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Soul Stalker

77%Game Brain Score
graphics, gameplay
replayability, stability
77% User Score Based on 138 reviews

Platforms

PCPCXboxXboxXbox Series X|SXbox Series X|SPlaystation 5Playstation 5Playstation 4Playstation 4WindowsWindowsPlayStationPlayStationNintendo SwitchNintendo SwitchXbox OneXbox One

About

"Soul Stalker" is a survivor roguelike game with Slay the Spire-like map and build systems, where you banish ghosts haunting town residents. Forge your own path, synergize weapons and trinkets, and unlock new items through a progression system. The game features automated attacks, Paper Mario-inspired graphics, and a soundtrack by composer Tomoki Miyoshi.

Soul Stalker screenshot
Soul Stalker screenshot
Soul Stalker screenshot
Soul Stalker screenshot
Soul Stalker screenshot
Soul Stalker screenshot
Soul Stalker screenshot
Soul Stalker screenshot
Soul Stalker screenshot
Soul Stalker screenshot
Soul Stalker screenshot
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77%
Audience ScoreBased on 138 reviews
graphics28 positive mentions

  • The game features charming visuals and a cute paper art style that enhances the overall experience.
  • It offers a variety of characters, weapons, and trinkets, allowing for unique builds and gameplay strategies.
  • The gameplay is straightforward and enjoyable, making it a good option for casual play and relaxation.
  • The game is perceived as too easy, with a lack of challenge and depth in gameplay mechanics.
  • There are significant issues with content variety, as many elements feel repetitive and uninspired.
  • The upgrade and progression systems are underdeveloped, leading to a lack of meaningful choices and long-term engagement.
  • graphics
    54 mentions Positive Neutral Negative

    The graphics of the game have received widespread praise for their charming, paper art style reminiscent of the Paper Mario series, which enhances the overall cuteness and visual appeal. Reviewers noted the crisp character designs, vibrant colors, and smooth performance, with many able to run the game at 60 fps on lighter hardware. Overall, the visuals are described as outstanding, setting a delightful mood and contributing significantly to the game's enjoyment.

    • “The visuals are charming, and you can reasonably run 60 fps locked on pretty light hardware.”
    • “The graphics are very cute and the overall presentation is easy on the eyes.”
    • “The game has outstanding visuals and cool looking environments.”
    • “Strange castles and cemeteries, completely devoid of the paper aesthetic.”
    • “I don't have any kind of attachment to them and the paper art style might be messing with my idea of the hitboxes.”
    • “Paper Mario-esque graphics.”
  • gameplay
    50 mentions Positive Neutral Negative

    The gameplay of Soul Stalkers is generally seen as straightforward and accessible, with a simple loop of clearing stages and upgrading weapons. However, many players find it lacks depth and variety, citing issues with weapon balance, enemy diversity, and a need for more intuitive upgrade mechanics. While the graphics and overall feel are praised, the gameplay is often described as repetitive and in need of a stronger identity to compete with genre peers.

    • “Great graphics, progression, and understandable gameplay and mechanics.”
    • “Gameplay feel is good, like you move around as you'd expect and it works.”
    • “Interesting concept, nice gameplay, cute graphics, and a good soundtrack.”
    • “The art is great, but it's very boring mechanically.”
    • “Visually, the game is alright but gameplay-wise, it's kind of an easy disappointment.”
    • “The only 'unique' mechanic is the Slay the Spire map, but the game only has 3 types of nodes on said map, so the choices are not interesting.”
  • music
    28 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players praising the dynamic and catchy soundtrack that complements the gameplay, while others criticize it as monotonous or mismatched with the game's visuals. Despite the positive remarks about the pleasantness of the music, several users describe it as feeling like stock tracks that detract from the overall experience. Overall, opinions vary widely, with some finding the music enjoyable and others deeming it annoying or out of place.

    • “Soundtrack is dynamic and catchy, and a whole lot of characters and open world content are hidden away to unlock.”
    • “Everything is super polished and I loved the music!”
    • “The music is pleasant and not overbearing or anything.”
    • “The problem is this, the music in this game does not match any of the scenery at all.”
    • “The music sounds very very annoying with a happy-like monotone soundtrack that was pulled out of a Dragon Quest game or something.”
    • “I give it an absolutely 10/10 visuals, 0/10 for sounds and music, and 5/10 for enemy artificial intelligence.”
  • story
    6 mentions Positive Neutral Negative

    Reviewers express a desire for a more engaging and meaningful story, suggesting the inclusion of text quests with impactful choices and outcomes. They also mention the potential for secret weapon drops tied to these choices, indicating that the current narrative lacks depth. Additionally, the music has been criticized for being overly cheerful and monotonous, detracting from the overall experience.

    • “The music sounds very annoying with a happy-like monotone soundtrack that feels like it was pulled out of a Dragon Quest game or something.”
  • replayability
    6 mentions Positive Neutral Negative

    The game features an ascension system similar to "Slay the Spire," enhancing its replayability, especially after unlocking all characters. Players appreciate the inclusion of endless modes and the ability to review upgrade options beforehand, which facilitates strategic planning for varied builds. While the current replay value is noted, there is a desire for even more content to further enhance this aspect.

    • “Not a big issue, but it adds replay value, and more would be great.”
    • “The game has an ascension system like 'Slay the Spire' that adds replayability after you've unlocked all the different characters.”
    • “I myself am a big fan of endless modes, and being able to see all my options for upgrades in the menu prior to playing (like a guidebook) allows time to craft builds or concepts that make the game more replayable.”
  • stability
    4 mentions Positive Neutral Negative

    Overall, the game's stability is generally good, with users noting that it runs well on Steam. However, some glitches are present, which is understandable given that the game is still a work in progress.

    • “Runs great on Steam.”
    • “There are a few glitches here and there, but it's still a work in progress, so you can't blame them.”
  • optimization
    4 mentions Positive Neutral Negative

    The game's optimization is criticized for performance issues and awkward design choices, such as a lack of rewards after key milestones and insufficient information on upgrades. While the straightforward progression system allows for meaningful purchases based on prior performance, the short run lengths hinder the development of a real build, leaving players feeling unsatisfied. Overall, the game feels rushed and lacks polish.

    • “The game's progression is straight-forward, and the purchase of new trinkets and weapons based on your performance from prior runs is a great way to add progression while not adding meta-progression.”
    • “Many issues remain, such as a lack of information regarding certain upgrades, performance issues, and an overall awkward and rushed feel to the game. There are many weird design choices, like having no reward after the final boss of the first floor. In general, the runs are too short, not allowing for a real build, and it just goes on and on.”
  • character development
    4 mentions Positive Neutral Negative

    While the reviews highlight the impressive visuals, character design, and animation, they do not provide specific insights into the depth or progression of character development within the game. Overall, the focus seems to be more on aesthetic appeal rather than narrative or emotional growth of the characters.

    • “The character development is incredibly engaging, with each character feeling unique and well-crafted.”
    • “The depth of the characters and their backstories adds a rich layer to the gameplay experience.”
    • “I love how the characters evolve throughout the game, making each interaction feel meaningful.”

Buy Soul Stalker

10h Median play time
9h Average play time
7-11h Spent by most gamers
*Based on 4 analyzed playthroughs

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