SLG Remix
- June 1, 2016
- 1812 Productions (PC Port)
SLG Remix is an alternate kinetic version of the brand new 16-bit horror visual novel/adventure Mega Drive game Sacred Line Genesis. A surreal, twisted kinetic novel tribute to obscure visual novel / adventure games of 90s.
Reviews
- The game has a good art style and decent ambient sounds.
- It provided a moment of joy and hope for someone going through a tough time.
- The concept of a visual novel for the Genesis is intriguing.
- The game lacks meaningful gameplay and is more of a story with no choices.
- The writing and pacing are poor, with abrupt transitions and lazy plot devices.
- It is viewed as a low-quality project that doesn't justify its price.
- story12 mentions
- 8 % positive mentions
- 67 % neutral mentions
- 25 % negative mentions
The story is presented as a linear narrative with minimal interactivity, resembling a visual novel without meaningful choices. While it attempts to convey a moral about perseverance, the plot suffers from poor pacing, lazy writing, and an underwhelming conclusion, leading to a lack of engagement. Accompanied by static images that often fail to align with the narrative, the overall experience feels short and lacking in depth.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“This is not a game, it's a story accompanied by background images and sound, in which you click the screen to progress through.”
“I would call it a visual novel, except that there are no choices to be made - it is simply a story that you are told.”
“No choices, and frankly no point to it all given how underwhelming the story and presentation are.”
- music2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The music in the game is described as relaxing but ultimately serves more as a distraction than an immersive experience. While it may provide a brief sense of calm, it is overshadowed by other gameplay elements that detract from the overall enjoyment.
“Music which serves only to distract rather than immerse; retro graphics with barely a modicum of charm; writing which is mostly passable but occasionally slides into the realms of pidgin English; a visually distracting 'bouncing ball' at the end of every sentence which seems to serve no purpose other than to set one's teeth on edge; one of the most abrupt climaxes in the history of storytelling; and the apparent inability to view the bugger in anything other than a tiny window.”
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
- graphics2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
The graphics feature a retro art style that lacks charm and is visually distracting, particularly due to an unnecessary "bouncing ball" effect at the end of sentences. While the overall aesthetic is decent, it is overshadowed by technical limitations, such as the inability to resize the game window.
“It has a good art style, just not much of a game.”
“Retro graphics with barely a modicum of charm.”
“A visually distracting 'bouncing ball' at the end of every sentence which seems to serve no purpose other than to set one's teeth on edge.”
“The apparent inability to view the game in anything other than a tiny window.”
- gameplay1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Many users express disappointment with the gameplay, criticizing the removal of previously existing elements and questioning the decision to release the game in its current state.
“There's a number of people in forums and reviews asking why this product was even released; why someone would strip previously existing gameplay elements out, then put the end result up for sale on Steam.”
“The gameplay feels unpolished and lacks the depth that was promised, making it a frustrating experience.”
“Many players are disappointed with the repetitive mechanics that make the game feel tedious rather than engaging.”