and promising logistics.”
    • “This game is plagued by memory leaks, frame drops, and stutters (even with graphics on the lowest), and worst of all, complete video driver crashes (in full-screen mode) that are so bad they crash the video card and instantly shut down the PC.”
    • “If played in a window, and you turn graphics down to minimum, you can reduce the video card crashes and lower the frame drops, but even on my system, they still never go away.”
    • “Like I've written in my refund request; even with a relatively mid-to-high end PC, the graphics are very janky and the unexpected frame drops are disappointing.”
  • stability

    33 mentions Positive Neutral Negative
    3% positive mentions, 3% neutral mentions, 94% negative mentions

    The game’s stability is mixed, with frequent reports of bugs, glitches, freezes, server connection issues, and occasional crashes, especially during loading, docking, and elevator use. While some players experience relatively smooth gameplay, many highlight early access-related choppiness and server instability that hinder multiplayer and solo modes. Overall, the game feels rough around the edges but shows promise if stability is improved.

    • “No issues with launch day, no lag and no glitches that caused any gameplay inhibitors.”
    • “The game will hitch when loading anything, which is pretty noticeable when approaching bases. There are a number of obvious graphical glitches like during docking, such as models not loaded properly or your ship flying through objects.”
    • “Game is grindy, solo mode is buggy. 24 hours since the release of solo mode and I still can't go into solo mode, kept giving me the error 'unable to connect to server.'”
    • “It has several freezes and loses connection with the servers, requiring shutting the game down to reconnect.”
  • atmosphere

    31 mentions Positive Neutral Negative
    32% positive mentions, 58% neutral mentions, 10% negative mentions

    The atmosphere in the game is praised for its immersive and diverse locations, smooth transitions between space and planets, and overall vibe that captures the futuristic setting well. However, frequent performance issues such as lag spikes, stuttering, and loading delays—especially when entering or exiting planetary atmospheres—detract from the experience, alongside some lack of realism and polish in atmospheric flight mechanics. Despite these technical shortcomings, players appreciate the atmospheric design and hope for improvements in future updates.

    • “Planets have atmospheres dotted with real clouds.”
    • “Cruising into a new system for the first time, dropping through atmosphere, scanning a planet that turns out to have a resource you actually need — that loop still gets me even now.”
    • “The hustle of the high-tech spaceports and shipyards contrasts perfectly with the tense, isolated atmosphere of mining colonies, hidden laboratories, and high-risk restricted outposts.”
    • “The game stutters when loading into new areas, such as getting off the elevator in space stations, entering a planet's atmosphere, and loading other players' bases.”
    • “There are periods of frame loss and stuttering, particularly loading times: the game does this on the elevator at stations to load new areas, and also as you hit the atmosphere to load the planet textures.”
    • “Another thing I would say is that the servers are not great — entering a planet's atmosphere you get hit with lag that can and does occasionally make you crash into things; you also get occasional disconnects. It's all a bit messy and largely to accommodate the fact the game is online.”
  • monetization

    14 mentions Positive Neutral Negative
    21% positive mentions, 15% neutral mentions, 64% negative mentions

    The monetization approach has drawn mixed feedback, with some users accusing the game of being a cash grab due to limited in-game advertising tools for groups and minimal microtransactions (mainly cosmetic paints). However, others appreciate the absence of real-money microtransactions and commend the developer for listening to player feedback during early access. Overall, monetization feels limited and somewhat frustrating for social features but not aggressively predatory.

    • “Also the microtransactions are literally 4 ship/armor paints, and that's it.”
    • “Want to make this very clear, ignore the people stating there are microtransactions.”
    • “I absolutely love the fact there are no real money microtransactions in the game!”
    • “It's clear they just wanted a quick cash grab.”
    • “Cash grab!”
    • “It has microtransactions on release!”
  • music

    10 mentions Positive Neutral Negative
    30% positive mentions, 40% neutral mentions, 30% negative mentions

    The music is widely praised for being immersive, relaxing, and fitting the peaceful space exploration theme, often described as emotionally evocative and calming. However, some users report technical issues like music cutting out and streaming problems due to early access bugs. Overall, the soundtrack significantly enhances the gaming experience despite these occasional glitches.

    • “This is a 'put on headphones, let the ambient music wash over you like a space bath, forget you have responsibilities' experience.”
    • “The soundtrack is relaxing and it's peaceful space mining with no worries about getting ganked by a player looking to make other players miserable in PvP.”
    • “Love the music; the complexity keeps getting more and more intricate.”
    • “Unfortunately, the bugs (yes, it's early access, but stuff like music streaming should be solved) and lack of differentiating gameplay make it a game that I cannot recommend.”
    • “The music keeps cutting out, there are freezes, and overall the game has the usual early-access problems.”
    • “Music is sad also.”
  • humor

    10 mentions Positive Neutral Negative
    90% positive mentions, 0% neutral mentions, 10% negative mentions

    The humor in the game is a mix of relaxing, lighthearted moments and quirky situations, though some attempts at comedy feel forced or repetitive. Players appreciate the humorous interactions with NPCs and certain amusing scenarios, but overall delivery, including voice acting, lacks impact. The humor resonates inconsistently, with some finding it genuinely funny while others see it as targeting a specific audience without clear direction.

    • “Relaxing, funny, like it :)”
    • “Has humor in it; I pissed off the corporation by being a bad employee and they added debt because I fafo'd.”
    • “It's not the best at anything but the humor, the overtones, the interaction with NPCs and lots of contracts and missions are all really cool.”
  • emotional

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional experience is marred by frustration and disappointment, primarily due to frequent server crashes causing significant data loss and undermining players' sense of progress. This has led to feelings of wasted effort and diminished enjoyment.

    • “Heartbreaking data loss: due to sporadic server crashes, I have frequently lost up to half of my hard-earned items and progress.”
  • replayability

    2 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    Replayability is highlighted as a strong aspect of the game, offering an enjoyable and engaging experience for fans of space games and newcomers alike, though some adjustments may be needed to optimize gameplay.

    • “Whether you're a fan of space games or just looking for something new to play, Spacecraft delivers an enjoyable experience with plenty of replay value.”
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Play Times

19h Median play time
48h Average play time
7-100h Spent by most gamers
*Based on 34 analyzed playthroughs
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Frequently Asked Questions

SpaceCraft is a open world management game with science fiction theme. Common tags for SpaceCraft include science, first-person, indie, automation, exploration and others.

SpaceCraft is available on PC and Windows.

On average players spend around 48 hours playing SpaceCraft.

SpaceCraft was released on June 11, 2026.

SpaceCraft was developed by Shiro Games.

SpaceCraft has received mostly positive reviews from players. Most players liked SpaceCraft for its gameplay but disliked it for its grinding.

SpaceCraft is a single player game with multiplayer and local co-op support.

Similar games include Dual Universe, Starbase, Elite Dangerous, BitCraft Online, Avorion and others.