- November 10, 2017
- Konstructors
Sorry, James
Platforms
About
"Sorry, James" is a first-person puzzle game where players manipulate time to solve increasingly complex challenges. As the eponymous James, players experiment with time loops and construct unique solutions to progress through each level. With a focus on creativity and exploration, the game offers a fresh take on the puzzle genre.


- Fun and simple puzzles with a good difficulty curve that keeps players engaged.
- The atmosphere is eerie and noir, enhancing the overall experience.
- Decent playtime, especially for those aiming for 100% achievements.
- The story is vague and leaves much to interpretation, which may frustrate some players.
- Gameplay can feel repetitive and lacks depth, leading to potential boredom.
- The initial login screen and lack of instructions can be confusing for new players.
story
272 mentions Positive Neutral NegativeThe game's story is often described as vague, convoluted, and open to interpretation, leaving many players confused even after completing it. While some appreciate the unique storytelling method through fragmented chat logs, others find it unsatisfying and lacking a coherent conclusion. Overall, the narrative seems to take a backseat to the puzzle mechanics, with many reviewers suggesting that the game is better suited for those who prioritize gameplay over a compelling story.
“The story was interesting, though open to interpretation; you have to play the demo and read everything to have any understanding of what's going on, and even then you kind of have to fill in the blanks yourself.”
“The gameplay is kind of a 'minesweeper' thing; you 'decrypt' files by solving puzzles and unlock non-linear texts that make up the story.”
“The atmosphere is very interesting and keeps you wondering why you're solving all these puzzles in terms of the story.”
“One of the game's biggest disappointments lies in its storytelling and narrative development.”
“While the premise hints at a captivating psychological horror experience, the execution of the plot feels convoluted and lacks clear direction.”
“I played this game for more than seven hours and finished it, but I still have no idea what the story is.”