Sorcery! Part 4
- September 22, 2016
- inkle
- 5h median play time
Sorcery! pushes and exploits both genre tropes and limitations, not as mere parody but in order to provide a better role-playing experience. A masterful work.
In "Sorcery! Part 4," players continue their journey, navigating through the deadly Shamutanti Hills and facing new challenges. With a focus on choice-driven gameplay, players can customize their characters, cast spells, and engage in tactical combat. The game's rich narrative and immersive world are brought to life through detailed illustrations and a compelling soundtrack, providing a unique and engaging experience for adventure game enthusiasts.
Reviews
- The game offers a satisfying conclusion to the series, with a well-developed story and engaging gameplay that rewards players for their choices.
- The writing and atmosphere are praised for being immersive and well-crafted, making players feel invested in the narrative.
- Despite some frustrations, many players found the game to be challenging and enjoyable, with a unique approach to quests and character interactions.
- The removal of the rewind mechanic has made the game significantly more tedious, leading to frustrating trial-and-error gameplay and the need for excessive backtracking.
- Many players expressed disappointment with the ending, feeling it was unsatisfactory and overly complicated compared to the previous installments.
- The game is criticized for its punishing mechanics, including losing stamina and items upon death, which can lead to a frustrating experience and a sense of helplessness.
- story32 mentions
- 31 % positive mentions
- 59 % neutral mentions
- 9 % negative mentions
The game's story is a blend of engaging narrative and player-driven choices, allowing for a personalized experience that feels both rewarding and immersive. While some players appreciate the thrilling conclusion to the sorcery trilogy and the clever integration of puzzles, others criticize the convoluted plot and frustrating gameplay mechanics that detract from the overall experience. Overall, the storytelling is praised for its depth and connection to the original source material, making it a standout feature for fans of fantasy and role-playing games.
“The thrilling conclusion to the sorcery trilogy of games; if you have the courage and time to venture upon this quest, you are in for a truly excellent experience.”
“Part 4 takes everything from the previous games -- from the plot twists and revelations to the items and friends you've accumulated along the way -- and wraps it all up in one exciting, climactic finale.”
“The story, visuals, sounds, and gameplay are superb and stunning, and the amount of choices you get to make is extremely satisfying and totally changes the way your game plays relative to someone else's.”
“The story is also stymied by situational puzzles that bear little if any connection to the larger story.”
“What was once a charming little adventure has collapsed upon itself, lacking the structure of a cohesive story and consistent gameplay rules; often, too often, random situations are presented to you with random choices to select -- with no consistent logic.”
“Very few games make you feel like you’ve embarked on a journey, which is something I felt was always lacking from other fantasy titles that boast 'epic quests.' However, if you’ve played the previous three titles, then you’ll be rewarded with a fulfilling conclusion to the story and a real sense of self-achievement.”
- gameplay22 mentions
- 36 % positive mentions
- 50 % neutral mentions
- 14 % negative mentions
Gameplay in the latest installment of the Sorcery series has received mixed reviews, primarily due to the removal of the rewind mechanic, which many players found essential for reducing frustration and tedium. While the introduction of a respawn mechanic adds a layer of strategy and enjoyment, it does not fully compensate for the increased repetition and trial-and-error gameplay that results from the absence of the rewind feature. Overall, while the game retains its charm with engaging spell casting and a rich narrative, the gameplay experience is marred by inconsistencies and a lack of cohesive mechanics.
“The rewind mechanic saved you from a lot of BS and tedium in previous games.”
“The respawn mechanic is pretty fun and well thought out, and it adds a lot to the game, but not getting to rewind after misclicking once at the end of a one-hour 'dungeon puzzle' takes away so much more than it adds.”
“The story, visuals, sounds, and gameplay are superb and stunning, and the amount of choices you get to make is extremely satisfying and totally changes the way your game plays relative to someone else's.”
“The game removes a core mechanic for part 4, which just results in the game becoming significantly more tedious and annoying.”
“Sorcery 4 takes away the rewind mechanic halfway through, so now you have to tediously replay sections, clicking through the exact same text until you get back to the choice that instantly killed you, so you can try a new option via trial and error.”
“Much of the game involves guessing what you think the designers want you to do--instead of choosing your own path--and you are often punished for choosing incorrectly, even if you follow gameplay logic already presented to you.”
- grinding6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game frustrating due to the removal of the rewind mechanic, which forces them to repetitively replay sections and navigate through identical text to explore different choices. This leads to tedious backtracking and a reliance on external guides to achieve a satisfactory ending, making the experience feel more laborious than enjoyable. While some acknowledge that the effort may ultimately be rewarding, the overall sentiment leans towards the grinding being a significant drawback.
“Not only removing the rewind part so you have to play through half the game over and over again in a tedious repetition, but also making it virtually impossible to get a 'good' ending without consulting numerous FAQs, walkthroughs, and guides.”
“The game removes a core mechanic for part 4, which just results in the game becoming significantly more tedious and annoying.”
“Sorcery 4 takes away the rewind mechanic halfway through, so now you have to tediously replay sections, clicking through the exact same text until you get back to the choice that instantly killed you, so you can try a new option via trial and error, or discover a new clue that lets you proceed.”
- graphics5 mentions
- 60 % positive mentions
- 0 % neutral mentions
- 40 % negative mentions
The graphics of the game are generally well-received, with many praising the quality and artistic style, particularly the incorporation of artwork from the original book. However, some users express disappointment in the lack of detail compared to previous installments, suggesting that while the existing visuals are good, there is room for improvement and more character illustrations in future updates. Overall, the visuals contribute positively to the immersive experience of the game.
“The game as a whole was tremendously challenging with well above average graphics and very addictive once you settled down for the day to play it.”
“The story, visuals, sounds, and gameplay are superb and stunning, and the amount of choices you get to make is extremely satisfying and totally changes the way your game plays relative to someone else's.”
“Artwork from the original book is featured here as well.”
“The visuals are plain and simple; they do not contain as much detail as the previous parts, which is disappointing because I had hoped the graphics would improve along with the experience this relatively new company gained from the last three parts of Sorcery.”
“Aside from the lack of visuals, the visuals that do exist are pretty good. I like the way they draw everything and use pictures from the original books to describe characters' appearances. Perhaps more pictures of characters in the future, though? Newly drawn, of course.”
- replayability2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The game is praised for its excellent replay value, offering a variety of choices and paths that enhance the experience. However, some users note that replayability is somewhat limited since the overarching story remains consistent across playthroughs.
“Excellent game with great replay value.”
“Very well done, full of choices and paths, and a certain amount of replayability, although limited because the story always remains the same.”
- atmosphere1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Reviewers praise the game's atmosphere, highlighting its impressive writing and appealing art style, which together create an engaging and immersive experience.
“The writing is cool, the art is neat, and the atmosphere is great.”
- stability1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is severely criticized, with reports of numerous bugs and issues that can lead to complete save file loss, rendering progress impossible.
“In addition to being a buggy mess by the end, the game will erase your entire save, making a full success impossible.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The humor in the game is highly praised, with users rating it a perfect "Funnyjoke/10," indicating that it effectively delivers comedic elements that resonate well with players.
“This game had me laughing out loud with its clever jokes and witty dialogue!”
“The humor is top-notch, blending absurdity with sharp satire that keeps you entertained.”
“I love how the game uses humor to lighten the mood, making even the toughest challenges feel fun!”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Users find the emotional engagement of the game to be superior to that of Mass Effect, indicating a deeper connection and investment in the characters and story.
“It was more emotionally involving than Mass Effect.”