- January 17, 2018
- Astronomic Games
- 5h median play time
Snares of Ruin
Platforms
About
"Snares of Ruin" is a turn-based strategy game set in a procedurally generated universe. Players must manage their resources, build and upgrade their spaceship, and recruit crew members to survive and defeat the Ruin. Each playthrough offers a unique experience with different events, enemies, and loot.
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- The story is well-written and engaging, with interesting characters and multiple endings that enhance replayability.
- Gameplay combines detective work with RPG elements, allowing players to make meaningful choices that affect the outcome of the story.
- The game successfully integrates romance options without feeling forced, adding depth to character interactions and the overall narrative.
- The game suffers from technical issues such as glitches, crashes, and poor fullscreen support, which detracts from the overall experience.
- Some characters and story elements feel underdeveloped, leading to a lack of depth in certain interactions and plot points.
- The gameplay can become repetitive, with a heavy reliance on reading and walking, which may not appeal to all players.
story
68 mentions Positive Neutral NegativeThe story in "Snares of Ruin" is widely praised for its well-written characters and engaging plot, blending elements of crime mystery and RPG mechanics effectively. Players appreciate the depth of choices that influence the narrative, including multiple romance paths, which enhance replayability. While some critiques mention a rushed romance and a somewhat straightforward storyline, the overall consensus is that the game offers a compelling and immersive experience for fans of story-driven games.
“Well-written characters and an intriguing story.”
“The story and characters are well written and believable.”
“The overall compelling nature of the story along with the other nice touches along the path make this game a real hidden gem, in my opinion.”
“Even quite a ways in, it did not feel like I was actively solving anything, but rather just opening more and more tiny sub-arcs to the main story with no real fulfilling developments or resolution for my effort.”
“In conclusion, this is not quite up to par either on the plot hook front, gameplay front, or ease of use and game design front.”
“There are several story choices, but most of the game you're just doing what you're told.”