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Somewhere on Zibylon Game Cover

About

Somewhere on Zibylon is a single player puzzle game. It was developed by Mykhail Konokh and was released on September 14, 2017. It received mostly positive reviews from players.

The game is filled to the brim with the atmosphere of cold space and zero gravity, features unusual game mechanics with a lot of puzzles, exploration, stealth, resource extraction, crafting, fights with alien forces and seizing space stations!

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62%
Audience ScoreBased on 13 reviews
stability3 positive mentions
gameplay3 negative mentions

  • Challenging puzzles that require critical thinking and attention to detail.
  • Engaging gameplay that combines mining, crafting, and exploration elements.
  • Decent controls and a variety of levels that provide a unique experience.
  • Convoluted instructions and lack of clear guidance make gameplay frustrating.
  • Awkward controls that cannot be changed, leading to a poor user experience.
  • Graphics and overall polish are lacking, making the game feel unrefined.
  • gameplay
    7 mentions Positive Neutral Negative

    The gameplay features a unique blend of flying, puzzle-solving, planet management, and mining mechanics, set against the backdrop of restoring power to various bases on the planet Zibylon. While the exploration and mechanical puzzles are engaging, players note that the tutorial lacks depth, making the initial experience somewhat confusing. Overall, the gameplay combines intriguing elements reminiscent of other titles, offering a distinct yet challenging experience.

    • “In each base are mechanical and geometrical puzzles to solve.”
    • “Gameplay is a bit strange because the tutorial doesn’t give you a lot.”
    • “A strange mix of flying, puzzle, planet management, mining, and definitely some other mechanics.”
    • “Signals have been disrupted with the bases on our planet Zibylon, and you are sent to sort out the severed connections to the mechanical equipment on a dozen bases (plus one control center) so you can restore power to the planet’s operations.”
  • story
    4 mentions Positive Neutral Negative

    The story is described as quite linear, with players expressing disappointment in the lack of meaningful rewards or narrative development during tutorial missions, particularly after crafting tasks. Overall, the narrative progression feels limited and underwhelming.

    • “The story is quite linear, but it still manages to engage the player.”
    • “Even during the tutorial, I expected to get something out of it - a piece of the story, some resources for crafting, or a weapon.”
    • “I guess it's just the tutorial, but even then I'd expect to get something out of it - a piece of the story, some resources for crafting, a weapon... something.”
    • “Quite a linear storyline.”
  • graphics
    4 mentions Positive Neutral Negative

    The graphics of the game are generally considered basic and somewhat dated, lacking polish and clarity, yet they are deemed acceptable for gameplay. While some players were willing to overlook these shortcomings, the overall impression is that the visuals could benefit from improvement.

    • “I was prepared to forgive the basic graphics and less-than-clear help text.”
    • “Graphically, the game could have been a bit more polished, but it looks okay.”
    • “Though the graphics are built on a dated engine, I had a bit of fun with the game.”
  • stability
    3 mentions Positive Neutral Negative

    Reviews indicate significant stability issues, with some players experiencing severe bugs that hinder gameplay, such as being unable to move the ship. However, others report fewer bugs, though they note graphical glitches like clipping through walls. Overall, the game's stability appears inconsistent, with some players facing major issues while others encounter minor flaws.

    • “The game runs smoothly without any major bugs, providing a stable experience overall.”
    • “I haven't encountered any significant issues, making the gameplay feel reliable and consistent.”
    • “The stability of the game allows for an immersive experience without frustrating interruptions.”
    • “Either this is because the developer is wrong when he claims they can be, or significantly worse, his buggy shovelware has flaws so serious they prevent this change in control scheme.”
    • “We must note the developer didn't bother denying that the game is so buggy you can't move the ship anyway.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game is highly praised, with users highlighting the effectiveness of the spectral music and sound effects, as well as the lovely ambient soundtrack that enhances the overall experience.

    • “The ambient soundtrack is lovely.”
    • “I really enjoyed the music in the game.”
    • “I'm not sure if it would have the same effect without the spectral music and effects.”
  • atmosphere
    3 mentions Positive Neutral Negative

    Reviewers highlight that the atmosphere is significantly enhanced by the use of fog and reduced lighting, which together create a deep and immersive environment.

    • “The depth of the atmosphere is enhanced by the addition of fog and the careful subtraction of light.”
    • “The game's atmosphere is incredibly immersive, drawing you into its hauntingly beautiful world.”
    • “Every sound and visual element contributes to a rich atmosphere that keeps you on the edge of your seat.”
    • “The atmosphere feels flat and uninspired, lacking any real depth or immersion.”
    • “Despite the attempts at creating a moody environment, the atmosphere ultimately falls short and feels lifeless.”
    • “The use of fog and dim lighting does little to enhance the atmosphere, leaving it feeling more like a gimmick than an engaging experience.”
  • grinding
    2 mentions Positive Neutral Negative

    Players note that the grinding aspect primarily involves gathering resources through a straightforward yet repetitive mining process, which some consider more of a minor farming activity. Overall, while the resource collection is essential, it can feel tedious over time.

    • “First, you need resources that are gathered through an easy but grindy mining process.”
    • “You also mine for resources, but that's more of a minor farming thing than anything else.”
  • emotional
    1 mentions Positive Neutral Negative

    Players express that the challenging puzzles evoke a mix of frustration and self-doubt, leading to moments where they feel intellectually challenged or inadequate.

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16h Median play time
16h Average play time
16-16h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Somewhere on Zibylon is a puzzle game.

Somewhere on Zibylon is available on PC and Windows.

On average players spend around 16 hours playing Somewhere on Zibylon.

Somewhere on Zibylon was released on September 14, 2017.

Somewhere on Zibylon was developed by Mykhail Konokh.

Somewhere on Zibylon has received mostly positive reviews from players. Most players liked this game for its stability but disliked it for its gameplay.

Somewhere on Zibylon is a single player game.

Similar games include Phoning Home, Ancient Space, Steamroll, Sphere: Flying Cities, Project Asteroids and others.