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Sometimes to Deal With the Difficulty of Being Alive...

Sometimes to Deal With the Difficulty of Being Alive... Game Cover
87%Game Brain Score
music, atmosphere
graphics, gameplay
87% User Score Based on 92 reviews

Platforms

PCWindows
Sometimes to Deal With the Difficulty of Being Alive... Game Cover

About

Sometimes to Deal With the Difficulty of Being Alive... is a single player and multiplayer simulation game. It was developed by jeremycouillard and was released on May 22, 2019. It received positive reviews from players.

**This current version is for an exhibition at Denny Dimin gallery in New York from May 23-June 30, 2019**(some networking features only work on Steam) This software is morphable to what you want it to be. It can be a small database of games, a downloadable art show, a simulation, a moving painting, an album, an existential crisis, a talisman, a play, a meditation, a spell, a forest, a distopian …

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87%
Audience ScoreBased on 92 reviews
music3 positive mentions
graphics3 negative mentions

  • A unique and deeply thought-provoking interactive art experience that explores existential themes and encourages introspection.
  • Visually and aurally distinctive with a surreal, minimalist aesthetic and immersive ambient sound design.
  • Offers a variety of quirky, colorful characters and playful mini-games in an open-ended, exploratory world.
  • Technical issues including poor optimization, bugs, occasional crashes, and confusing or clunky controls can detract from the experience.
  • The political messaging, especially perceived communist themes, alienated some players and disrupted immersion.
  • Limited gameplay depth and short overall content duration may not appeal to players seeking traditional game mechanics or objectives.
  • graphics
    9 mentions Positive Neutral Negative

    The game features a minimalist, abstract art style that creates an uncanny and meditative atmosphere, closely tied to the creator's unique vision. While the visuals are distinctive and engaging in their artistic approach, technical issues like choppy framerate and awkward movement may detract from the overall experience. Despite this, the graphics offer a trippy, memorable aesthetic that some players find entertaining.

    • “Visually, the game employs a minimalist and abstract aesthetic.”
    • “The visuals are clearly trying to enact a feeling of the uncanny, and the game seems so closely tied to the maker's stream of consciousness, that it is somewhat interesting just to see what off the wall interpretation you may come across next.”
    • “But aesthetics aside, the framerate is choppy, and movement feels awkward.”
    • “Save yourself the trouble and just read the guide, it has all the 'story' and visuals of the game without the motion sickness.”
    • “This game is a very short exploration game with some trippy graphics.”
  • gameplay
    7 mentions Positive Neutral Negative

    The gameplay is unconventional, focusing on exploration, observation, and personal interpretation rather than structured objectives or traditional mechanics. It offers a meditative and reflective experience, with simple controls and a short playtime, appealing more as an interactive artwork than a typical game. While it may feel strange or minimalistic to some, it effectively conveys existential themes through its open-ended design.

    • “Instead, it invites players into a surreal, open-ended world where discovery, observation, and personal interpretation take precedence over conventional gameplay mechanics.”
    • “While it may not appeal to players seeking clear objectives or structured gameplay, it succeeds as a unique exploration of existential themes, offering a rich, meditative experience that lingers long after the game is turned off.”
    • “Others have said that this is more an interactive work of art than a game and I somewhat agree with that statement, but there is at least some minimal gameplay to be had.”
    • “Wow, that was weird; gameplay is kinda strange.”
    • “It can be played in 2 to 3 hours and have all content experienced, and the controls and gameplay can be boorishly simple.”
    • “Others have said that this is more an interactive work of art than a game, and I somewhat agree with that statement, but there is at least some minimal gameplay to be had.”
  • story
    4 mentions Positive Neutral Negative

    The story receives mixed reactions, with some users finding it confusing or lacking clear impact, while others appreciate its surreal, psychedelic nature. Overall, it seems to provoke thought but may not offer a traditional or straightforward narrative experience.

    • “You act, but you’re never sure if your actions matter, or if the idea of “mattering” is just a story you tell yourself.”
    • “The storyline in Pizza in the Woods is the dopest possible LSD trip imaginable.”
    • “You act, but you’re never sure if your actions matter, or if the idea of 'mattering' is just a story you tell yourself.”
    • “No story.”
    • “Save yourself the trouble and just read the guide; it has all the story and visuals of the game without the motion sickness.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game blends ambient, electronic, and environmental sounds to create a meditative and reflective atmosphere that enhances the visual simplicity and open-ended gameplay. It contributes significantly to the game's unique and contemplative vibe, while also offering moments of energetic and quirky audio that add to its distinct character.

    • “Ambient music and environmental sounds create a meditative and reflective tone, complementing the game’s visual simplicity and open-ended mechanics.”
    • “The music, graphics, and general vibe seem to be a meditation on existence itself.”
    • “Bright colors, flashing lights, electronic music, and a host of the strangest creatures that would give Mos Eisley Cantina a run for its money.”
  • optimization
    2 mentions Positive Neutral Negative

    The game suffers from poor optimization, leading to issues like soft locks and clunky movement, which detract from the experience despite its engaging exploration and hidden content.

    • “Despite cons like poor optimization, soft lock, and somewhat clunky movement.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is noted for its uncanny and contemplative quality, effectively complementing its existential themes. Its unique art style and internal logic create an immersive world that feels distinct from conventional gaming experiences.

    • “This abstraction creates an uncanny, contemplative atmosphere that aligns with the game’s existential themes, reinforcing the feeling that the player has entered a world governed by its own internal logic rather than conventional rules.”
    • “Heavily based within art style and atmosphere.”
  • monetization
    1 mentions Positive Neutral Negative

    Users feel that the blatant advertising within the game's psychedelic environment undermines its credibility, negatively impacting the overall experience.

  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is intertwined with its dynamic narrative, providing moments of wit and lightheartedness that complement its reflective and thought-provoking themes.

  • stability
    1 mentions Positive Neutral Negative

    The game shows some stability issues, including bugs that can prevent certain achievements from unlocking properly.

    • “The game can be buggy; I couldn't get certain achievements to unlock.”
  • emotional
    1 mentions Positive Neutral Negative

    The game evokes strong emotional responses, with certain moments—such as the "pizza in the woods" section—being particularly impactful and inspiring players to create their own content.

    • “Especially after playing the 'Pizza in the Woods' section, which inspired me to start writing a script for a video purely because of how it made me feel.”
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Frequently Asked Questions

Sometimes to Deal With the Difficulty of Being Alive... is a simulation game.

Sometimes to Deal With the Difficulty of Being Alive... is available on PC and Windows.

Sometimes to Deal With the Difficulty of Being Alive... was released on May 22, 2019.

Sometimes to Deal With the Difficulty of Being Alive... was developed by jeremycouillard.

Sometimes to Deal With the Difficulty of Being Alive... has received positive reviews from players. Most players liked this game for its music but disliked it for its graphics.

Sometimes to Deal With the Difficulty of Being Alive... is a single player game with multiplayer and local co-op support.

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