- October 19, 2018
- Bandai Namco Entertainment America
SOULCALIBUR VI
Platforms
About
SOULCALIBUR VI is a fighting game that supports 2-player and multi-player matches, with new battle mechanics that include Reversal Edge, Soul Charge, and Lethal Hits. The game also features a variety of single-player modes, such as Soul Chronicle and Creation mode, as well as a guest character from the Witcher series, Geralt. The game includes in-game purchases and offers stunning graphics.
- Great fighting gameplay with a fun weapon-based combat system that appeals to both casual and hardcore players.
- Beautiful graphics and excellent presentation, making it visually appealing on modern consoles.
- Robust character creation and customization options, with engaging story modes that add depth to the gameplay.
- Long loading times and slow mechanics detract from the overall experience, making gameplay feel sluggish.
- Limited character roster and customization options at launch, with many features locked behind DLC paywalls.
- Some players feel the game lacks the depth and excitement of previous entries in the series, leading to disappointment.
story
19 mentions Positive Neutral NegativeThe game's story aspect receives mixed reviews, with some praising the depth and variety of the two distinct story modes, including character backstories and a custom character RPG-lite experience. However, others find the overall narrative lacking and feel that the character creation options are limited. While the story modes can provide substantial playtime, many players emphasize that the primary appeal lies in the gameplay rather than the story itself.
“Story modes were awesome.”
“Worth it for the 2 story modes!”
“The game offers a 20-hour story mode for your create-a-character mode, then another 10+ hours for the roster of characters included in the game.”
“The story mode was pretty weak and the freeplay custom character mode felt very lacking.”
“No one plays fighters for their weak story modes.”
“Story is meh and character creation items were limited compared to SCV, but the most important aspect of any fighting game, gameplay, is spot on and absolutely smooth to play.”