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Killer Instinct

Though the roster limits the possibilities a bit, Killer Instinct makes a triumphant return with smart, fluid fighting.
Killer Instinct Game Cover
83%Game Brain Score
music, gameplay
monetization, grinding
88% User Score Based on 2,750 reviews
Critic Score 74%Based on 13 reviews

Platforms

Xbox Series X|SPCXbox Game PassCloudXbox OneXbox Cloud GamingXboxSteam DeckWindows
Killer Instinct Game Cover

About

Killer Instinct is a single player and multiplayer fighting game. It was developed by Iron Galaxy Studios and was released on March 29, 2016. It received mostly positive reviews from critics and positive reviews from players.

"Killer Instinct" is a free-to-play fighting game with a variety of characters, each with unique abilities and combos. The game offers a comprehensive combat system with various mechanics, including auto-doubles, counters, and combo breakers. It also features a story mode, online multiplayer, and regular updates with new characters and content.

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88%
Audience ScoreBased on 2,750 reviews
music249 positive mentions
monetization12 negative mentions

  • Killer Instinct features an accessible and engaging combo system that allows both newcomers and veterans to enjoy the game.
  • The game boasts an incredible soundtrack, composed by Mick Gordon, which enhances the overall experience.
  • The visuals and character designs are vibrant and unique, making each character feel distinct and memorable.
  • The free-to-play model is criticized for offering only one rotating character, making it feel more like a demo than a full game.
  • Online matchmaking is often described as dead or lacking, leading to frustration for players seeking competitive matches.
  • The game has been reported to have bugs and crashes, particularly when trying to connect to online modes.
  • music
    479 mentions Positive Neutral Negative

    The music in the game is widely praised, particularly for its dynamic and engaging soundtrack composed by renowned artist Mick Gordon, known for his work on the Doom series. Reviewers highlight the soundtrack's ability to enhance gameplay, with tracks that adapt to the action and amplify the excitement of combat. Overall, the music is considered a standout feature, contributing significantly to the game's atmosphere and enjoyment, making it a must-have for fans of fighting games.

    • “The music and sound effects are super insane for when it released, pretty eh nowadays but the soundtracks by Mick Gordon always slap.”
    • “The fast-paced combat, killer soundtrack, and c-c-c-combo breaker yelling in the background while you're spanking butt just means something to me.”
    • “The soundtrack is so impressive that I felt the need to purchase it too, it's just that great.”
    • “Also original music, stage sounds and general combat had a nice tone to it... changes and additions made here seem to be a downgrade, lack the same vibe, so an upgrade in audio quality perhaps... but outside that a downgrade, the only thing that gave me 'some' old vibes was the intro theme and the combo announcements, but that's about it.”
    • “The soundtrack can't even begin to compare to the OST of Killer Instinct 1 and 2.”
    • “The stage music on levels is bland and not memorable.”
  • gameplay
    382 mentions Positive Neutral Negative

    The gameplay of Killer Instinct is widely praised for its unique and engaging mechanics, including a combo system that balances accessibility for beginners with depth for veterans. Players appreciate the fluid controls, diverse character roster, and the innovative combo breaker mechanic that keeps matches dynamic and competitive. While some critiques mention a lack of depth compared to other fighting games, the overall consensus is that the gameplay is fast-paced, fun, and rewarding, making it a standout title in the fighting game genre.

    • “✅ Godlike well-balanced gameplay with the perfect game speed.”
    • “The gameplay is deep, easy to learn, hard to master, so it's Killer Instinct with almost all modern mechanics added.”
    • “The gameplay is fast-paced, it's all about getting those long punishing combos in to win the game.”
    • “It feels really low end and not interesting, which is unfortunate given how well the actual gameplay is.”
    • “The bad: the most asinine combo mechanics ever implemented into a fighting game.”
    • “But gameplay is so poor and primitive.”
  • graphics
    280 mentions Positive Neutral Negative

    The graphics of the game receive a mixed reception, with many praising the stunning visuals, fluid animations, and vibrant art style that enhance the overall experience. However, some users express frustration over performance issues and outdated character designs, suggesting that while the graphics are generally impressive, they may not meet the expectations set by other modern titles in the genre. Overall, the visuals are often described as beautiful and well-optimized, contributing positively to the gameplay experience.

    • “The graphics are top-notch, showcasing fluid animations and vibrant, cel-shaded visuals that give the game a distinctive aesthetic.”
    • “The graphics are absolutely stunning, with bright colors and detailed character models that will make you want to pause the game just to admire them.”
    • “With its stunning graphics, fluid gameplay mechanics, and diverse roster of characters, Killer Instinct offers an exhilarating experience for both newcomers and veterans alike.”
    • “After buying a three thousand euro PC, this game still won't let me run it on full graphics. I'm running a 4070, and despite having a Ryzen 9 processor, the game constantly tells me to lower my settings. It's frustrating, especially since I've been a fan since the Super Nintendo.”
    • “One of the most glaring issues with Killer Instinct is the weak character design and lackluster graphics.”
    • “On the negative side, the graphics look very ugly to me, even considering the year the game was made, and the combo system is not fun to me at all.”
  • story
    218 mentions Positive Neutral Negative

    The game's story aspect has received mixed reviews, with many players noting a lack of depth and a cohesive narrative. While the "Shadow Lords" mode offers a unique roguelike experience with some character backstories, it is often criticized for not providing a traditional story mode for all characters, particularly in later seasons. Overall, while the game features intriguing lore and character designs, it falls short in delivering a compelling and comprehensive story experience compared to other fighting games like Mortal Kombat.

    • “The game has an amazing story, music, easy tutorial to learn moves and combos, an auto mode for combos to help newcomers enjoy and have fun, and a fun custom mode for characters.”
    • “The shadow lords mode introduces a full-on single-player mode where you pick a team of 3 characters, which changes what missions are available, and includes purchasable objects to use on missions, guardians who provide fight bonuses, and tough calls such as letting your team die to restart or keep trying to push through.”
    • “The story seems to take place in an alternate timeline that's separated into 3 seasons for selected characters, leading the plot from dealing with personal quests and reading slideshows in a traditional arcade tower mode to Aria gaining control of Earth and having cutscenes alongside the slideshows with choices that affect the next fights.”
    • “The only thing I think is missing would be a proper story mode.”
    • “Where this game lacks the most is the story modes for each character.”
    • “No real story in story mode.”
  • monetization
    61 mentions Positive Neutral Negative

    The monetization model of this game has drawn significant criticism, with many players labeling it a cash grab due to aggressive microtransactions that impact gameplay, particularly in modes like Shadow Lords. While some reviews note that microtransactions are largely cosmetic and can be ignored, others express frustration over the necessity of in-game purchases to enhance the experience or unlock content. Overall, the monetization strategy is seen as intrusive and reminiscent of mobile games, detracting from the enjoyment of an otherwise well-crafted fighting game.

    • “One of the best fighting games ever crafted, slightly blemished with questionable microtransactions and occasionally ugly character models.”
    • “Technically there are microtransactions in the form of KI gold, but they're really only used for cosmetics and you can just grind for them.”
    • “Microtransactions are optional here and XP is about the only thing that fast-tracks any player to anything, thankfully.”
    • “This console ported fighter/versus arcade game once cost an eye-watering $40, and now, it says free, but it actually costs a lot more because they shifted all the 'content' into toxic in-game purchases you have to buy with in-game currency.”
    • “Built around a heavy use of microtransactions and internal currency, it's hard not to be pushed away from the game the harder it pulls players to engage in purchases.”
    • “Capcom had even thrown salt in the wound after cheating people by putting advertisements in their games even for people that paid over $120 for the full content of the game.”
  • character development
    42 mentions Positive Neutral Negative

    Character development in the game is a mixed bag, with many praising the unique and creative character designs that stand out in the fighting game genre, while others criticize certain designs as bland or generic. The customization options and distinct playstyles contribute positively to the overall experience, but some players feel that the depth of character backstories and narratives is lacking compared to competitors. Overall, the game excels in artistic character design and aesthetics, though opinions vary on the execution and creativity of specific characters.

    • “The character designs are awesome, and the customization options are pretty cool.”
    • “Filled with some of the best fighting game character designs in recent memory, one of the greatest fighting game soundtracks ever, and looking gorgeous to boot.”
    • “Great character design and intense frenetic combos.”
    • “Drawing parallels to Street Fighter, Killer Instinct boasts superior combo mechanics, but lacks in story depth and character development.”
    • “One of the most glaring issues with Killer Instinct is the weak character design and lackluster graphics.”
    • “If I have to put a negative, it's that KI always had a kind of generic and bland character design over the competition, but I guess character customization can mitigate that.”
  • optimization
    39 mentions Positive Neutral Negative

    The optimization of the game receives mixed reviews, with some players praising its smooth performance and high-quality graphics, particularly on PC, while others report significant issues such as poor frame rates, inadequate optimization options, and network performance problems. Many users highlight that the game runs well on a variety of hardware, but frustrations arise from locked characters and performance tests that hinder online play. Overall, while some find it well-optimized and enjoyable, others experience frustrating performance issues that detract from the gameplay experience.

    • “The game runs smoothly now, love the high res graphics upgrade.”
    • “This game is so unbelievably well optimized, and is one of the best fighting games ever made, couldn't recommend it enough.”
    • “The game's performance is amazing, both with local and online play.”
    • “99% of the game isn't here until you pay, and it doesn't run that well. Optimization options are poor; I switched to full screen mode and the screen got smaller than the default window with choppy frames.”
    • “Uninstalled the game; performance is trash and network performance is trash. Plus, with only one rotating character, I do not recommend it if you want a good fighting game for low/mid specs. I'd go with SF4 or Street Fighter 5.”
    • “Probably could have been better optimized. I get slowdown, but I can run more graphically intensive and script-heavy games faster than this.”
  • grinding
    21 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and time-consuming, particularly when unlocking characters and items, with some expressing frustration over the reliance on microtransactions for quicker progress. While the game offers a variety of modes and unlockable content through gameplay, many feel that the grind can be excessive, especially for certain rewards, though it is noted that the experience is less punishing compared to other titles that heavily emphasize paywalls. Overall, while grinding is a significant part of the game, it is seen as manageable for those willing to invest the time.

    • “You'll need a second life for grinding.”
    • “I grinded the original games; I'm not grinding for characters anymore.”
    • “You could unlock Fulgore through playing Shadow Lords and reaching 25% on the rewards progression, though it's very tedious and time-consuming.”
    • “There has to be a better option to do this instead of relentless grinding. Even with higher experience boosters and an efficient way of grinding experience, this is still an extremely lengthy process.”
    • “Yes, Nitric makes a point: it's more of a pay-to-progress situation. Your characters don't heal between battles in story mode, making this a very grindy game unless you pay real money for loot boxes, and a lot of the character skins are locked behind hundreds of hours of playtime or real money.”
  • stability
    19 mentions Positive Neutral Negative

    The stability of the game has received mixed reviews, with some players experiencing frequent freezes, crashes, and graphical glitches, particularly on certain platforms. While many users report smooth performance and good optimization, especially on lower-end systems, others caution against playing due to persistent bugs. Overall, the game appears to be in the process of being patched, but stability issues remain a concern for a significant number of players.

    • “Runs great on the deck.”
    • “It runs great on my system; I've got a CPU from 2011 (2nd gen Intel CPU) and a somewhat decent GPU (GTX 1060). I am able to crank everything on high at 1080p with 0 dips in frame rate.”
    • “You don't need a high-end computer to run this game; my computer is average and the game still runs great on it.”
    • “ Do not play this buggy game.”
    • “Bought the game when it was on sale for 10 bucks, and that's about all that this bug-ridden piece of garbage is worth.”
    • “Amazing maps and character textures and graphics, but some of them are heavily lacking. I get freezes often and startup issues where I need to close it and keep trying to open it.”
  • humor
    16 mentions Positive Neutral Negative

    The humor in the game is highlighted by a variety of quirky characters, such as a funny skeleton and a speedo-wearing frog, which contribute to a lighthearted and entertaining experience, especially when playing with friends. The over-the-top announcer adds to the comedic atmosphere, although some players find certain design choices to be overly sexualized and detracting from the fun. Overall, while the humor is appreciated by many, some feel it lacks depth and originality.

    • “I just wanted to play KI because the funny Halo alien was in; it really rocked my socks off.”
    • “Haha funny speedo frog go weee.”
    • “The announcer is also hilariously over the top.”
  • replayability
    13 mentions Positive Neutral Negative

    The game boasts high replayability, with diverse gameplay modes, extensive character customization, and unique mechanics that encourage players to experiment with different team compositions. Many users highlight the engaging roguelike elements and RPG features, which contribute to a nearly endless replay value, despite some concerns about microtransactions. Overall, the variety of characters and unlockables ensures that players will find plenty of reasons to return.

    • “There is nothing quite like it out there, so it is a bit hard to compare to anything, but think of it as a replayable roguelike mode where you pick apart the final boss' abilities while buffing your own team through a series of missions.”
    • “Shadow Lords as a whole, despite the grind needed to get the guardians, has a lot of replay value in having differing team compositions.”
    • “No two characters play alike, and that makes for an amazing amount of replay value as you learn all of the different matchups.”
    • “But, what it goes for in 'realism' it loses a bit in 'fantastical effect', meaning the great 'dark and solid' vibe it has tends to make it more playable at night, in limited quantities (this is not the type of game you want to be playing in the middle of the day, too dark and scary).”
    • “And with seasonal content encouraging continued, even daily, play, not to mention the vast horde of unlockables—and yes, make way for the money whoring, for shame—this game needs the replayability.”
    • “The RPG element is definitely welcome and gives it much more replayability.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere in various fighting games is often praised for its intensity and immersive qualities, with standout titles noted for their exceptional soundtracks, character design, and overall ambiance. However, this atmosphere can be undermined by balance issues, particularly when certain characters dominate gameplay, leading to frustration among players. Overall, while the atmospheric elements contribute significantly to the gaming experience, they can be overshadowed by gameplay imbalances.

    • “Style and atmosphere are crazy.”
    • “Killer atmosphere.”
    • “The atmosphere is killer.”
    • “The style and atmosphere are crazy.”
    • “It easily is one of the best fighting games in terms of soundtrack, sound design, atmosphere, and character design.”
  • emotional
    4 mentions Positive Neutral Negative

    Players express a mix of emotions regarding the game's complexity and community support. While the intricate menu can be overwhelming, the welcoming nature of the community fosters a sense of belonging and encouragement. However, some feel nostalgic disappointment with changes to classic characters, which alters their original, darker essence.

    • “The community Discord is also full of really wholesome people that would love to teach you the intricacies of this game.”
    • “Having little to no experience in fighting games made me a little afraid of playing against other players, but after going through the detailed practice tool and tutorial mode, it made me feel like I could stand a chance against them.”
    • “That being said, there are some differences with the way some of the old characters sound and feel, but nothing that severely affects the gameplay; for example, Spinal's new theme is less creepy and effective, making him feel more like a wholesome, family-friendly character rather than a blighted supernatural entity.”
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33h Median play time
60h Average play time
9-168h Spent by most gamers
*Based on 9 analyzed playthroughs
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Frequently Asked Questions

Killer Instinct is a fighting game.

Killer Instinct is available on Xbox Series X|S, PC, Xbox One, Steam Deck and others.

On average players spend around 60 hours playing Killer Instinct.

Killer Instinct was released on March 29, 2016.

Killer Instinct was developed by Iron Galaxy Studios.

Killer Instinct has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its music but disliked it for its monetization.

Killer Instinct is a single player game with multiplayer and local co-op support.

Similar games include Ultra Street Fighter IV, Tekken 7, Power Rangers: Battle for the Grid, SOULCALIBUR VI, DRAGON BALL FighterZ and others.