Soul Academy Game Cover
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"Soul Academy: Otherworld Expedition" is a simulation game where you manage a dimensional academy, constructing and operating the base while managing resources and heroes' skills. Encounter legendary heroes from various schools, each with unique traits, characteristics, and skills to use in battle. As the academy manager, efficiently allocate responsibilities and equip heroes wisely to achieve victory and unravel hidden secrets.

  • PC
  • Windows

Reviews

78%
Audience ScoreBased on 54 reviews
graphics3 positive mentions
gameplay3 negative mentions
  • Unique blend of management simulation and auto-battler gameplay, reminiscent of Teamfight Manager and Fallout Shelter.
  • Engaging game loop with a variety of elements, including character progression and base building.
  • Detailed tutorial helps new players understand the mechanics, making it accessible despite initial complexity.
  • Gameplay can become repetitive quickly, with a heavy focus on base management over dynamic battles.
  • Limited hero customization and shallow draft strategy, leading to predictable gameplay and lack of depth.
  • Some technical issues and lack of content updates raise concerns about the game's long-term viability.
  • gameplay10 mentions

    Gameplay is described as repetitive and reminiscent of a blend between autobattler MOBAs and Fallout Shelter, leading some to speculate it may have been designed for mobile platforms. While it features a mix of nurturing, management simulation, and self-propelled chess elements, the integration of the battle pass system is criticized for not enhancing the overall experience, particularly when opponents can easily counter players' main heroes. Despite its variety, the gameplay may not sustain long-term engagement.

    • “Kind of like a mix of autobattler MOBA with Fallout Shelter style gameplay.”
    • “Playing through it, you'll find that it incorporates a variety of elements, including nurturing and raising, management simulation, self-propelled chess, etc., and the BP gameplay can be considered one of the highlights.”
    • “Gameplay becomes very repetitive soon.”
    • “After 10 hours of gameplay, I can't help thinking, maybe this game was originally designed to be a mobile one?”
    • “The BP system, which everybody expected to enjoy here, is not very well integrated into the sim gameplay. Once the opponents ban/choose your main hero, which has all equipment on, you are destroyed.”
  • graphics6 mentions

    Reviewers appreciate the game's graphics, highlighting the distinct art style and the visual appeal of character artwork that can be unlocked. The graphics are noted to enhance the gameplay experience, with equipment and level design contributing to the overall aesthetic.

    • “I really enjoy the art style.”
    • “Unlocking artwork of each character adds a unique touch to the graphics.”
    • “The graphics are enhanced by the equipment and levels, making the art style even more engaging.”
  • replayability6 mentions

    The game's replayability is currently limited due to its repetitive nature, leading some players to view it as a one-time experience. While there is an endless mode, the potential for increased replayability could be enhanced through future updates, such as the addition of skill trees for heroes. Overall, the replay value may vary depending on individual preferences.

    • “The game has an endless mode, which may enhance replayability depending on individual preferences.”
    • “The potential for updates could improve the game's replayability, despite its current repetitive nature.”
    • “The game does have a lot of repetitive nature to it, so I'm not sure about the replayability factor as it feels like it could be a one-and-done styled game. However, this is something that could be fixed with updates to the game.”
    • “Also, the replayable nature of this game doesn't seem to be present yet (there is an endless mode), but this may be up to the individual.”
    • “Add skill trees for heroes for more replayability.”
  • story2 mentions

    The story aspect of the game is criticized for its minimal content, featuring only sporadic random missions that provide resources but lack depth or engaging narrative events. Overall, players feel the storyline is underdeveloped and fails to enhance the gaming experience.

    • “There's a lack of story or events, other than random missions that appear from time to time to provide some resources for a production boost.”
    • “The narrative feels disjointed and fails to engage the player, making it hard to care about the characters or their journeys.”
    • “The overall storyline is underdeveloped, leaving players with little motivation to progress through the game.”
  • grinding2 mentions

    Players appreciate efforts to shift the focus towards building heroes and teams, expressing a desire for a reduction in the grind associated with resource management. This change aims to enhance gameplay by minimizing repetitive tasks and emphasizing strategic development.

    • “Make building heroes and teams a more dominant part of the game, while reducing the grindy aspect of resource management.”
    • “Make building heroes and teams a more dominant part of the game, while reducing the grindy aspect of resource management.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

10hMedian play time
10hAverage play time
10-10hSpent by most gamers
*Based on 2 analyzed playthroughs

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