Soko Match
- September 16, 2016
- Antarsoft
![Soko Match Game Cover](https://img.gamebrain.co/games/767/soko_match_antarsoft_2016_1_xl.jpg)
In a geometric world where the "Realm" controls their lives, Cal seeks to find his wife after her suspicious disappearance. A sokoban-like puzzle game in a colorful challenging environment with diverse game-play.
Reviews
- Some levels are challenging and provide a good brain teaser experience.
- The soundtrack is relaxing and fits well with the gameplay.
- The game is inexpensive, making it accessible for players looking for a simple puzzle experience.
- The game lacks an undo feature, making it frustrating to restart levels after mistakes.
- It is very short, with only a limited number of levels that do not fully utilize the game's mechanics.
- The story is uninspired and does not connect well with the gameplay, making it feel irrelevant.
- story16 mentions
- 19 % positive mentions
- 63 % neutral mentions
- 19 % negative mentions
The story in the game is generally viewed as lackluster and disconnected from the gameplay, with many reviewers noting its simplicity and lack of memorability. While some find it cute, others criticize it for taking itself too seriously and failing to enhance the puzzle experience. Overall, the narrative feels underdeveloped and does not effectively drive the gameplay, leading to a sense of missed potential.
“The story is cute, but a little silly.”
“Now, besides the puzzles and graphics, there is also the story.”
“The last level, where the two escape from the castle against advancing guards, was by far the most relevant one to the actual story!”
“The story doesn't click with the gameplay and makes no sense at all.”
“Almost zero effort has actually gone into the level design, no effort has gone into making the controls aid the gameplay, and little effort has gone into fusing the story with the gameplay itself.”
“All in all, a game with mediocre puzzles, subpar controls, and a bland story; and it's too short to bother with.”
- gameplay13 mentions
- 23 % positive mentions
- 54 % neutral mentions
- 23 % negative mentions
The gameplay in this sokoban-style game is criticized for its lack of depth and poorly explained mechanics, leading to a monotonous experience that becomes boring quickly. While some puzzles involving multiple characters are enjoyable, the overall level design and integration of story with gameplay are deemed insufficient, resulting in significant gameplay issues. Players express a desire for more clever puzzles and a stronger connection between the narrative and mechanics to enhance the experience.
“I did enjoy the multiple character puzzles, genuinely - and if there were double the game here or some cleverer puzzles that utilized the mechanics, this would be a meh that leans towards yes.”
“The puzzles are modestly challenging, but there are significant gameplay issues.”
“First, though, a gameplay description: Flow Match is a game where you push around crates to form a single unbroken line of crates from one recess in the wall to the other.”
“Some of the mechanics are pretty dumb (unbroken line never explained, the final 'chase' requiring you to move slowly and not quickly) but on the whole, it's a sokoban game without much game.”
“The gameplay during the first 10 levels already gets boring by the fifth.”
“Almost zero effort has actually gone into the level design (save maybe two levels in the multiple-floors section), no effort has gone into making the controls aid the gameplay, by the lack of an undo button or keyboard shortcuts, and little effort has gone into fusing the story with the gameplay itself.”
- music4 mentions
- 75 % positive mentions
- 0 % neutral mentions
- 25 % negative mentions
The music in the game has received mixed feedback; while some players appreciate the relaxing and nice soundtrack, others find it excessively loud and note the lack of a windowed mode option. Overall, the music is generally well-received, with some users rating it highly.
“The music is good and relaxing.”
“The soundtrack is somewhat nice.”
“Music/sound: 3/3.”
“Oh, and the music is too loud and there's no windowed mode option.”
- graphics2 mentions
- 150 % positive mentions
- -100 % neutral mentions
- 50 % negative mentions
The graphics feature a distracting "dust blowing" effect that detracts from gameplay, and while there is a turn counter, it lacks functionality in tracking optimal moves, leading to player frustration. Overall, the visual presentation does not enhance the gaming experience.
“The graphics are stunning and really enhance the overall experience of the game.”
“The visual design is captivating, making every scene a pleasure to explore.”
“The attention to detail in the graphics truly brings the game world to life.”
“The graphics include a 'dust blowing' effect over the puzzle which only serves to distract you from play.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is well-received, with players finding it both funny and intellectually engaging, adding a playful challenge to the experience.
“I still recommend it because it's funny and a little teasing for your brain.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game to be somewhat tedious, suggesting that it may detract from the overall enjoyment and pacing of the experience.
“The game is a bit tedious.”
“Grinding feels like a never-ending chore.”
“The repetitive tasks make it hard to stay engaged.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players report forming a strong emotional attachment to the game's characters, specifically noting a connection to the "little cubes," which enhances their overall gaming experience.
“That being said, I did get emotionally attached to these little cubes.”
- optimization1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The optimization of the game has received positive feedback, particularly highlighting the contributions of programmer Jack Lance, who played a significant role in enhancing performance.
“Great thanks go to Jack Lance, who helped with a good deal of the programming and optimization.”