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Sometimes to Deal With the Difficulty of Being Alive... Game Cover

About Sometimes to Deal With the Difficulty of Being Alive...

Sometimes to Deal With the Difficulty of Being Alive... is a single player and multiplayer simulation game with horror and post-apocalyptic themes. It was developed by jeremycouillard and was released on May 22, 2019. It received positive reviews from players.

**This current version is for an exhibition at Denny Dimin gallery in New York from May 23-June 30, 2019**(some networking features only work on Steam) This software is morphable to what you want it to be. It can be a small database of games, a downloadable art show, a simulation, a moving painting, an album, an existential crisis, a talisman, a play, a meditation, a spell, a forest, a distopian n…

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Looking for games like Sometimes to Deal With the Difficulty of Being Alive...? Here are top simulation recommendations with a horror and post-apocalyptic focus, selected from player-similarity data — start with Everything, Off-Peak or Proteus.

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Reviews

87%Audience ScoreBased on 104 reviews
music3 positive mentions
graphics3 negative mentions

  • Unique, surreal, and experimental art experience that challenges conventional gaming and provokes deep reflection.
  • Intriguing visuals and atmosphere with a psychedelic, trippy style that many find immersive and memorable.
  • Offers a mix of mysteries, mini-games, multiplayer elements, and a contemplative open world encouraging exploration and interpretation.
  • Technical issues such as bugs, crashes, optimization problems, and occasional soft locks disrupt the experience.
  • Gameplay is often described as confusing, with unclear objectives and sometimes frustrating controls or invisible walls.
  • Some players found the political commentary and certain thematic elements off-putting or polarizing.
  • graphics

    9 mentions Positive Neutral Negative
    22% positive mentions, 45% neutral mentions, 33% negative mentions

    The game features a unique minimalist and abstract art style that creates a trippy, uncanny atmosphere closely tied to the creator's vision. While the visuals are intriguing and artistically distinctive, technical issues like choppy framerate and awkward movement may detract from the experience. Overall, the graphics are unconventional and thought-provoking but might cause discomfort for some players.

    • “Visually, the game employs a minimalist and abstract aesthetic.”
    • “The visuals are clearly trying to enact a feeling of the uncanny, and the game seems so closely tied to the maker's stream of consciousness, that it is somewhat interesting just to see what off the wall interpretation you may come across next.”
    • “But aesthetics aside, the framerate is choppy, and movement feels awkward.”
    • “Save yourself the trouble and just read the guide; it has all the 'story' and visuals of the game without the motion sickness.”
    • “This game is a very short exploration game with some trippy graphics.”
  • gameplay

    7 mentions Positive Neutral Negative
    43% positive mentions, 14% neutral mentions, 43% negative mentions

    The gameplay is minimalistic and unconventional, focusing on exploration, observation, and personal interpretation rather than traditional objectives or mechanics. It offers a meditative, surreal experience enhanced by ambient sounds and simple controls, appealing more to players interested in artistic, existential themes than structured gameplay. However, the simplicity and brevity may feel underwhelming to those seeking more conventional or complex gameplay.

    • “Instead, it invites players into a surreal, open-ended world where discovery, observation, and personal interpretation take precedence over conventional gameplay mechanics.”
    • “Ambient music and environmental sounds create a meditative and reflective tone, complementing the game’s visual simplicity and open-ended mechanics.”
    • “While it may not appeal to players seeking clear objectives or structured gameplay, it succeeds as a unique exploration of existential themes, offering a rich, meditative experience that lingers long after the game is turned off.”
    • “It can be played in 2 to 3 hours and have all content experienced, and the controls and gameplay can be boorishly simple.”
    • “Wow that was weird, gameplay is kinda strange.”
    • “Others have said that this is more an interactive work of art than a game and I somewhat agree with that statement, but there is at least some minimal gameplay to be had.”
  • story

    4 mentions Positive Neutral Negative
    75% positive mentions, -50% neutral mentions, 75% negative mentions

    The story is ambiguous and unsettling, leaving players questioning the significance of their actions. Some find it confusing or nonexistent, while others appreciate its surreal, psychedelic experience. Overall, the narrative is unconventional and polarizing.

    • “You act, but you’re never sure if your actions matter, or if the idea of “mattering” is just a story you tell yourself.”
    • “Save yourself the trouble and just read the guide; it has all the story and visuals of the game without the motion sickness.”
    • “The storyline in Pizza in the Woods is the dopest possible LSD trip imaginable.”
    • “You act, but you’re never sure if your actions matter, or if the idea of 'mattering' is just a story you tell yourself.”
    • “No story.”
    • “Save yourself the trouble and just read the guide; it has all the 'story' and visuals of the game without the motion sickness.”
  • music

    4 mentions Positive Neutral Negative
    75% positive mentions, 25% neutral mentions, 0% negative mentions

    The music features ambient and electronic styles that enhance the game's meditative and reflective atmosphere, complementing its visuals and mechanics. It contributes to a unique, immersive vibe reminiscent of a surreal, vibrant world. Overall, the soundtrack is well-received and fitting for the game's tone.

    • “Ambient music and environmental sounds create a meditative and reflective tone, complementing the game’s visual simplicity and open-ended mechanics.”
    • “The music, graphics, and general vibe seem to be a meditation on existence itself.”
    • “Bright colors, flashing lights, electronic music, and a host of the strangest creatures that would give Mos Eisley Cantina a run for its money.”
  • optimization

    3 mentions Positive Neutral Negative
    0% positive mentions, 33% neutral mentions, 67% negative mentions

    The game suffers from poor optimization, including performance issues and occasional soft locks, contributing to a somewhat clunky experience. Despite these technical drawbacks, players can still enjoy exploring various in-game locations and mini-games.

    • “It's fun for a laugh, but the game is abandoned, unoptimized, and broken in some aspects.”
    • “Despite cons like poor optimization, soft lock, and somewhat clunky movement.”
  • atmosphere

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's atmosphere is uniquely uncanny and contemplative, effectively complementing its existential themes. Its distinct art style and internal logic create a world that feels immersive and unconventional, enhancing the overall experience.

    • “This abstraction creates an uncanny, contemplative atmosphere that aligns with the game’s existential themes, reinforcing the feeling that the player has entered a world governed by its own internal logic rather than conventional rules.”
    • “Heavily based within art style and atmosphere.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users feel that intrusive and blatant advertising within the game disrupts the immersive experience and undermines its credibility.

  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is subtle and organically integrated into the evolving narrative, providing moments of lightness alongside reflection and existential themes.

  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game experiences some stability issues, including bugs that can prevent achievements from unlocking properly.

  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game evokes strong emotional responses, with certain sections like the "pizza in the woods" scene inspiring players to create their own content, highlighting its impactful and memorable storytelling.

    • “Especially after playing the 'pizza in the woods' section, which inspired me to start writing a script for a video purely because of how it made me feel.”
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Frequently Asked Questions

Sometimes to Deal With the Difficulty of Being Alive... is a simulation game with horror and post-apocalyptic themes. Common tags for Sometimes to Deal With the Difficulty of Being Alive... include indie, surreal, psychological, exploration, third person and others.

Sometimes to Deal With the Difficulty of Being Alive... is available on PC and Windows.

Sometimes to Deal With the Difficulty of Being Alive... was released on May 22, 2019.

Sometimes to Deal With the Difficulty of Being Alive... was developed by jeremycouillard.

Sometimes to Deal With the Difficulty of Being Alive... has received positive reviews from players. Most players liked Sometimes to Deal With the Difficulty of Being Alive... for its music but disliked it for its graphics.

Sometimes to Deal With the Difficulty of Being Alive... is a single player game with multiplayer and local co-op support.

Similar games include Everything, Off-Peak, Proteus, INDIKA, Mango and others.