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Sorcery! Part 4

Sorcery! pushes and exploits both genre tropes and limitations, not as mere parody but in order to provide a better role-playing experience. A masterful work.
81%Game Brain Score
story, gameplay
grinding, stability
78% User Score Based on 182 reviews
Critic Score 90%Based on 2 reviews

Platforms

PCTabletMac OSAndroidPhoneMobile PlatformWindows

About

In "Sorcery! Part 4," players continue their journey, navigating through the deadly Shamutanti Hills and facing new challenges. With a focus on choice-driven gameplay, players can customize their characters, cast spells, and engage in tactical combat. The game's rich narrative and immersive world are brought to life through detailed illustrations and a compelling soundtrack, providing a unique and engaging experience for adventure game enthusiasts.

Sorcery! Part 4 screenshot
Sorcery! Part 4 screenshot
Sorcery! Part 4 screenshot
Sorcery! Part 4 screenshot
Sorcery! Part 4 screenshot
Sorcery! Part 4 screenshot
Sorcery! Part 4 screenshot
Sorcery! Part 4 screenshot
Sorcery! Part 4 screenshot
Sorcery! Part 4 screenshot
Sorcery! Part 4 screenshot
+3

78%
Audience ScoreBased on 182 reviews
story20 positive mentions
grinding12 negative mentions

  • The game offers a satisfying conclusion to the series, wrapping up the story with high stakes and complex choices.
  • The writing and art are praised for their quality, creating an immersive experience that fans of the series will appreciate.
  • Many players enjoyed the challenge and complexity of the game, finding it rewarding to navigate through its intricate mechanics and multiple endings.
  • The removal of the rewind mechanic has made the game frustrating for many, leading to tedious repetition and trial-and-error gameplay.
  • Players have reported issues with backtracking and resource management, making it easy to get stuck and lose progress.
  • Some found the ending unsatisfying and felt that the game overcomplicated the story, detracting from the overall experience.
  • story
    72 mentions Positive Neutral Negative

    The game's story is a blend of engaging narrative and player-driven choices, allowing for a personalized adventure that feels both immersive and rewarding. While some players appreciate the well-crafted plot and its connection to the original "Steve Jackson's Sorcery" books, others criticize the ending and the occasional lack of coherence in the storytelling. Overall, the game offers a rich fantasy experience with multiple paths and outcomes, though it can be hampered by frustrating gameplay mechanics and situational puzzles that detract from the main narrative.

    • “The thrilling conclusion to the sorcery trilogy of games, if you have the courage and time to venture upon this quest you are in for a truly excellent experience.”
    • “Part 4 takes everything from the previous games -- from the plot twists and revelations, to the items and friends you've accumulated along the way -- and wraps it all up in one exciting, climactic finale.”
    • “The story, visuals, sounds, and gameplay are superb and stunning, and the amount of choices you get to make is extremely satisfying and totally changes the way your game plays relative to someone else's.”
    • “What was once a charming little adventure has collapsed upon itself, lacking the structure of a cohesive story and consistent gameplay rules; often, too often, random situations are presented to you with random choices to select -- with no consistent logic.”
    • “It also means that in quite a few situations you will be railroaded into a particular turn of events because you aren't meeting the item, stat or simply story decision criteria to take even the most obvious of alternate paths.”
    • “The story is also stymied by situational puzzles that bear little if no connection to the larger story.”
  • gameplay
    54 mentions Positive Neutral Negative

    Gameplay in Sorcery! Part 4 has received mixed reviews, primarily due to the removal of the rewind mechanic, which many players found essential for reducing frustration and tedium. While some appreciate the introduction of new mechanics and the respawn system that allows players to retain knowledge after dying, others feel that the lack of rewind leads to repetitive gameplay and punishes players for making mistakes. Overall, the game maintains its choose-your-own-adventure style, but the changes have polarized opinions on its enjoyment and flow.

    • “Part 4 introduced a new mechanic that I thought was really cool as a lore concept; the minor stamina loss as a result of it didn't hinder me too much (especially as you also get multiple opportunities to increase your max stamina anyways), and the new mechanic got much easier to deal with once I got further in and sort of knew what I was doing.”
    • “The story, visuals, sounds, and gameplay are superb and stunning, and the amount of choices you get to make is extremely satisfying and totally changes the way your game plays relative to someone else's.”
    • “If you like fantasy, magic, and choose-your-own-adventure-story-driven gameplay, I think you'll find enjoyment in Sorcery!”
    • “The game removes a core mechanic for part 4, which just results in the game becoming significantly more tedious and annoying.”
    • “Sorcery 4 takes away the rewind mechanic halfway through, so now you have to tediously replay sections, clicking through the exact same text until you get back to the choice that instantly killed you, so you can try a new option via trial and error, or discover a new clue that lets you proceed.”
    • “Much of the game involves guessing what you think the designers want you to do--instead of choosing your own path--and you are often punished for choosing incorrectly, even if you follow gameplay logic already presented to you.”
  • graphics
    14 mentions Positive Neutral Negative

    The graphics in the game are described as above average but minimalistic, with a focus on storytelling that occurs in the player's mind rather than through detailed visuals. While some users appreciate the incorporation of artwork from the original book, there is a general sentiment that the graphics lack the detail seen in previous installments. Overall, the visuals are considered good but not a central aspect of the gaming experience.

    • “The game as a whole was tremendously challenging with well above average graphics and very addictive once you settled down for the day to play it.”
    • “The story, visuals, sounds, and gameplay are superb and stunning, and the amount of choices you get to make is extremely satisfying and totally changes the way your game plays relative to someone else's.”
    • “Artwork from the original book is featured here as well.”
    • “The visuals are plain and simple; they do not contain as much detail as the previous parts, which is disappointing because I had hoped the graphics would improve along with the experience this relatively new company gained from the last three parts of Sorcery.”
    • “As for the visual aspect, the graphics are present, but they don't play a major role, as most of the story is supposed to happen in the player's mind, leading to a rather minimalistic graphical design.”
    • “Aside from the lack of visuals, the visuals that do exist are pretty good. I like the way they draw everything and use pictures from the original books to describe character appearances, but perhaps more pictures of characters for the future would be nice, newly drawn of course.”
  • grinding
    12 mentions Positive Neutral Negative

    Players have criticized the grinding aspect of Sorcery 4, particularly due to the removal of the rewind mechanic, which forces them to repetitively replay sections of the game to explore different choices. This leads to tedious backtracking and a reliance on external guides to achieve a "good" ending, making the experience feel frustrating and unnecessarily prolonged. While some acknowledge that the effort may ultimately be rewarding, the overall sentiment leans towards the grinding being a significant drawback.

    • “Not only does the game remove the rewind mechanic, forcing you to play through half the game over and over again in tedious repetition, but it also makes it virtually impossible to achieve a 'good' ending without consulting numerous FAQs, walkthroughs, and guides.”
    • “Sorcery 4 takes away the rewind mechanic halfway through, so now you have to tediously replay sections, clicking through the exact same text until you get back to the choice that instantly killed you, just to try a new option via trial and error or discover a new clue that lets you proceed.”
    • “You have to repeat a lot of grindy, literally identical 'easy' tasks just to get another chance to defeat him.”
  • music
    4 mentions Positive Neutral Negative

    The game's music, composed by Laurence Chapman, features a well-crafted orchestral theme that perfectly complements the epic quest, contributing to the overall polished experience alongside its impressive art and solid delivery.

    • “The orchestral theme music, prepared by Laurence Chapman, is simply perfect for this epic quest.”
    • “The game is well polished with great looking art, soundtrack, and solid delivery overall.”
  • replayability
    4 mentions Positive Neutral Negative

    The game is praised for its excellent replay value, offering a variety of choices and paths that enhance the experience. However, some users note that replayability is somewhat limited since the overarching story remains consistent across playthroughs.

    • “Excellent game with great replay value.”
    • “Very well done, full of choices and paths, and a certain amount of replayability, although limited because the story always remains the same.”
    • “Very well done, full of choices and paths and a certain amount of replayability, although limited because the story always remains the same.”
  • atmosphere
    2 mentions Positive Neutral Negative

    Reviewers consistently praise the atmosphere, highlighting its engaging writing and appealing art style, which together create a captivating experience.

    • “The writing is cool, the art is neat, the atmosphere is great.”
  • stability
    2 mentions Positive Neutral Negative

    The game's stability is severely criticized, with multiple users reporting significant bugs that can lead to complete save file loss, rendering full completion impossible. Overall, the game is described as a "buggy mess" by the end.

    • “In addition to being a buggy mess by the end, the game will erase your entire save, making a full success impossible.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is consistently praised, with multiple users giving it a perfect score, indicating that it effectively delivers comedic elements that resonate well with players.

  • emotional
    2 mentions Positive Neutral Negative

    Users find the game to be significantly more emotionally engaging than "Mass Effect," highlighting its ability to evoke deeper feelings and connections.

    • “It was more emotionally involving than Mass Effect.”

Buy Sorcery! Part 4

5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 2 analyzed playthroughs

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