Smash and Bash Monsters Game Cover

Beat waves and waves of monsters to get stronger, in this clicker-like adventure! Before entering each new wave you have to beat the boss from the previous one! Buy new weapons, on the shop, smash stronger monsters with your new weapons to get stronger loot! Buy upgrades from the shop to go even further into the waves Equip your new loot and gadgets to get the edge you need to Smash and B…

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  • Windows
  • Linux

Reviews

80%
Audience ScoreBased on 36 reviews
music4 positive mentions
  • The game is highly addictive with a nice balance between challenging and relaxing gameplay.
  • There is a good variety of playstyles and builds, allowing for different strategies and approaches.
  • The music enhances the experience, creating a zen atmosphere while smashing monsters.
  • The gameplay can become monotonous quickly, especially after the first ascension.
  • Quality of life improvements are needed for equipment management, such as auto-equip and better comparison tools.
  • Some mechanics, like gadget positioning, can be frustrating and lack proper saving features.
  • music6 mentions

    The music in the game is widely praised for creating a zen-like atmosphere that enhances the gameplay experience, making it both enjoyable and addictive. Reviewers highlight its charm and ability to complement the action, contributing positively to the overall enjoyment of the game.

    • “With the music, it feels like a very zen experience of smash and bash.”
    • “Great music!”
    • “Addicting upgrade game with charming music.”
  • gameplay4 mentions

    Players find the gameplay engaging, with a satisfying progression as they learn and master the mechanics, leading to a rewarding experience, especially when pursuing boss battles. Despite initial unfamiliarity, many users report growing enjoyment as they delve deeper into the game's systems. Overall, the gameplay loop shows promise for future development in this early access title.

    • “I got lost in the mechanics; the satisfying activity ramp-up kept me engaged. It's not my usual type of game, but I found myself liking it more as I understood the mechanics and really chased after defeating the first bosses.”
    • “I got lost in the mechanics; the satisfying activity ramp-up kept me engaged. It's not my usual type of game, but I found myself liking it more as I understood the mechanics and really chased after defeating the first bosses.”
    • “The core questions of any early access title are how is the gameplay loop and is the concept enough that when the game is built upon it will be a fun and rewarding title.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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