Skip to main content

Slime-san: Superslime Edition

86%Game Brain Score
gameplay, graphics
story, replayability
86% User Score Based on 249 reviews

Platforms

LinuxPCMac OSWindows

About

Slime-san: Superslime Edition is a single player and multiplayer arcade platformer game with a anime theme. It was developed by Fabraz and was released on April 7, 2017. It received positive reviews from players.

WISHLIST OUR NEW GAME About the GameSynopsisSlime-san: Superslime Edition includes all three major campaigns as well as some brand new levels and features! Mama’s Madness: You’ve been swallowed by a giant worm! Your goal is to platform yourself through its intestines back out its mouth before you get digested! Blackbird’s Kraken: You were about to take a vacation with your family and got eaten…

Skip User Reviews

86%
Audience ScoreBased on 249 reviews
gameplay36 positive mentions
stability3 negative mentions

  • Extensive content including over 100 levels, multiple DLCs, New Game+ modes, and a level editor providing hundreds of hours of gameplay.
  • Tight and responsive controls with varied mechanics such as dashing, morphing (slowing time and passing through obstacles), wall jumps, and unlockable characters with unique playstyles.
  • Challenging but fair level design with good pacing and variety of obstacles, rewarding mastery and speedrunning with quick restarts and trophies.
  • Strong presentation including a minimalistic but clear pixel art style that emphasizes gameplay clarity, a catchy and energetic chiptune soundtrack featuring well-known artists, and a quirky, charming hub world full of NPCs and humor.
  • High replay value with collectibles, speedrun leaderboards, alternate playstyles, minigames, and unlockables providing depth for completionists and speedrunners alike.
  • Controls can feel imprecise or inconsistent, especially the dash mechanic, which may cause frustration during precise platforming sections.
  • Visual style and limited color palette are polarizing; some players find the art hard on the eyes, overly simplistic, or visually cluttered making it difficult to focus on hazards.
  • Certain levels and bosses involve forced waiting periods which slow down gameplay and negatively impact pacing, becoming tedious especially due to frequent deaths.
  • The game runs in a fixed narrow aspect ratio with borders that reduce usable screen space and may cut off UI elements, resulting in a suboptimal viewing experience on modern widescreen monitors.
  • Some bugs remain, including occasional hitbox issues, achievement unlock problems, and performance quirks on certain platforms; limited developer support in recent years has left some issues unaddressed.
  • gameplay
    112 mentions Positive Neutral Negative

    The gameplay centers on fast-paced, skill-based platforming with simple core controls—primarily dashing and morphing—that are continuously expanded through inventive level designs and new mechanics, maintaining challenge and variety across a vast number of stages. While some find the introduction of many mechanics occasionally overwhelming or gimmicky and note occasional physics quirks, the tight controls, fluid movement, and clever pacing offer a rewarding experience for both casual players and speedrunning enthusiasts. Overall, the gameplay is highly praised for its depth, content richness, and engaging challenge, making it a standout reflex platformer despite some repetition and minor flaws.

    • “What sets the gameplay apart is the constant pressure to keep moving—many stages feature encroaching threats that punish hesitation, creating a sense of urgency that transforms each level into a race against time.”
    • “Each stage introduces new obstacles or variations on existing mechanics, ensuring that the challenge evolves even if the core controls remain unchanged.”
    • “Beyond the main campaign, there are additional modes that remix the core gameplay in creative ways, including speed-based challenges, boss encounters, and alternate rule sets that require players to adapt their strategies.”
    • “The reliance on a single core mechanic means that, over time, the experience can feel repetitive, even with the variety of levels and modes.”
    • “With the loads of mechanics and setpieces introduced by the stages, sometimes the physics act up and you die in weird ways.”
    • “Gameplay wise the complaint I have is that it jumps around from gimmick to gimmick without really incorporating multiple of them in stages to make truly enjoyable stages.”
  • graphics
    97 mentions Positive Neutral Negative

    The graphics of the game feature a minimalist, retro pixel-art style with very limited color palettes reminiscent of Game Boy and NES aesthetics, which some find charming and distinctive while others consider overly simplistic or visually unappealing. Despite mixed opinions on the art style, the visuals are generally praised for clarity, unique texture, and fitting the game's fast-paced platforming, with options to adjust settings for visual comfort. Overall, the graphics complement the gameplay and nostalgic vibe, though they may not appeal to everyone due to their intentionally low-resolution and minimalistic approach.

    • “Visually, the game adopts a minimalist pixel-art style defined by limited color palettes and clean, readable environments.”
    • “The low color pixel art works well as a way to highlight important elements of the level while still having enough detail to give the visuals joyful character.”
    • “Cool aesthetic, great jams + sound design, filled with cute little characters that have fun interactions, and the devs have shown a lot of care in providing options for key rebinding, colorblindness accessibility, and changing visuals + shader effects if defaults get on your nerves.”
    • “The retro graphics with extremely limited color palette are not very pretty, the sound effects and music are horrible, and some enemies are plain annoying because their hitboxes are too large.”
    • “The visuals were a bit painful on the eyes but there were a number of options to fix this.”
    • “And furthermore the choice to use only three colors for everything else I find makes the game's graphics somewhat confusing; not helping is the fact that some sprites look the same or poorly/don't represent the objects they're supposed to be.”
  • music
    80 mentions Positive Neutral Negative

    The music in the game is widely praised for its energetic, catchy chiptune and 8-bit soundtrack, which perfectly complements the fast-paced, challenging gameplay and retro aesthetic. Featuring contributions from notable artists, the soundtrack is considered a standout element that enhances the game's intensity and charm, motivating players through its upbeat, dynamic tracks. While a few find some tracks repetitive or screeching, the majority agree the music is a major highlight and integral to the game's appeal.

    • “The energetic chiptune soundtrack complements the fast-paced action, reinforcing the rhythm of movement and adding to the game’s intensity.”
    • “The cherry on top of this wonderfully crafted game is the delightful chiptune soundtrack featuring artists such as Adhesive Wombat, Tiasu, Meganeko, Kommissar, Richard Gould, and many more.”
    • “The soundtrack is a terrific 8-bit upbeat soundtrack that is honestly a joy to listen to as you die repeatedly in each of the levels (and you will. Oh boy, you will).”
    • “The retro graphics with extremely limited color palette are not very pretty, the sound effects and music are horrible, and some enemies are plain annoying because their hitboxes are too large.”
    • “No premise, unresponsive (and unsatisfying) controls, meh soundtrack, uninspired dialogue, too much time waiting around for obstacles/platforms to loop around.”
    • “And the music ranges from tolerable to really really screeching and annoying.”
  • story
    18 mentions Positive Neutral Negative

    The game's story is minimal and straightforward, centered on Slime-san's escape from a giant worm's stomach, providing just enough narrative to guide progression without deep intrigue. Though some players find the backstory and NPC interactions underdeveloped or unengaging, the variety of levels and challenging gameplay remain the main draw rather than the plot. Overall, the story serves its purpose for pacing and context but is not a highlight for those seeking a rich narrative.

    • “The story mode offers 100 levels, game+ mode offers another 100 levels while really cranking up the overall challenge, and there are another 100 levels in total between the 2 free DLC content.”
    • “It's a cute story about a small slime that gets eaten by a giant worm, and his never-ending battle to escape the worm's stomach lining.”
    • “The story, such as it is, is very simple, but it works well enough in giving the player direction. Battling through the worm’s insides, from intestine to teeth, then finally escaping and defeating it, creates a natural and aesthetically sensible progression.”
    • “Story is minimal: you're slime, get eaten, escape.”
    • “The game's story is nothing too special; you play as Slime-san trying to escape a giant snake monster to return to your family.”
    • “There are a lot of NPCs and some fragments of backstory, but it didn't intrigue me at all.”
  • humor
    9 mentions Positive Neutral Negative

    The humor in the game is characterized by quirky characters, subtle jokes, and charming dialogue that enhance the overall enjoyment. Players appreciate its clever, lighthearted tone and find the comedic elements add depth and replayability, making the experience both fun and memorable.

    • “These spaces are filled with quirky characters, hidden secrets, and optional activities, adding a layer of exploration and humor to the experience.”
    • “The small quirks and funny phrases here and there make the game enjoyable and fun, even if it doesn't look like it when you boot up at the start.”
    • “Even the scenes in between levels are interesting and enjoyable, with some pretty funny (but subtle) references and jokes.”
  • replayability
    9 mentions Positive Neutral Negative

    The game offers strong replayability through collectibles, time challenges, and harder remix levels that appeal to completionists. Its blend of optional objectives and hidden mechanics encourages repeated play without backtracking, providing lasting value comparable to popular titles in the genre. Overall, replayability is rated medium to high, making it a compelling choice for players seeking extended engagement.

    • “Every normal stage has four collectibles and a trophy time to beat, while the harder remixed levels are just designed to be beaten, adding even more replay value for completionists like myself.”
    • “Optional apple collectibles, level timers, and likely hidden mechanics give solid replay value if you like chasing records.”
    • “Collecting the apples makes it even harder and allows it to have more replayability after completing the game.”
    • “I'd still hold Meat Boy as the better game (potentially catastrophic bugginess aside), but if you like, most people have long since exhausted that game's replay value then this one's worth checking out.”
    • “Value & replayability”
    • “Replayability: medium to high”
  • stability
    3 mentions Positive Neutral Negative

    The game suffers from frequent glitches and stability issues that significantly impact the experience, with limited effective support available. Players report persistent problems despite troubleshooting, making it difficult to recommend.

    • “But there's a lot of glitches.”
    • “Overall, it's not a bad game, but it's hard to avoid the glitches, and there are several flaws that still need to be worked out.”
    • “I've done all the troubleshooting I'm willing to do (took about an hour with it to no avail, the support was essentially uninstall it and reinstall it, followed by 'your computer can't handle it' which is utter bull), but if the game doesn't work I really can't recommend you purchase it.”
  • optimization
    1 mentions Positive Neutral Negative

    Users find the optimization lacking due to the inability to practice or grind individual sections separately, as performance is measured across all four screens in a level, forcing them to complete all parts every time.

  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of the game is intense and suspenseful, evoking strong feelings of caution and fear associated with the color red. Players experience a heightened sense of tension as they navigate challenges involving this element.

  • character development
    1 mentions Positive Neutral Negative

    Character development is highlighted through unique boss fight mechanics and intriguing character designs, adding depth and engagement to the gameplay experience.

  • atmosphere
    1 mentions Positive Neutral Negative

    The game's atmosphere is notably lighthearted and playful, creating an enjoyable experience by not taking itself too seriously.

Skip Game Offers

Buy Slime-san: Superslime Edition

15h Median play time
15h Average play time
15-15h Spent by most gamers
*Based on 1 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Slime-san: Superslime Edition
Skip FAQs

Frequently Asked Questions

Slime-san: Superslime Edition is a arcade platformer game with anime theme.

Slime-san: Superslime Edition is available on PC, Mac OS, Windows and Linux.

On average players spend around 15 hours playing Slime-san: Superslime Edition.

Slime-san: Superslime Edition was released on April 7, 2017.

Slime-san: Superslime Edition was developed by Fabraz.

Slime-san: Superslime Edition has received positive reviews from players. Most players liked Slime-san: Superslime Edition for its gameplay but disliked it for its story.

Slime-san: Superslime Edition is a single player game with multiplayer and local co-op support.

Similar games include Slime-san, BZZZT, Curse Crackers: For Whom the Belle Toils, Garbanzo Quest, N and others.