Space Wreck Game Cover

"Space Wreck" is a hardcore, post-apocalyptic role-playing game set in space, 20 years after a major conflict over asteroid mining. Inspired by classic Western isometric RPGs, the game allows you to create and play as whatever character you wish, with a focus on role-playing and multiple ways to solve problems. Your character's abilities and limitations are determined by the choices you make during character creation and gameplay, including dialogue options and interactions with NPCs. Combat is optional.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

90%
Audience ScoreBased on 122 reviews
story4 positive mentions
stability13 negative mentions
  • Space Wreck offers a unique and engaging RPG experience with a strong emphasis on player choice and multiple ways to approach problems, reminiscent of classic CRPGs like Fallout.
  • The game features a charming retro aesthetic and humor, with well-crafted world-building and character interactions that enhance the overall experience.
  • Despite being short, the game encourages replayability with different character builds and paths, allowing players to explore various outcomes and strategies.
  • The game is plagued by numerous bugs and janky mechanics, which can lead to frustrating experiences and hinder progression.
  • Combat is often seen as an afterthought, with many players finding it unbalanced and poorly designed compared to other gameplay elements.
  • The user interface and inventory management are criticized for being cumbersome and unintuitive, detracting from the overall enjoyment of the game.
  • story35 mentions

    The game's story is characterized by a well-crafted narrative and engaging worldbuilding, featuring multiple storylines and character interactions that lead to varied outcomes. While the overarching plot may be simple, the vibrant characters and side missions provide a humorous and enjoyable experience. Players appreciate the freedom of choice in both story progression and gameplay mechanics, although some missions feel underdeveloped, and technical issues can hinder the experience.

    • “The game introduces a map of plot points, thereby giving you the idea of how much there is left to discover.”
    • “What I really like about this game is that it balances robust gameplay systems with a branching narrative-driven storyline.”
    • “A small number of the missions feel vaguely tacked-on or half-thought-out.”
    • “While the overarching plot is nothing to write home about (you're wrecked in space and need to get supplies to get back home before pirates catch you), the characters and individual side missions are vivid enough to put a smile on my face.”
    • “Graphics, story, and most of the core game mechanics are all super on point here, but as of right now the game is too buggy to recommend in its current state.”
  • gameplay27 mentions

    The gameplay is praised for its originality, intuitive mechanics, and engaging systems that allow for diverse character builds and playstyles, reminiscent of classic CRPGs like Fallout. Players appreciate the humor integrated into the gameplay and the branching narrative that encourages creative problem-solving. However, many reviews note significant bugs and chaotic progression mechanics that detract from the overall experience, suggesting that while the core gameplay is strong, it is currently hindered by technical issues.

    • “The gameplay allows for a lot of different approaches; at the time of review, I was an outcast tech-savvy saboteur, very powerful in a good sense. Perhaps I'll try a charmer to win conversations or a soldier build to move more freely in the wreck next.”
    • “What I really like about this game is that it balances robust gameplay systems with a branching narrative-driven storyline.”
    • “Despite being in early access, there's already a full-featured game with tons of fun to be had, and the mechanics are well thought out to accommodate a variety of play styles.”
    • “One of the later levels makes techie characters go through a maze of monitors to disable some rogue robots; downside is, it's hard to tell through the fog-of-war mechanic as to which route has the disabled robot, and which one has the rocket-launching nightmare of machinery that will one-shot you and splatter your remains across the bulkhead like your gangly corpse is foie gras being fired out of a howitzer.”
    • “Really liked this game and its mechanics, unfortunately there are so many bugs I had to stop playing, but I will wait for it to be fixed.”
    • “The dice rolls can be frustrating enough but having something that so hugely affects the core gameplay laboriously save-scummable doesn't feel like a fun feature once you work out that it's built like that, especially since a skill point with no detriment attached is no contest as a value proposition vs hitting the perk/anti-perk progression.”
  • graphics20 mentions

    The graphics of the game are characterized by a unique retro aesthetic that draws inspiration from early 90s and 70s design, appealing to fans of old-school RPGs. While some players appreciate the distinctive art style and immersive visuals, others note minor visibility issues and bugs that can detract from the experience. Overall, the graphics evoke a nostalgic charm that resonates with a specific demographic, though opinions on their quality may vary.

    • “The art style as well as the sound design are impeccable.”
    • “From its Commodore 64-esque computer monitors to its 1970s interior design, down to the title font that I swear is the same font used for Paradigm, everything about Space Wreck is unique and engrossing.”
    • “Really enjoying the visual aesthetic and implementation of roleplay mechanics!”
    • “Graphics, story, and most of the core game mechanics are all super on point here, but as of right now the game is too buggy to recommend in its current state.”
    • “Bugs I encountered included having to fight bugs with literal game-breaking bugs (some sort of graphics-related memory leak), drinking any alcohol has you never actually sober up enough to keep stumbling and hitting things, massively crippling your hit points even if your focus is high enough that you shouldn't.”
    • “Graphics are really meant to feel as if you were pummeled back to the early 90s while not overdoing the retro (nope, no retro synthwave soundtracks and flickering neon effects or pixel hell).”
  • stability13 mentions

    The game currently suffers from significant stability issues, with numerous bugs and glitches reported by users, making it difficult to recommend in its current state. While some players appreciate the polished design and engaging mechanics, the overall experience is marred by these persistent technical problems, leading many to suggest waiting for a more stable release.

    • “Hard to recommend because it is buggy as hell, including bugs that should have been caught by the devs before proper QA, and even without those bugs, the game is just janky.”
    • “Graphics, story, and most of the core game mechanics are all super on point here, but as of right now the game is too buggy to recommend in its current state.”
    • “Unfortunately, the game is still quite buggy in early access - things get really laggy to the point of being unplayable.”
  • humor12 mentions

    The humor in the game is described as clever and well-integrated into the gameplay, often eliciting unexpected laughter through character interactions and situational comedy. While it may not be consistently laugh-out-loud funny, it features a rich tapestry of witty writing and references that evoke a nostalgic feel reminiscent of classic titles like Fallout. Overall, players appreciate the lighthearted atmosphere and the charmingly quirky moments that enhance the gaming experience.

    • “The more I played it, the more I realized how interesting and sympathetic the NPCs are in this game (not you, Patrick), and the game quickly shifted into a cozy, humorous adventure.”
    • “I like the general world, the writing, and the humor is woven into the gameplay better than most games I've ever seen, and had me laughing at times when I didn't expect to, usually because of a deficient skill or attribute causing something funny to happen.”
    • “Second, I really enjoyed the dense layer of humor and all the little references the developers have put in.”
  • replayability8 mentions

    Overall, the game is praised for its high replayability, offering multiple approaches to quests and a dense experience that encourages experimentation. While some users note issues with the UI and combat, the depth of gameplay and variety of mechanics contribute to its potential as a classic CRPG with significant replay value and speedrun opportunities.

    • “Extremely replayable, classic isometric RPG experience with a great aesthetic and a solid variety of mechanics.”
    • “Quests that you can tackle in different ways, and enough replay value for those who want more of it.”
    • “The game is short but dense and quite replayable.”
    • “I will often be sure how to tackle a scenario but learn so many more efficient ways around in the process that I didn't even know were possible, offering some replay value in exploring all the different options and approaches.”
  • music4 mentions

    The music in the game is praised for its atmospheric quality, with standout themes like the promenade and klaipeda/sepikoda enhancing the experience without becoming repetitive or annoying. Reviewers appreciate the nostalgic feel of the soundtrack, which complements the early 90s-inspired graphics without resorting to clichéd retro elements. Overall, the music is considered a strong point of the game.

    • “The music, what little there is, is great too. I especially like the promenade ambient theme and the Klaipeda/Sepikoda theme.”
    • “Sucker for the particular SVGA-era art design and the music is really good.”
    • “The soundtrack is atmospheric and never gets annoying.”
    • “Graphics are really meant to feel as if you were pummeled back to the early 90s while not overdoing the retro (nope, no retro synthwave soundtracks and flickering neon effects or pixel hell).”
  • atmosphere3 mentions

    The game features a unique dystopian spacepunk setting, enhanced by a charmingly dilapidated UI that complements the atmosphere. Players enjoy significant freedom in navigating the environment, including creative ways to interact with the game world, while the atmospheric soundtrack adds to the immersive experience without becoming repetitive.

    • “It's got a unique dystopian spacepunk setting, and the dilapidated look of the UI really fits the atmosphere, lending the game a lot of charm.”
    • “The soundtrack is atmospheric and never gets annoying.”
    • “The game world gives you great freedom to cut holes in the floor to descend to the next level, fly across gaps, or even vent the atmosphere to space, killing everyone without a spacesuit in that section.”
  • optimization1 mentions

    The optimization of the game has been criticized for significant stuttering issues, negatively impacting the overall gameplay experience.

    • “It felt like it was stuttering pretty badly.”
    • “The frame rate drops made the game nearly unplayable at times.”
    • “I experienced frequent lag spikes that ruined the overall experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

5hMedian play time
5hAverage play time
3-6hSpent by most gamers
*Based on 2 analyzed playthroughs

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