Soul Academy Game Cover
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"Soul Academy: Otherworld Expedition" is a simulation game where you manage a dimensional academy, constructing and operating the base while managing resources and heroes' skills. Encounter legendary heroes from various schools, each with unique traits, characteristics, and skills to use in battle. As the academy manager, efficiently allocate responsibilities and equip heroes wisely to achieve victory and unravel hidden secrets.

Reviews

59%
Audience ScoreBased on 27 reviews
gameplay3 negative mentions
  • The game offers a unique blend of management simulation and auto-battler mechanics, providing an engaging gameplay experience.
  • Players appreciate the detailed tutorial that helps them navigate the game's complex systems, making it accessible for newcomers.
  • The art style and character models are well-received, adding to the overall enjoyment of the game.
  • The game suffers from repetitiveness and a lack of meaningful content, leading to a grindy experience that can become tedious.
  • Many players feel that the focus on base management overshadows the combat aspect, resulting in a less dynamic and engaging battle system.
  • There are concerns about the game's balance, with certain hero abilities being overpowered and limiting strategic diversity in gameplay.
  • gameplay5 mentions

    Gameplay is described as repetitive, blending elements of autobattler MOBAs and management simulations reminiscent of Fallout Shelter. While it incorporates various mechanics like nurturing and self-propelled chess, the battle pass system feels poorly integrated, leading to frustration when opponents can easily counter players' main heroes. Overall, the gameplay may suggest a design more suited for mobile platforms.

    • “Kind of like a mix of autobattler MOBA with Fallout Shelter style gameplay.”
    • “Playing through it, you'll find that it incorporates a variety of elements, including nurturing and raising, management simulation, self-propelled chess, etc., and the BP gameplay can be considered one of the highlights.”
    • “Gameplay becomes very repetitive soon.”
    • “After 10 hours of gameplay, I can't help thinking, maybe this game was originally designed to be a mobile one?”
    • “The BP system, which everybody expected to enjoy here, is not very well integrated into the simulation gameplay. Once the opponents ban or choose your main hero, which has all the equipment on, you are destroyed.”
  • graphics3 mentions

    Reviewers appreciate the game's graphics, highlighting the enjoyable art style and the rewarding experience of unlocking character artwork, which is influenced by equipment and levels.

    • “I really enjoy the art style.”
    • “The graphics feature stunning artwork for each character.”
    • “The equipment and levels contribute significantly to the overall art style.”
    • “The graphics feel outdated and lack the detail expected from modern games.”
    • “The art style is inconsistent, making it hard to appreciate the character designs.”
    • “The environments are bland and uninspired, which detracts from the overall experience.”
  • replayability3 mentions

    Players express mixed feelings about the game's replayability, noting that while the inclusion of skill trees could enhance it, the repetitive gameplay currently limits its appeal. Some believe it may feel like a one-time experience, although the potential for updates and an endless mode offers a glimmer of hope for increased replay value. Ultimately, the replayability may vary based on individual preferences.

    • “Adding skill trees for heroes enhances the replayability significantly.”
    • “The game features an endless mode, which adds to its replayable nature, though this may vary for each player.”
    • “While the game has some repetitive elements, there is potential for improved replayability with future updates.”
    • “The game does have a lot of repetitive nature to it, so I'm not sure about the replayability factor as it feels like it could be a one-and-done styled game. However, this is something that could be fixed with updates to the game.”
    • “Also, the game doesn't seem to have a replayable nature yet. There is an endless mode, but this may be up to the individual player's preference.”
    • “Add skill trees for heroes to enhance replayability.”
  • grinding1 mentions

    Players appreciate the shift towards making hero and team building a more central focus of the game, while expressing a desire for a reduction in the grind associated with resource management.

    • “Make building heroes and teams a more dominant part of the game, while reducing the grindy aspect of resource management.”
  • story1 mentions

    The story aspect of the game is criticized for its minimal content, with players noting a lack of engaging narrative or significant events, relying instead on sporadic missions that offer only resource boosts.

    • “There's also a lack of story or events, other than a random mission that appears from time to time to give some resources for a production boost.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

10hMedian play time
10hAverage play time
10-10hSpent by most gamers
*Based on 1 analyzed playthroughs

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