- January 5, 2021
- Zaxiquej
- 9h median play time
Soulestination
Platforms
About
"Soulestination" is a single-player fantasy RPG with about 8 hours of playtime. As the Savior, Rovia, explore over 300 maps across 20 distinct areas, battling over 200 enemies and 30 unique bosses. Along the way, uncover the world's secrets and develop strategies to defeat uniquely skilled foes.











- The game features unique and engaging puzzle mechanics that require strategic thinking and lateral problem-solving.
- It offers a rich meta-narrative and a variety of boss puzzles that enhance the gameplay experience.
- The price point is incredibly low for the quality and depth of content provided, making it a great value.
- The translation quality is inconsistent, leading to misunderstandings that can complicate puzzle-solving.
- There are issues with the game's controls, including sensitivity problems that can affect gameplay during critical moments.
- Some players have reported softlocking issues and a lack of options for window size and volume control.
gameplay
20 mentions Positive Neutral NegativeThe gameplay is highly praised for its engaging puzzles that require lateral thinking, offering a satisfying challenge that tests players' problem-solving skills. The game features a strong ludonarrative harmony, blending mechanics and narrative effectively, while introducing unique elements that set it apart from similar titles in the genre. Players appreciate the strategic depth, resource management, and evolving options as the game progresses, making it a compelling experience for fans of puzzle-based gameplay.
“The lateral thinking required for some of these puzzles was very enjoyable to test my brain against, and the ludonarrative harmony between the game mechanics, meta-mechanics, and narrative was really well done.”
“It is constantly thought-provoking from a gameplay standpoint and genre-blends masterfully.”
“The gameplay gets even better mid-game, when your options really start to open up.”
“Beside the usual strategic elements of managing resources (finite amount of health and keys) and stat collection through orbs, the so-called soul mechanic largely changes every fight.”
“Mechanically, this is similar in spirit to desktop dungeon or the strategic layer of dream quest -- you frequently make choices such as whether to spend a (totally non-random) amount of life killing a hard monster so you can get its (totally non-random) loot, or take the safer route of fighting an easier monster instead.”