Space Pilgrim Episode II: Epsilon Indi
- January 8, 2016
- Pilgrim Adventures
- 3h median play time
Space Pilgrim Episode II: Epsilon Indi continues the episodic space adventure, following Captain Pilgrim and her co-pilot Sabina White. With a new set of passengers, they become embroiled in a conspiracy involving a clandestine government organization called the Jackals. This episode offers an expansive story, introducing new characters and locations in the Space Pilgrim universe.
Reviews
- Engaging storyline with well-developed characters that keeps players hooked from start to finish.
- The game features enjoyable point-and-click mechanics, simple puzzles, and a charming atmosphere.
- Short playtime (around 2-4 hours) makes it a great option for casual gamers looking for a quick adventure.
- The game is quite short, leading to limited replay value and some players feeling it should be free.
- Some puzzles, particularly the timed droid sequence, can be frustrating and feel out of place.
- Graphics and sound design are simplistic, which may not appeal to all players.
- story306 mentions
- 42 % positive mentions
- 57 % neutral mentions
- 1 % negative mentions
The game's story is a well-crafted continuation of the previous installment, featuring engaging characters and an intriguing sci-fi plot that unfolds over a short playtime of 2-4 hours. While the narrative is accessible to newcomers, it rewards those familiar with the series through deeper character development and plot connections. Overall, players appreciate the captivating storytelling, humor, and emotional depth, despite some noting the simplicity of the graphics and gameplay mechanics.
“The game's captivating storyline, well-developed characters, and immersive atmosphere make for an enjoyable gaming experience.”
“The characters all had emotional depth (which is nice considering that some of them are androids) and the story was interesting and intriguingly developed.”
“The story is great, a really good read and the personalities of the characters and their development is just amazing.”
“The story isn't anything worth caring about, so any appeal is limited.”
“Nothing exciting about it, just a story where you have to stop reading to find some items before getting to the point.”
“So boring with a stupid storyline.”
- gameplay52 mentions
- 12 % positive mentions
- 83 % neutral mentions
- 6 % negative mentions
The gameplay of the game is primarily point-and-click, reminiscent of classic '90s adventures, featuring small missions, item gathering, and combination mechanics. While the game offers a short playtime of 2-4 hours and includes side quests that enhance the story, some players feel it lacks innovation compared to its predecessor, with a desire for more engaging puzzles and less linearity. Overall, it remains accessible and enjoyable for fans of space-themed narratives and decision-based gameplay.
“A must-play for fans of space-themed narratives and decision-based gameplay.”
“The gameplay is still the same as the first, but I do feel the flow of the game is smoother and more elaborate in this.”
“Game mechanics and story progression are pretty easy to learn, and if you cannot remember what to do, there's always a journal you can look into in-game.”
“Basically, this game was way worse gameplay-wise than the first one, and it's a shame.”
“I stopped playing the game at some point because I lost the excitement; the gameplay is so linear and similar.”
“If only you could add more elements to the gameplay, like puzzles or anything else that makes it a bit more amusing.”
- graphics34 mentions
- 12 % positive mentions
- 79 % neutral mentions
- 9 % negative mentions
The graphics of the game are generally described as simplistic and somewhat generic, typical of RPG Maker titles, but they have seen some improvement with new character designs and assets. While some players feel that the visuals could be more detailed, many agree that the engaging story and thoughtful gameplay compensate for the lack of graphical polish. Overall, the consensus is that while the graphics may not be impressive, they do not detract significantly from the overall experience.
“I love the art style of the game as well as the cast.”
“As for me, I am a huge fan of this kind of games and their pixelized graphics, so I did enjoy playing this episode as well.”
“The graphics are nothing special; there's hardly any music or sound effects, but the story is nice and funny, just enough for this game to be worth it, considering its price.”
“Although the simple graphics might put off some gamers, the story makes up for it.”
“The graphics are still kind of generic, but it seems like they have improved some over the last game when it comes to the new character designs and the new assets.”
- music30 mentions
- 33 % positive mentions
- 53 % neutral mentions
- 13 % negative mentions
The music in the game has received mixed reviews, with many players noting a lack of background music that detracts from the overall atmosphere. While some appreciate the sound effects and occasional good tracks, others feel that the soundtrack is generic and insufficient, leaving a desire for more engaging music to enhance the experience. Overall, the music is described as fitting but underwhelming, with potential for improvement in future installments.
“This game has a great atmosphere, good music, good characters, some good interacting lines and callbacks to the first episode.”
“The music describes outer space perfectly, with its almost-nothing sound.”
“As another journey on the passenger and cargo starship Quicksilver comes to an end and the familiar music comes on whilst the credits start to roll, I am left with an excited smile to see what happens in the next episode of Space Pilgrim!”
“The only negative point in the game I found was the almost nonexistent soundtrack.”
“It really requires music though... I can safely recommend this game to everyone, and I'm hoping to see more projects from Pilgrim Adventures if they keep going like this!”
“The only thing I miss is the music, to make the game a bit more atmospheric.”
- humor30 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is widely praised for its clever writing, unique characters, and engaging dialogues that often include modern references and playful nods. Players find the jokes to be funny and well-integrated into the storyline, enhancing the overall experience despite the retro RPG Maker style. While some humor may touch on mature themes, it generally adds to the charm and creativity of the game.
“Great is almost everything in the game has its own description, sometimes very funny.”
“The style is obviously retro/RPG Maker, but the dialogue has some winks and nods to modern situations and delivers with the humor and suspense.”
“Aside from being plenty of humor involved on a seemingly simple background, the story slowly begins to unveil and catches the player in it, at least it worked for me :)”
- atmosphere10 mentions
- 80 % positive mentions
- 20 % neutral mentions
- 0 % negative mentions
The game's atmosphere is widely praised for its captivating storyline, well-developed characters, and immersive qualities, contributing to an enjoyable experience. While the sci-fi and uplifting elements enhance the ambiance, some players feel that the music could further enrich the atmosphere. Overall, the animation and interactive elements are noted as strong contributors to the game's atmospheric appeal.
“The game's captivating storyline, well-developed characters, and immersive atmosphere make for an enjoyable gaming experience.”
“This game has a great atmosphere, good music, good characters, some good interacting lines and callbacks to the first episode.”
“The animation tiles in this game series look atmospheric to a tee.”
- replayability10 mentions
- 20 % positive mentions
- 40 % neutral mentions
- 40 % negative mentions
Overall, the game has minimal replayability, with most players noting that it lacks incentives to play again beyond achieving certain milestones. While the initial playthrough for the storyline is enjoyable, there are no significant reasons to revisit the game afterward.
“Playing through once for the storyline was fun, but there's no real replay value.”
“There's little replay value outside of getting the achievements.”
“Again, replayability: 0”
“No replay value and you must wait for certain plot points before some actions are available to use.”
- character development4 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The character development in this point-and-click adventure series is praised for its depth, particularly in the evolution of characters Sabina and Gail. Reviewers note that the narrative has improved from the first installment, enhancing the overall storytelling experience.
“The narrative is stronger than the first, with the character development of Sabina and Gail working well.”
“A nice little point and click adventure series with a good storyline and good character development.”
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game frustrating, particularly due to repetitive tasks like the tedious 3-step airlock process, which detracts from the protagonist's role and overall engagement. This repetitiveness leads to a feeling that the main character serves merely as a vehicle to reach a less interesting third act, diminishing the overall experience.
“Having to go through the same tedious 3-step process each time with the airlock is a pain and a time-waster.”
“The protagonist feels less like a protagonist and more like an excuse to get to the tedious 3rd act, which seems to introduce a character whom the writers want to be the real focus of the game. (So rather than being Captain Mal from 'Firefly', Pilgrim is more like Itchy & Scratchy from the Poochie debut.)”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Reviewers highlight the emotional depth of the characters, including androids, and praise the intriguing development of the story, contributing to a compelling emotional experience throughout the game.
“The characters all had emotional depth (which is nice considering that some of them are androids) and the story was interesting and intriguingly developed.”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Users express frustration with the excessive amount of advertising in the game, indicating that it detracts from the overall experience.
“That's enough of advertising, I think...”
- optimization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's optimization, particularly regarding mouse control, has received criticism for being subpar; players find it difficult to combine items, there is no dedicated "menu button," and the autopath feature frequently gets stuck in certain areas like the kitchen and lavatory.
“Mouse control isn't optimized yet; it's hard to combine items, there is no 'menu button', and the autopath tends to get stuck when you are going to the kitchen and lavatory.”
“Mouse control isn't optimized yet; it's hard to combine items, there is no 'menu button', and the autopath tends to get stuck when you are going to the kitchen and lavatory.”