Space Wreck Game Cover

"Space Wreck" is a hardcore, post-apocalyptic role-playing game set in space, 20 years after a major conflict over asteroid mining. Inspired by classic Western isometric RPGs, the game allows you to create and play as whatever character you wish, with a focus on role-playing and multiple ways to solve problems. Your character's abilities and limitations are determined by the choices you make during character creation and gameplay, including dialogue options and interactions with NPCs. Combat is optional.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

90%
Audience ScoreBased on 150 reviews
story6 positive mentions
stability13 negative mentions
  • Space Wreck offers a rich, immersive experience with a variety of character builds and multiple ways to approach quests, reminiscent of classic CRPGs like Fallout.
  • The game features a charming art style and engaging writing, with humor and interesting NPCs that enhance the overall experience.
  • Despite some bugs, the developers are responsive and actively patching the game, showing a commitment to improving the player experience.
  • The game is plagued by numerous bugs and jankiness, which can lead to frustrating gameplay experiences, including soft locks and unresponsive mechanics.
  • Some players find the combat system to be poorly designed and unbalanced, making it less enjoyable for those who prefer a combat-focused playstyle.
  • The user interface and inventory management can be cumbersome, detracting from the overall enjoyment of the game.
  • story50 mentions

    The game's story is characterized by a well-paced narrative with multiple branching paths that significantly change based on player decisions, encouraging exploration and replayability. While the overarching plot of survival in space may be simple, the vibrant characters and side missions add depth and humor, making the experience enjoyable. However, some quests feel underdeveloped, and crucial information can be hidden, which may hinder progression for players focused on a single playthrough.

    • “The story is expertly paced, with multiple branching paths that change significantly based on your decisions.”
    • “While the overarching plot is nothing to write home about, the characters and individual side missions are vivid enough to put a smile on my face.”
    • “What I really like about this game is that it balances robust gameplay systems with a branching narrative-driven storyline.”
    • “Crucial info for progressing the quest may be hidden somewhere you won't even imagine.”
    • “A small number of the missions feel vaguely tacked-on or half-thought-out.”
    • “The rest of the story is related to bits and pieces of terminal data you find on wrecks and the info you learn from other NPCs.”
  • gameplay37 mentions

    The gameplay is highly praised for its addictive nature, clever combat system, and extensive character customization, allowing for diverse approaches to quests and situations. Players appreciate the freedom to tackle challenges in various ways, reminiscent of classic CRPGs like Fallout, though some report issues with bugs and chaotic progression mechanics. Overall, the game offers a robust and engaging experience, blending humor with intricate gameplay systems, making it appealing to RPG enthusiasts.

    • “The gameplay is addictive, with a clever combat system and character customization that's both simple and nuanced.”
    • “Space Wreck's gameplay is lovingly crafted for you to tackle situations and quests in many different ways.”
    • “The gameplay choices aren't reduced to a different way to solve a puzzle mechanically, but instead allow for access to entirely different content depending on the way your character is created and how you as a player behave in the world.”
    • “Second of all, the gameplay really sucks.”
    • “One of the later levels makes techie characters go through a maze of monitors to disable some rogue robots; downside is, it's hard to tell through the fog-of-war mechanic as to which route has the disabled robot, and which one has the rocket-launching nightmare of machinery that will one-shot you and splatter your remains across the bulkhead.”
    • “Really liked this game and its mechanics, unfortunately there are so many bugs I had to stop playing.”
  • graphics26 mentions

    The graphics of the game are characterized by a unique retro aesthetic that evokes nostalgia, drawing inspiration from classic styles like Commodore 64 and 1970s design. While some players appreciate the basic pixel art and its alignment with the post-apocalyptic theme, others find it polarizing, with minor visibility issues noted. Overall, the art style is praised for its originality and immersive qualities, contributing positively to the game's atmosphere despite some technical bugs.

    • “I was waiting for this game for some time, liked the visuals and Fallout inspiration behind it.”
    • “From its Commodore 64-esque computer monitors, to its 1970s-esque interior design, down to the title font that I swear is the same font that was used for Paradigm and is therefore the Eastern European aesthetic font in my mind, everything about Space Wreck is unique and engrossing.”
    • “The whole pixel aesthetic actually helps the whole space post-apocalypse vibe of the game and works to its benefit.”
    • “The graphics are very basic, but you can tell that's what the designer was going for.”
    • “Graphics are really meant to feel as if you were pummeled back to the early 90s while not overdoing the retro (nope no retro synthwave soundtracks and flickering neon effects or pixel hell).”
    • “Sometimes it's a bit difficult to see some objects due to graphics issues, but these are very minor issues.”
  • stability13 mentions

    The game currently suffers from significant stability issues, with numerous bugs and glitches reported by users, making it difficult to recommend in its current state. While some players appreciate the core mechanics and design, the overall experience is marred by these persistent issues, leading to a consensus that it may be best to wait for a more polished release.

    • “Hard to recommend because it is buggy as hell, including bugs that should have been caught by the devs before proper QA, and even without those bugs, the game is just janky.”
    • “Graphics, story, and most of the core game mechanics are all super on point here, but as of right now the game is too buggy to recommend in its current state.”
    • “Unfortunately, the game is still quite buggy in early access - things get really laggy to the point of being unplayable.”
  • humor12 mentions

    The humor in the game is described as clever and well-integrated into the gameplay, often eliciting unexpected laughter through character interactions and situational comedy. While it may not be consistently laugh-out-loud funny, it features a rich tapestry of witty writing and references that evoke a nostalgic feel reminiscent of classic titles like Fallout. Overall, players appreciate the lighthearted atmosphere and the charmingly quirky moments that enhance the gaming experience.

    • “I like the general world, the writing, and the humor is woven into the gameplay better than most games I've ever seen, and had me laughing at times when I didn't expect to, usually because of a deficient skill or attribute causing something funny to happen.”
    • “The story and the worldbuilding are smart, well crafted, and occasionally quite funny.”
    • “Second - I really enjoyed the dense layer of humor and all the little references the developers have put in.”
  • replayability11 mentions

    Space Wreck is praised for its exceptional replayability, offering diverse quest approaches and a wealth of options that encourage experimentation. Despite its short length, the game is dense with content, making it a standout in replay value, appealing to both casual players and speedrunners alike. Overall, it is considered a classic isometric RPG experience with significant depth and replay potential.

    • “Space Wreck is a remarkable achievement in game design, packing an astonishing amount of depth and replayability into a tiny package.”
    • “Extremely replayable, classic isometric RPG experience with a great aesthetic and a solid variety of mechanics.”
    • “The game is short but dense and quite replayable.”
    • “An extremely deep and replayable game, held back by mediocre UI and combat.”
    • “I will often be sure how to tackle a scenario but learn so many more efficient ways around in the process that I didn't even know were possible, offering some replay value in exploring all the different options and approaches.”
  • music5 mentions

    The music in the game is highly praised for its atmospheric quality, with standout tracks like the promenade ambient theme and the Klaipeda/Sepikoda theme. Reviewers appreciate how the soundtrack complements the game's art style without becoming repetitive or annoying, effectively evoking a nostalgic feel reminiscent of the early 90s.

    • “Love the art style, love the music, love the writing.”
    • “The music, what little there is, is great too. I especially like the promenade ambient theme and the Klaipeda/Sepikoda theme.”
    • “Sucker for the particular SVGA-era art design and the music is really good.”
    • “The soundtrack is atmospheric and never gets annoying.”
    • “Graphics are really meant to feel as if you were pummeled back to the early 90's while not overdoing the retro (nope, no retro synthwave soundtracks and flickering neon effects or pixel hell).”
  • atmosphere4 mentions

    The game features a unique dystopian spacepunk atmosphere, enhanced by a charmingly dilapidated UI and a soundtrack that complements the experience without becoming intrusive. Players enjoy significant freedom in navigating the environment, contributing to an immersive and engaging world. Many reviewers believe that further enhancements, such as additional moving elements, could elevate the atmosphere even more.

    • “It's got a unique dystopian spacepunk setting, and the dilapidated look of the UI really fits the atmosphere, lending the game a lot of charm.”
    • “The soundtrack is atmospheric and never gets annoying.”
    • “The atmosphere of the game is great, and I can only assume it will be made better if the designer gives it more moving parts and particles.”
    • “The game world gives you great freedom to cut holes in the floor to descend to the next level, fly across gaps, or even vent the atmosphere to space, killing everyone without a spacesuit in that section.”
  • optimization2 mentions

    Overall, the game's optimization is generally satisfactory, with many users reporting decent frame rates on average hardware. However, some players have experienced noticeable stuttering, indicating that performance may vary depending on individual setups.

    • “The engine works well enough for the game and has decent FPS with no bad optimization on my end (and I have an average rig for today's standards).”
    • “It felt like it was stuttering pretty badly.”
    • “The frame rate drops made the game nearly unplayable at times.”
    • “I experienced frequent lag spikes that ruined the overall experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

6hMedian play time
2003hAverage play time
3-6000hSpent by most gamers
*Based on 3 analyzed playthroughs

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