- April 5, 2016
- inkle
Sorcery! Part 3
Almost as good as Parts 1 & 2, Part 3 suffers from having the player run around in circles quite a bit. That's by design, but it does allow late-game fatigue to develop.
Platforms
About
Steve Jackson's Sorcery! is a four-part fantasy adventure like never before. With tens of thousands of choices, the story rewrites itself around your actions. Battle weird and deadly creatures, cast powerful spells, play with honour, or lie, cheat and steal. The fate of the land of Kakhabad is in your hands!
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- The game features a rich and immersive story with a unique narrative that enhances replayability.
- The mechanics of time travel and exploration between two timelines add depth and complexity to the gameplay.
- The attention to detail in tracking past decisions and their consequences is impressive, making for a highly engaging experience.
- The gameplay can feel repetitive and grindy, requiring players to redo actions to achieve the best outcomes.
- Backtracking is excessive, leading to tedious gameplay as players navigate large areas to find serpents and complete objectives.
- Some combat mechanics are underwhelming, with certain encounters resolved through dialogue rather than engaging battles.
story
50 mentions Positive Neutral NegativeThe game's story is praised for its intricate and engaging narrative, allowing players to choose their own paths while still being rooted in a rich world filled with background and exploration. Although some players note that choices primarily affect gameplay rather than the overarching plot, the attention to detail in tracking decisions and their consequences enhances the storytelling experience. Overall, the game is considered a strong entry in its genre, with a sophisticated narrative that rewards thorough engagement with the text and world.
“The plot threads and the clues to solve the larger puzzles are masterfully interwoven into the fabric of the world, and almost every location you visit yields a new surprise.”
“The story is so intricate and there are even more possibilities in this sequel compared to the previous games, with details hidden in every choice.”
“Strong story, fun, immersive environment far above an above CRPG.”
“Your choices don't really impact the story, but they affect what you own, which changes how the story unfolds.”
“The story, in this one we have to hunt seven serpents, and this is the part I don't like.”
“It is nothing like part 1, where you have branching paths that automatically exclude other paths and significantly change the story.”