- July 20, 2018
- Tales of the Renegade Sector
Space Captain McCallery Ep. 1: Crash Landing
Platforms
About
In Space Captain McCallery Episode 1: Crash Landing, players pilot a spacecraft through treacherous environments, battling enemies and avoiding obstacles. After a crash landing on an alien planet, the captain must navigate hostile terrain, manage resources, and repair their ship to escape. This episodic adventure offers a mix of action, strategy, and exploration in a retro-style pixel art universe.











- The game has a charming low-poly aesthetic and a unique energy mechanic that adds a sense of urgency and strategy to gameplay.
- Controls are straightforward and easy to pick up, making it accessible for new players, while the combat and enemy encounters can be fun despite some minor frustrations.
- The game offers a nostalgic feel reminiscent of classic PS1/N64 titles, with interesting exploration elements and a decent storyline that keeps players engaged.
- The game suffers from clunky controls and a lack of polish, leading to frustrating gameplay experiences, especially with platforming and combat mechanics.
- Checkpoints are too far apart, and dying feels inconsequential due to the lack of stakes, which diminishes the challenge and excitement.
- The level design can be vague and unmemorable, making navigation difficult and leading to confusion about objectives and paths.
gameplay
17 mentions Positive Neutral NegativeGameplay in this title is a mixed bag, featuring a blend of simple mechanics that can become monotonous after acquiring the laser gun, which diminishes the variety of interactions. While the energy and hunger mechanics add some depth, the overall experience feels rushed and lacks the polish needed for a more engaging gameplay loop. However, some players appreciate the surprising elements and nostalgic feel reminiscent of old-school shooters, suggesting potential with minor updates.
“Deceptively simple, but somehow manages to have various gameplay elements that made me go 'oh wow, I didn't expect this sort of mechanic here!' and it was a pleasant surprise and made me enjoy the experience a bit more.”
“The combat and mechanics are very well done and keep you in the zone just like any old school shooter would.”
“There's an interesting hunger/energy mechanic that's actually handled really well.”
“You trapse around a bunch of narrow catwalks, harvesting plants, using rocks as a ranged weapon because of your pitiful punch, fending off ever-grander enemies, until you get the laser gun, which simplifies a lot of the mechanics and outright erases them.”
“Once you get the laser gun, the semblance of a thought-out gameplay style goes out the window.”
“I can't help but feel the developer couldn't wait to rush his game out of the gate, when it obviously could have used another couple of months in order to lengthen it, add more personality to the enemies and environments, and fix the broken, monotonous gameplay.”