- January 23, 2019
- Sam Atlas
Space Hole 2018
Platforms
About
"Space Hole 2018" is a game filled with fast-paced action and vibrant visuals, featuring flashing lights and rapidly changing colors. Players can enter and exit a ball, flying freely or rolling through space, while searching for hidden gems and upgrades in the cosmos. The game is a unique and exciting experience created by Sam Atlas, with a soundtrack by dl Salo. However, those with photosensitivity should be cautious.











- The game features stunning visuals and a unique psychedelic aesthetic that immerses players in an abstract world.
- Gameplay is significantly improved with nonlinear exploration, various abilities, and a soft metroidvania feel, allowing for creative problem-solving.
- The soundtrack is memorable and enhances the overall experience, with a mix of atmospheric and engaging music that fits the game's surreal environments.
- Some levels can be quite challenging and may leave players feeling stuck, particularly in areas like Chess World.
- Technical issues such as glitches and rough controls can detract from the experience, especially for players using keyboard and mouse.
- The game may not be suitable for those with photosensitivity due to its frequent flashing lights and vibrant colors.
music
16 mentions Positive Neutral NegativeThe music in the game is highly praised for its memorable tracks and atmospheric fit, with standout pieces like "abide, moment!" by joy wants eternity receiving particular acclaim. Reviewers appreciate the diverse range of sounds, including opera, electronic beats, and nostalgic sci-fi noises, which enhance the overall experience and give each level a unique feel. Overall, the soundtrack is considered a significant highlight, contributing greatly to the game's immersive quality.
“There are also some very memorable music tracks which augment this experience.”
“The visuals are beautiful and the soundtrack fits perfectly with the atmosphere.”
“My personal favorite is 'Abide, Moment!' by Joy Wants Eternity, the song used in Departure.”
“Most of the soundtrack seems to be split into two halves.”
“Don't get me wrong, I loved just listening to Beverly Crusher in the last game constantly, but this has done something different with the soundtrack and given each level a distinct feel.”
“+ Very interesting sound effects from static radio (with Johnny Depp in the background talking about HST in Las Vegas?), opera music, trippy trance and electronic beats, rock, and sci-fi noises from 60s movies.”