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Soulbringer Game Cover

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Soulbringer is a single player role playing game with a fantasy theme. It was developed by Infogames Europe SA and was released on March 13, 2014. It received neutral reviews from players.

Thousands of years ago six demon kings, known as the Revenants, ruled the world with an iron fist and bloody swords. Donning the bodies of mortal vassals, they could live in the realms of man forever. The great hero and warlock Harbinger was the only one who could stand up to their power. One by one he hunted the Revenants, taking their spirits and casting them into the Well of Souls. Alas, the Re…

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55%
Audience ScoreBased on 139 reviews
story11 positive mentions
graphics7 negative mentions

  • Unique and innovative combat system featuring combos and an elemental magic cycle with strategic depth.
  • Gloomy, atmospheric world with a compelling and intricate story blending mythic themes and personal stakes.
  • Offers old-school RPG charm with freedom of exploration, player choice impacting gameplay, and strong replayability for dedicated fans.
  • The game suffers from serious compatibility and technical issues on modern systems, often failing to launch or crashing frequently.
  • Poor and dated graphics, small and unreadable text, clunky controls, and an awkward interface hamper the gameplay experience.
  • Lack of guidance, no minimap, slow and frustrating navigation, and uneven pacing make the game tedious and difficult for modern players.
  • story
    32 mentions Positive Neutral Negative

    The story of Soulbringer is praised for its epic scale, blend of personal and mythical themes, and atmospheric, gradual storytelling that encourages exploration and player choice. While some find the narrative compelling and rich with surprises, others note occasional uneven pacing, heavy exposition, and a somewhat challenging delivery. Overall, it remains a distinctive and engaging classic RPG story that draws players into its rich, grim world despite dated visuals and interface quirks.

    • “What starts as a simple quest for family ties quickly transforms into a saga of destiny and sacrifice, revealing a narrative that blends mythic tone with personal stakes.”
    • “Players could often tackle objectives in different orders, uncover hidden storylines, and make choices that subtly influenced later events.”
    • “The story is compelling and every NPC having its own voice actor really brings the game to life.”
    • “At times, the story’s delivery leaned too heavily on exposition through dialogue boxes, slowing momentum.”
    • “Story is ok, but nothing extraordinary.”
    • “Boring story”
  • graphics
    29 mentions Positive Neutral Negative

    The game's graphics are dated and rough by modern standards, with pixelation and low resolution typical of early 2000s titles, sometimes making text hard to read. However, many users appreciate certain visual effects like snow and camera rotation, and find the graphics acceptable given the game's age, especially when properly configured on newer systems. Overall, while not a strong point, the graphics are overshadowed by solid gameplay and nostalgic charm.

    • “Graphically, the game was impressive for its era, though its ambitions sometimes outpaced its technology.”
    • “The graphics on this dated game don't come anywhere close to something released today, but don't let that sway you away from this hidden gem.”
    • “The graphics are exactly what you'd expect from a 2000 game, but I do like that you can rotate the camera freely.”
    • “The graphics look like mush and you can't read anything that is written on the screen.”
    • “Graphics were sub-par even in 2000 but the image may seem ok because of today's pixelated graphics craze.”
    • “Now we can say about 'Soulbringer' that it has poor graphics, a strange and difficult combat system, and frequent crashes.”
  • atmosphere
    13 mentions Positive Neutral Negative

    The game features a distinctively gloomy and dark atmosphere that enhances its charm and immersion. Its storytelling and world-building rely heavily on mood, supported by evocative sound design, orchestral music, and strong voice acting, creating a captivating and deeply immersive experience reminiscent of cult classic RPGs.

    • “The game's storytelling relies heavily on atmosphere and gradual discovery rather than exposition.”
    • “The sound design helped cement this atmosphere: sweeping orchestral tracks, eerie ambient effects, and solid voice acting drew players deeper into its world, elevating even mundane exploration into an immersive experience.”
    • “Each area is interesting and the atmosphere has a nice dark feel to it.”
    • “Gloomy atmosphere.”
    • “The game’s atmosphere is quite dark and gloomy, which might not appeal to everyone.”
    • “The heavy focus on a dark, gloomy atmosphere sometimes makes the game feel oppressive rather than immersive.”
  • music
    10 mentions Positive Neutral Negative

    The music in the game is generally praised for its meditative and atmospheric qualities, enhancing the immersive experience. While some users find it reminiscent of early 2000s style and occasionally inconsistent, many appreciate its uniqueness and appropriateness to the game's situations. Overall, the soundtrack contributes positively to the game's ambiance.

    • “It has an intriguing plot, a deep and captivating world, and meditative music.”
    • “The music and voice acting is very unique and adds to the overall atmosphere a lot.”
    • “The music is great and always appropriate for whatever situation you find yourself in.”
    • “The music never worked right for me.”
    • “Same for the soundtrack, so I can't expect too much from those features.”
    • “Started game, music is great but stopped at 10 seconds.”
  • gameplay
    10 mentions Positive Neutral Negative

    The gameplay stands out for its innovative blend of traditional RPG storytelling with experimental mechanics, emphasizing player choice, elemental magic, and dynamic combat, offering a strong sense of agency. Despite dated graphics and some odd movement mechanics, the solid controls, unique systems, and engaging world make it a rewarding and memorable experience.

    • “Choices carried mechanical consequences, giving a sense of agency that was ahead of its time.”
    • “The game is good, it's fun, has some fun mechanics and good physics interactions for the time, the lore is extensive, the world is vast with much to explore, the voice actors are pretty fine too.”
    • “Released during a time when the genre was transitioning toward full 3D environments and real-time combat, it aimed to merge traditional RPG storytelling with experimental mechanics that emphasized player choice, elemental magic, and a dynamic battle system.”
    • “The movement mechanics are odd among other minor issues, but one gets a sense of accomplishment early in the game.”
    • “Additional notes: sadly that game is too old and has all the unfortunate things that come with it (poor graphics, heavy gameplay, slow pace, etc).”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization is mixed, with some inconsistencies in visual performance and dated textures, alongside occasional crashes that suggest compatibility and stability issues, particularly on certain operating systems. Overall, the code appears not fully optimized, impacting smooth gameplay experience.

    • “The visual fidelity and performance can be inconsistent, with some textures appearing dated and the camera occasionally struggling to frame combat clearly.”
    • “The game crashes occasionally on my Windows 7 x64 Pro setup, even with compatibility mode enabled. This suggests it's not fully compatible with newer operating systems or the code was not optimized properly.”
    • “Frequent random crashes make the experience frustrating despite the game's potential.”
  • grinding
    3 mentions Positive Neutral Negative

    Grinding in the game is considered tedious and time-consuming, with repetitive character positioning adding to the frustration. While some resources can be found, the overall experience feels monotonous and unrewarding.

    • “Maybe there's gold hidden in there, but it is too tedious to dig up.”
    • “The character always positions himself in the required starting position of the animation very tediously.”
    • “Just to show how tedious this is: I found 3 mushrooms and 2 herbs on the riverbank, near the starting location.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect is generally perceived as lacking depth, with users finding the story boring and unengaging.

    • “Boring story”
    • “Boring story”
  • character development
    1 mentions Positive Neutral Negative

    Character development in the game is notably flexible, allowing players to customize and evolve their characters according to their preferences.

  • stability
    1 mentions Positive Neutral Negative

    The game exhibits some buggy controls that impact stability, but overall it remains playable and functional.

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37h Median play time
37h Average play time
37-37h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Soulbringer is a role playing game with fantasy theme.

Soulbringer is available on PC and Windows.

On average players spend around 37 hours playing Soulbringer.

Soulbringer was released on March 13, 2014.

Soulbringer was developed by Infogames Europe SA.

Soulbringer has received neutral reviews from players. Most players liked this game for its story but disliked it for its graphics.

Soulbringer is a single player game.

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