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About

"Space Wreck" is a hardcore, post-apocalyptic role-playing game set in space, 20 years after a major conflict over asteroid mining. Inspired by classic Western isometric RPGs, the game allows you to create and play as whatever character you wish, with a focus on role-playing and multiple ways to solve problems. Your character's abilities and limitations are determined by the choices you make during character creation and gameplay, including dialogue options and interactions with NPCs. Combat is optional.

Space Wreck screenshot
Space Wreck screenshot
Space Wreck screenshot
Space Wreck screenshot
Space Wreck screenshot
Space Wreck screenshot

90%
Audience ScoreBased on 300 reviews
story12 positive mentions
stability26 negative mentions

  • Space Wreck offers a rich, immersive experience with a variety of character builds and multiple ways to solve quests, reminiscent of classic Fallout games.
  • The game features a charming art style and engaging writing, with a focus on player choice and meaningful consequences for actions.
  • Despite being short, the game encourages replayability with different paths and outcomes, making each playthrough feel unique.
  • The game is plagued by bugs and jank, which can lead to frustrating experiences, including hard locks and unresponsive NPCs.
  • The user interface and inventory management are cumbersome, making navigation and item interaction less enjoyable.
  • Some players may find the combat system underwhelming and poorly designed, detracting from the overall experience.
  • story
    100 mentions Positive Neutral Negative

    The game's story is characterized by a well-paced narrative with multiple branching paths that significantly change based on player decisions, encouraging exploration and replayability. While the overarching plot of survival in space may be simplistic, the vibrant characters and side missions add depth and humor, making the experience enjoyable. However, some quests feel underdeveloped, and crucial information can be hidden, which may lead to missed opportunities in gameplay.

    • “The story is expertly paced, with multiple branching paths that change significantly based on your decisions.”
    • “While the overarching plot is nothing to write home about (you're wrecked in space and need to get supplies to get back home before pirates catch you), the characters and individual side missions are vivid enough to put a smile on my face.”
    • “What I really like about this game is that it balances robust gameplay systems with a branching narrative-driven story line.”
    • “Crucial info for progressing the quest may be hidden somewhere you won't even imagine.”
    • “Also, the quest entries in the journal are not too informative.”
    • “A small number of the missions feel vaguely tacked-on or half-thought-out.”
  • gameplay
    74 mentions Positive Neutral Negative

    The gameplay is praised for its originality, addictive mechanics, and the freedom it offers players to approach situations in diverse ways, reminiscent of classic CRPGs like Fallout. While the combat system and character customization are engaging, some players noted issues with bugs and chaotic progression mechanics that detract from the overall experience. Despite these drawbacks, the game is recommended for RPG enthusiasts due to its clever integration of humor and robust systems that enhance replayability.

    • “The gameplay is addictive, with a clever combat system and character customization that's both simple and nuanced.”
    • “Space Wreck's gameplay is lovingly crafted for you to tackle situations and quests in many different ways.”
    • “Gameplay is stellar in what it tries to achieve - which is absolute freedom to do what you want, when you want.”
    • “Second of all, the gameplay really sucks.”
    • “One of the later levels makes techie characters go through a maze of monitors to disable some rogue robots; downside is, it's hard to tell through the fog-of-war mechanic as to which route has the disabled robot, and which one has the rocket-launching nightmare of machinery that will one-shot you and splatter your remains across the bulkhead.”
    • “The dice rolls can be frustrating enough, but having something that so hugely affects the core gameplay be laboriously save-scummable doesn't feel like a fun feature once you work out that it's built like that.”
  • graphics
    52 mentions Positive Neutral Negative

    The graphics of the game are characterized by a retro, pixelated aesthetic that evokes nostalgia for early 90s gaming, which some players find charming while others may not appreciate. The unique art style, inspired by various vintage influences, complements the game's post-apocalyptic theme and is generally well-received, despite some minor visibility issues and bugs. Overall, the graphics contribute positively to the immersive experience, appealing particularly to fans of isometric RPGs.

    • “From its Commodore 64-esque computer monitors, to its 1970s-esque interior design, down to the title font that I swear is the same font that was used for Paradigm and is therefore the Eastern European aesthetic font in my mind, everything about Space Wreck is unique and engrossing.”
    • “The whole pixel aesthetic actually helps the whole space post-apocalypse vibe of the game and works to its benefit.”
    • “First of all, the art style is awesome and super-unique - brings back a retro feel.”
    • “The graphics are very basic, but you can tell that's what the designer was going for.”
    • “Graphics, story, and most of the core game mechanics are all super on point here, but as of right now the game is too buggy to recommend in its current state.”
    • “Bugs I encountered included having to fight bugs with literal game-breaking bugs (some sort of graphics-related memory leak), drinking any alcohol has you never actually sober up enough to keep stumbling and hitting things, massively crippling your hit points even if your focus is high enough that you shouldn't.”
  • stability
    26 mentions Positive Neutral Negative

    The game is currently plagued by numerous bugs and stability issues, making it difficult to recommend in its early access state. While some players appreciate the core mechanics and design, the overall experience is marred by jankiness and lag, leading to a consensus that it may be best to wait for a more polished release.

    • “Hard to recommend because it is buggy as hell, including bugs that should have been caught by the devs before proper QA, and even without those bugs, the game is just janky.”
    • “Graphics, story and most of the core game mechanics are all super on point here, but as of right now the game is too buggy to recommend in its current state.”
    • “Unfortunately the game is still quite buggy in early access - things get really laggy to the point of being unplayable.”
  • humor
    24 mentions Positive Neutral Negative

    The humor in the game is described as clever and well-integrated into the gameplay, often eliciting unexpected laughter through character interactions and situational comedy. While it may not be consistently laugh-out-loud funny, it features a charming blend of wit and self-mockery reminiscent of classic titles like Fallout. Players appreciate the dense layer of humor and clever references, contributing to a cozy and engaging adventure experience.

    • “I like the general world, the writing, and the humor is woven into the gameplay better than most games I've ever seen, and had me laughing at times when I didn't expect to, usually because of a deficient skill or attribute causing something funny to happen.”
    • “The story and the worldbuilding are smart, well crafted, and occasionally quite funny.”
    • “I really enjoyed the dense layer of humor and all the little references the developers have put in.”
  • replayability
    22 mentions Positive Neutral Negative

    "Space Wreck" is praised for its exceptional replayability, offering a wealth of depth and multiple approaches to quests despite its short length. Players appreciate the game's ability to encourage experimentation and exploration of different strategies, making it a standout in the CRPG genre with significant speedrun potential. Overall, it is considered a classic isometric RPG experience with a rich variety of mechanics that enhance its replay value.

    • “Space Wreck is a remarkable achievement in game design, packing an astonishing amount of depth and replayability into a tiny package.”
    • “Extremely replayable, classic isometric RPG experience with a great aesthetic and a solid variety of mechanics.”
    • “The game is short but dense and quite replayable.”
    • “An extremely deep and replayable game, held back by mediocre UI and combat.”
    • “I will often be sure how to tackle a scenario but learn so many more efficient ways around in the process that I didn't even know were possible, so it offers some replay value in exploring all the different options and approaches.”
  • music
    10 mentions Positive Neutral Negative

    The music in the game is highly praised for its atmospheric quality and ability to enhance the overall experience without becoming repetitive or annoying. Specific themes, such as the promenade ambient and klaipeda/sepikoda tracks, stand out as favorites among players, contributing to the nostalgic feel of the game's early 90s art style. Overall, the soundtrack complements the visuals effectively, creating an immersive environment.

    • “The music, what little there is, is great too; I especially like the promenade ambient theme and the Klaipeda/Sepikoda theme.”
    • “Sucker for the particular SVGA-era art design, and the music is really good.”
    • “Love the art style, love the music, love the writing.”
  • atmosphere
    8 mentions Positive Neutral Negative

    The game features a unique dystopian spacepunk atmosphere, enhanced by a charmingly dilapidated UI and a soundtrack that complements the experience without becoming intrusive. Players appreciate the freedom to interact with the environment in creative ways, such as cutting holes in floors or venting atmosphere, which adds to the immersive feel. Overall, the atmosphere is well-received, with potential for further enhancement through additional visual elements.

    • “It's got a unique dystopian spacepunk setting, and the dilapidated look of the UI really fits the atmosphere, lending the game a lot of charm.”
    • “The soundtrack is atmospheric and never gets annoying.”
    • “The atmosphere of the game is great, and I can only assume it will be made better if the designer gives it more moving parts and particles.”
  • optimization
    4 mentions Positive Neutral Negative

    Overall, the game's optimization is generally satisfactory, with decent frame rates reported by players with average hardware. However, some users have experienced noticeable stuttering, indicating that performance may vary depending on specific setups.

    • “The engine works well enough for the game and has decent FPS with no bad optimization on my end (and I have an average rig for today's standards).”
    • “It felt like it was stuttering pretty badly.”

Buy Space Wreck

6h Median play time
2003h Average play time
3-6000h Spent by most gamers
*Based on 6 analyzed playthroughs

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