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Something Took Her

Something Took Her Game Cover
49%Game Brain Score
atmosphere, graphics
music, story
75% User Score Based on 16 reviews

Platforms

PCWindows
Something Took Her Game Cover

About

Something Took Her is a single player action adventure game. It was developed by Retrobot and was released on March 30, 2025. It received mostly positive reviews from players.

Game Overview:  A survival horror game inspired by the great PS1 era classics. A blend of third person action, exploration, with light puzzle solving elements.    Survive the trauma  Something has transformed Lake Forest Academy. Its classrooms tell a story of terror and mystery. Its monsters a reflection of people's nightmares.    Combat the horrors  Outsmart depraved creatures. Find…

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75%
Audience ScoreBased on 16 reviews
atmosphere2 positive mentions
story3 negative mentions

  • Nostalgia-inducing survival horror that pays homage to classic games like Resident Evil and Silent Hill.
  • Strong level design and atmosphere that effectively builds tension and provides some unexpected scares.
  • Short and fun experience with creative segments that improve as the game progresses.
  • The ending is disappointing and feels rushed, lacking a satisfying conclusion.
  • Combat can be clunky and frustrating, especially with unskippable cutscenes and slow character movement during boss fights.
  • Several bugs and issues with inventory management can lead to frustrating gameplay experiences.
  • music
    7 mentions Positive Neutral Negative

    The music in the game has been criticized for lacking intensity and failing to enhance key moments, with reviewers noting that the soundtrack often remains ambient even during tense encounters. While some sections, like the sewers, are praised for creating a better atmosphere, the overall sound design is seen as needing more attention to effectively highlight critical events and elevate the player's experience.

    • “Even though I do think the immersion and tension in this game needs work, I will say the second part of the game (the sewers) felt a lot better to me than the school in design. There was a better feeling of that foreboding mood, and honestly, if you didn't have so many save points and better music, some of those encounters could actually be pretty spooky.”
    • “In a room with a 60-second chase, I think that is a good example of a moment that just needs some intense music instead of ambiance, same with the two fights with the machete guy.”
    • “You have everything that is expected from a game like this, but at the same time, nothing really stands out as amazing. It really comes down to making sure you focus on those individual moments with tension and use those changes in the soundtrack to highlight those moments when the player is in danger.”
    • “There were many parts of the game where I thought the music and sound effects could be more intense, and I also think you could introduce the monsters with more care, similar to the way classic games do it.”
    • “To be fair, I think you tried to do that as well, but it didn't always have the same impact on me, again mainly because there was rarely any change in the soundtrack during those intense moments.”
    • “If I had to point out the biggest problem, it's just not enough care for sound design in the game. I can see that you are trying to do it, but at the same time, something intense happens in the scene, and the music is still ambient.”
  • story
    4 mentions Positive Neutral Negative

    The story is generally considered uninspired and could benefit from further development, though it effectively sets the right tone and maintains a good pacing throughout gameplay. While the plot may not be particularly special, the atmosphere and monster design are praised, evoking nostalgia for classic PSX-era games.

    • “There is a story that says enough and hides enough to set the right tone.”
    • “Reminds me of the PSX era styled games in a good way; the story is uninspired, but the atmosphere and the monsters are great!”
    • “The story isn't the best in my opinion; it could have been fleshed out a bit more, but it was okay, I suppose.”
    • “There is a story - that says enough and hides enough to set the right tone.”
    • “While the plot was nothing too special, the pacing in my playthrough was nice without too much running around trying to figure out what to do.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game's atmosphere is its standout feature, effectively evoking the vibes of classic survival-horror titles and delivering unexpected scares, despite a lackluster plot and simple gameplay. Players appreciate the nostalgic feel reminiscent of the PSX era, highlighting the strong design of the environment and monsters.

    • “The gameplay is very simple, almost barebones, but it doesn't really matter, since the strong point of this game is its atmosphere, which perfectly brings back the same exact vibes of the survival-horror masterpieces of the past, like Obscure, for example, that immediately came to my mind as I was playing.”
    • “Reminds me of the RE/SH PSX era styled games in a good way; the story is uninspired, but the atmosphere and the monsters are great!”
    • “Not much of a plot, but it builds a decent atmosphere and gave me a few unexpected scares.”
  • gameplay
    3 mentions Positive Neutral Negative

    The gameplay is straightforward and intentionally minimalistic, focusing on atmosphere reminiscent of classic survival-horror titles. While it starts off simple, it evolves into a more action-oriented experience in the latter half, maintaining a challenging yet fair difficulty level.

    • “The gameplay is very simple, almost barebones, but it doesn't really matter, since the strong point of this game is its atmosphere, which perfectly brings back the same exact vibes of the survival-horror masterpieces of the past, like Obscure, for example, that immediately came to my mind as I was playing.”
    • “The art design and gameplay are intentionally stylized and dated, which sets a difficulty that is challenging but fair.”
    • “But the momentum picks up later, and the gameplay becomes more action-packed in the second half of the game.”
  • graphics
    3 mentions Positive Neutral Negative

    The game's graphics effectively evoke a nostalgic PSX aesthetic, blending eerie visuals with detailed environments reminiscent of classic horror titles like Silent Hill. While the game is brief, its visual presentation stands out positively compared to other indie offerings in the genre.

    • “The game's graphics capture the PSX vibes in a very nice and eerie way.”
    • “(+) Relatively speaking, the aesthetic and detail weren't bad, at least compared to many other smaller games in the genre.”
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Frequently Asked Questions

Something Took Her is a action adventure game.

Something Took Her is available on PC and Windows.

Something Took Her was released on March 30, 2025.

Something Took Her was developed by Retrobot.

Something Took Her has received mostly positive reviews from players. Most players liked this game for its atmosphere but disliked it for its music.

Something Took Her is a single player game.

Similar games include Hollowbody, Tormented Souls, Them and Us, Heartworm, Organ Quarter and others.