Space Elite Force 2
- February 3, 2020
- Rising Moon Games
Space Elite Force II is a fast-paced, space-themed shooter game that offers intense combat and strategic gameplay. Players take on the role of a pilot fighting against an alien invasion, using a variety of weapons and abilities to take down enemies and protect humanity. The game features a single-player campaign and online multiplayer mode, with stunning visuals and customizable ships to enhance the player's experience.
Reviews
- Major improvements over the first game, with cleaner graphics and better action.
- Fun gameplay with well-balanced enemy waves and a variety of interesting attacks.
- Great art and music, creating an enjoyable retro aesthetic.
- Limited replayability due to a lack of meaningful upgrades and only one viable upgrade path.
- Controller recognition issues make the game unplayable for some users.
- Short campaign length and repetitive gameplay lead to feelings of boredom and apathy.
- music10 mentions
- 80 % positive mentions
- 20 % neutral mentions
- 0 % negative mentions
The music in the game is highly praised for its cool rock/electronic soundtrack that complements the old school aesthetic, evoking nostalgia for games from the '90s and 2000s. Reviewers appreciate the quality of the original soundtrack (OST) and its ability to enhance the overall gaming experience, making it a standout feature alongside the game's art and mechanics.
“This game has some really nice art and music.”
“Art and music match the old school aesthetic.”
“A nice arcade game, great OST, reminds me of the games from the '90s and '00s.”
- replayability8 mentions
- 0 % positive mentions
- 63 % neutral mentions
- 38 % negative mentions
Overall, the game has been criticized for its lack of replayability, with many players feeling that it only offers a solid experience for one or two playthroughs before becoming uninspired. Suggestions for improvement include adding more ship types, customization options, weapon variety, and upgrades to enhance the replay value.
“I thought the first game was solid for 1 or 2 playthroughs, but was fundamentally a bit uninspired and lacked replay value.”
“The game is short and has very little replayability.”
“If the devs read this and you decide to update this game (versus just working on the next one), here is a list of things for me to change this review to recommended: bindable keys; more replayability (i.e., different ship types; ways to customize the campaign or endless mode); more weapon types or variety; more ways to upgrade a weapon (i.e., side grades) or your ship (i.e., movement speed); more special items; fix homing AI; longer lasting pick-up items.”
- gameplay6 mentions
- 33 % positive mentions
- 50 % neutral mentions
- 17 % negative mentions
The gameplay is generally considered acceptable, but it suffers from a lack of originality, with many elements and mechanics closely resembling those of "Steredenn." While the music is praised, the gameplay mechanics are viewed as standard and often fail to innovate or improve upon the copied concepts.
“The gameplay is okay.”
“Music is great, mechanics are standard.”
“However, it is a blatant copy of Steredenn; the enemies and boss ships are almost verbatim copied. A lot of the game mechanics are copied, and in those cases where it is not a copy, it doesn't really work out all too well.”
- graphics6 mentions
- 67 % positive mentions
- 33 % neutral mentions
- 0 % negative mentions
The graphics are highly praised for their quality and alignment with an old school aesthetic, complemented by a fitting rock/electronic soundtrack. Players appreciate the visual design and the engaging gameplay features, which enhance the overall experience.
“Art and music match the old school aesthetic.”
“Graphics are nicely done, a cool rock/electronic soundtrack, lots of good upgrades and achievements, leaderboards for all modes, co-op, extra modes like boss rush and arcade kept me coming back for more.”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization strategy of the game is not perceived as exploitative or a cash grab; however, players feel that it lacks depth and could be improved.
“This game is by no means a lazy cash grab, but it really just feels lacking.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is praised for its stability, running smoothly without glitches. However, players note that while there are four upgrade branches available, only one appears to be truly viable, suggesting a potential design oversight.
“The game runs without glitches, but it seems almost intentional that only one upgrade branch is even remotely viable.”
“The game runs without glitches, but it seems almost intentional that only one upgrade branch is even remotely viable.”
- story2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The story aspect of the game is marred by confusion regarding the mechanics of death and revival, as players frequently experience being teleported directly to boss fights after dying mid-mission, leading to uncertainty about whether this is an intended feature or a bug.