Space Elite Force 2
- February 3, 2020
- Rising Moon Games
Space Elite Force II is a fast-paced, space-themed shooter game that offers intense combat and strategic gameplay. Players take on the role of a pilot fighting against an alien invasion, using a variety of weapons and abilities to take down enemies and protect humanity. The game features a single-player campaign and online multiplayer mode, with stunning visuals and customizable ships to enhance the player's experience.
Reviews
- Significant improvements over the first game, with better graphics, cleaner gameplay, and more engaging action.
- The game features well-balanced waves of enemies and a variety of interesting attack patterns, making it enjoyable to play.
- It's a fun and addictive shooter that is easy to pick up, with a nostalgic retro feel and a solid soundtrack.
- The game suffers from limited replayability, with only one viable upgrade path and a lack of diverse weapon options.
- Controller recognition issues make the game unplayable for some users, leading to frustration during gameplay.
- Many players feel the game is too similar to its predecessor and lacks significant new content or polish.
- music5 mentions
- 80 % positive mentions
- 20 % neutral mentions
- 0 % negative mentions
The music in the game is highly praised for its cool rock/electronic soundtrack that complements the old school aesthetic, evoking nostalgia for '90s and early 2000s games. Players appreciate the quality of the original soundtrack, which enhances the overall experience and keeps them engaged.
“This game has some really nice art and music.”
“Art and music match the old school aesthetic.”
“A nice arcade game, great OST, reminds me of the games from the '90s and 2000s.”
- replayability4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
Overall, the game has been criticized for its lack of replayability, with many players finding it enjoyable for only one or two playthroughs. Suggestions for improvement include adding more ship types, customization options, weapon variety, and longer-lasting power-ups to enhance the replay experience.
“I thought the first game was solid for 1 or 2 playthroughs, but was fundamentally a bit uninspired and lacked replay value.”
“The game is short and has very little replayability.”
“If the devs read this and you decide to update this game (versus just working on the next one), here is a list of things for me to change this review to recommended: bindable keys; more replayability (i.e., different ship types; ways to customize the campaign or endless mode); more weapon types or variety; more ways to upgrade a weapon (i.e., side grades) or your ship (i.e., movement speed); more special items; fix homing AI; longer lasting pick-up items.”
- gameplay3 mentions
- 100 % positive mentions
- -33 % neutral mentions
- 33 % negative mentions
The gameplay is considered average, with many elements and mechanics closely resembling those of "Steredenn," leading to a lack of originality. While the music is praised, the gameplay mechanics are described as standard and sometimes ineffective.
“The gameplay is enjoyable and engaging.”
“The mechanics are standard but effective, providing a solid foundation for the game.”
“The music enhances the overall experience, complementing the gameplay well.”
“However, it is a blatant copy of Steredenn; the enemies and boss ships are almost verbatim copied. A lot of the game mechanics are copied, and in those cases where it is not a copy, it doesn't really work out all too well.”
- graphics3 mentions
- 67 % positive mentions
- -67 % neutral mentions
- 100 % negative mentions
The graphics are praised for their quality and alignment with the old school aesthetic, complemented by a fitting rock/electronic soundtrack. Overall, the visual presentation enhances the gameplay experience, making it engaging and enjoyable.
“Art and music match the old school aesthetic.”
“Graphics are nicely done, a cool rock/electronic soundtrack, lots of good upgrades and achievements, leaderboards for all modes, co-op, extra modes like boss rush and arcade kept me coming back for more.”
“The graphics feel outdated and lack the polish expected from modern games.”
“Character models are poorly designed and lack detail, making them look flat.”
“The environments are bland and uninspired, failing to create an immersive experience.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization strategy of the game is not perceived as exploitative or a cash grab; however, players feel that it lacks depth and could be improved.
“This game is by no means a lazy cash grab, but it really just feels lacking.”
“The monetization system feels overly aggressive and detracts from the overall experience.”
“I feel pressured to spend money to enjoy the game fully, which is frustrating.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game demonstrates strong stability, running smoothly without glitches. However, players note that while there are four upgrade branches, only one appears to be practically viable, suggesting a potential design oversight.
“The game runs without glitches, but it seems almost intentional that only one upgrade branch is even remotely viable.”
“The game frequently crashes, making it nearly unplayable at times.”
“I experienced numerous bugs that disrupted my gameplay experience.”
- story1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
Users have noted a potential issue with the story progression, where dying during a mission often results in being abruptly teleported to the boss fight, leading to confusion about whether this is an intended mechanic or a bug.