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Space Agency

Space Agency Game Cover
79%Game Brain Score
story, gameplay
monetization, music
79% User Score Based on 1,140 reviews

Platforms

TabletAndroidPhoneiPadMobile PlatformiPhone
Space Agency Game Cover

About

Space Agency is a single player casual strategy game with a science fiction theme. It was developed by Nooleus and was released on July 18, 2012. It received mostly positive reviews from players.

Build rockets, launch satellites, create a space station!

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79%
Audience ScoreBased on 1,140 reviews
story47 positive mentions
monetization21 negative mentions

  • Challenging and addictive gameplay that keeps players engaged.
  • Good graphics and well-designed missions, including a variety of real rockets and parts.
  • Sandbox mode offers creative freedom to build space stations and rockets, providing replay value.
  • Physics and orbital mechanics are simplified and sometimes unrealistic, which may frustrate players seeking realism.
  • Controls can be difficult or fiddly, especially during docking and landing sequences.
  • Progression through career mode is required to unlock parts, limiting initial sandbox mode freedom; some content locked behind paywalls.
  • story
    273 mentions Positive Neutral Negative

    The game's story is centered around a challenging and varied career mode featuring numerous space missions inspired by real-life events and rockets, providing an engaging yet sometimes frustrating experience. Players appreciate the mission diversity and progression system but often find certain missions overly difficult, occasionally buggy, or lacking clarity in objectives. Many users express a strong desire for additional missions, expanded content, and improvements in guidance and mission mechanics to enhance replayability and overall enjoyment.

    • “The missions are intriguing!”
    • “The physics engine is very neat (considering the simplification of real space travel to a 2D game) and the variety, complexity and length of each career mission is very well balanced.”
    • “I am addicted, I would fund money into this game but I can't unfortunately afford it, thank you so much developer on delivering an amazing game, I just love it, I love the missions and I love the unlocks, I'm getting better and better... I am getting to the point where I'm able to build my space station with ease, I can't wait to build my space station up and go where no man has been before!”
    • “The second mission is waaaaaay too hard and more parts please, and other than that this game is 10/10.”
    • “The second mission is bloody impossible because the resupply pod loses power the moment you drop the tug.”
    • “Even with tutorials, there's no way to complete even the second mission.”
  • gameplay
    61 mentions Positive Neutral Negative

    The gameplay is generally praised for being fun, easy to learn, and addictive, with good customization and controls suitable for casual and younger players. However, many users criticize the lack of realistic orbital mechanics, repetitive mechanics, limited depth (such as lack of crew or micromanagement), and occasional bugs, which detract from the overall immersion and long-term engagement. Regular content updates and improvements in mechanics would enhance the gameplay experience.

    • “Great game, great mechanics and gameplay, well researched.”
    • “Please read: well thought out gameplay and easy to learn controls.”
    • “Easy to use gameplay and awesome creative ideas for you and your rocket.”
    • “It was a bummer to discover there were no orbital mechanics nor 3D movement in space.”
    • “Game needs more depth mechanics such as astronauts, planetary colonization... stuff to lend a bit of "life" & micromanagement sim type gameplay/feel to it... especially when it comes to the space stations... simply managing fuel, power, O2, etc. gets boring without any simulated human or otherwise living cause & effect.”
    • “Unfortunately, the game is very unrealistic in terms of orbital mechanics and rocket parts are too powerful.”
  • graphics
    41 mentions Positive Neutral Negative

    The graphics are generally praised for being smooth, well-polished, and realistic, contributing to an immersive and addictive gameplay experience, especially for a 2D space simulation. While some users find the visuals simple or outdated compared to modern standards, many appreciate the game's style and realism, though a common request is for enhanced graphics and more detailed visuals in future updates.

    • “The vehicles, payloads, and graphics are so realistic which makes this game so addictive for me.”
    • “This game has smooth graphics, an easy take on real simulations, and a nice calm sandbox for me to play around.”
    • “Excellent smooth graphics and logical campaign (career).”
    • “The graphics are a little simple and a bit unsatisfying, but other than that it's an amazing game!”
    • “It's a great game but it feels like it needs more; it needs better graphics, better audio, more parts and more features.”
    • “I wish you could add a trip to Mars and the graphics of entering the moon are poor; please check on that otherwise I'm having lots of fun.”
  • monetization
    40 mentions Positive Neutral Negative

    The game features minimal to no ads and offers in-app purchases that are generally not necessary to progress, resulting in a fair and non-intrusive monetization approach. Some users appreciate the absence of forced ads and predatory practices, though a few note expensive in-app purchases and desire options like ad-based rewards or level skips. Overall, the monetization is considered reasonable and well-balanced, enhancing the gameplay experience without pressure.

    • “Completely free except for some in-app purchases that are not at all necessary to progress.”
    • “And the player is not at all limited by in-game purchases.”
    • “Awesome game and features, no ads!”
    • “However, lots of very expensive in-app purchases, for vastly less content than the only in-app purchase of SFS.”
    • “This game used to be a great game and the developer put in the most stupid in-app purchases I've ever seen, like having to buy to see a demo or pay like three bucks permission to pass.”
    • “Lost all my data and in-app purchases.”
  • music
    6 mentions Positive Neutral Negative

    Users find the music repetitive and sometimes annoying, suggesting options to turn it off in favor of more realistic rocket engine sounds and voiceovers. They also recommend using more fitting sound effects and improving audio variety to enhance immersion. The current techno-pop soundtrack is seen as mismatched with the game's space theme.

    • “Very realistic and fun, but the soundtrack can get a bit repetitive; otherwise, this game is good.”
    • “Therefore, add some VFX (camera wiggle when stage separations), SFX (use something similar to the Interstellar movie theme soundtrack when entering outer space), etc. Also, add more realistic 2D assets.”
    • “Make an option to turn off the annoying background music and give me the real rocket engine sound and the voice instead.”
    • “The soundtrack can get a bit repetitive.”
    • “Why the technopop music?”
  • atmosphere
    4 mentions Positive Neutral Negative

    Users appreciate the immersive atmosphere of the game, praising its variety of parts and planetary exploration. However, they suggest improvements such as adjustable zoom when entering or exiting atmospheres, more interactive objects like satellites and scopes, and more realistic capsule re-entry mechanics. Overall, the atmosphere enhances the experience of building space stations and exploring new planets.

    • “Excellent game with large space stations, exciting missions, new parts, and the thrill of re-entry on Earth and other planets with different atmospheres, including landing on rocky planets.”
    • “Great variety of parts and realistic atmosphere re-entry; suggesting that capsules should not tip over during re-entry as in real life.”
    • “Rovers that enter atmospheres, collect samples from oceans or surface rocks, and return to the ship add to the immersive atmosphere experience.”
    • “When a capsule reenters the atmosphere, it tips over, which is unrealistic as real-life capsules do not do this.”
    • “I would like more adjustable zoom when entering or exiting the atmosphere so I can see satellites and avoid crashing. Also, adding more functions to some objects, like satellites and scopes, would improve the experience.”
    • “Rovers should enter the atmosphere (not just land on a planet), collect samples from oceans or surface rocks, and return to the ship.”
  • stability
    4 mentions Positive Neutral Negative

    The game is enjoyable but suffers from significant stability issues, including frequent glitches and freezing, particularly noticeable at level 17. These technical problems impact the overall gameplay experience.

    • “Filled with glitches and won't actually work.”
    • “Level 17 needs to be fixed; once the probe is 75% down, it freezes.”
    • “It glitches though.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is described as simple, accurate, and enjoyable, adding a lighthearted and funny touch to the experience. Players appreciate the clever jokes, such as playful renaming of well-known rockets, which enhance the game's charm without complicating gameplay.

    • “Simple but very accurate, no need to be a rocket scientist to play :) very funny.”
    • “Easy to learn, tricky and funny to play.”
    • “I love how you downgraded the name Falcon 9, it's so funny, and the fact that you can make a Saturn V is awesome.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers high replayability, with players finding it addictive to replay career missions to achieve gold ratings. Multiple playthroughs remain enjoyable, providing extended fun and lasting engagement.

    • “Trying to get your gold rating on career missions can be fairly addictive even - and the game's replay value is very high.”
    • “I have played through the missions 4 times... very replayable and oodles of fun!”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect tedious due to repetitive tasks like manually stacking rocket configurations and struggling with challenging mission mechanics, such as precise docking that drains fuel, leading to frustration and slow progress.

    • “Also, launching and rearranging can become tedious... it would be nice if I could save rocket configurations instead of having to stack them from scratch every time!”
    • “You say 'why don't you just play the missions?' I say 'but they do not work.' I am stuck at level 2 because either you wait something like maybe 2 minutes or more just to get to the target then you need to tediously position your craft perfectly to dock (which is why I am stuck) and while you do that you run out of fuel.”
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Frequently Asked Questions

Space Agency is a casual strategy game with science fiction theme.

Space Agency is available on Phone, iPad, iPhone, Tablet and others.

Space Agency was released on July 18, 2012.

Space Agency was developed by Nooleus.

Space Agency has received mostly positive reviews from players. Most players liked Space Agency for its story but disliked it for its monetization.

Space Agency is a single player game.

Similar games include Spaceflight Simulator, Juno: New Origins Complete Ed., Ellipse: Rocket Sandbox, SimpleRockets, Space Agency 2138 and others.