Our world has not decayed
- October 25, 2019
- lamb of game
This is a doomsday visual novel. The game consists of 8 exquisite pieces, dynamic vertical drawing and nearly 200,000 words with a full voice. Although it is already the end of the world, my world and her have not yet decayed.
Reviews
- The game features a unique and interesting spin on the zombie genre, set in a post-apocalyptic world with engaging character interactions.
- The visuals and soundtrack are praised for their quality, enhancing the overall experience of the story.
- Despite the poor translation, the story is generally easy to follow and has moments that resonate emotionally with players.
- The game is criticized for being more of a visual novel than a traditional game, with minimal gameplay and choices that do not significantly impact the story.
- The English translation is notably poor, leading to confusion and detracting from the overall enjoyment of the narrative.
- Many players feel that the content does not justify its presence on a gaming platform like Steam, as it resembles an e-book rather than a game.
- story17 mentions
- 18 % positive mentions
- 65 % neutral mentions
- 18 % negative mentions
The story is a blend of post-apocalyptic themes and a unique take on the zombie genre, offering a compelling narrative despite its brevity and limited player choices. While the plot is engaging and well-integrated, many users noted issues with translation quality, which detracted from the overall experience. Overall, it is more of a visual novel than a traditional game, appealing primarily to those who appreciate narrative-driven experiences.
“I really liked this story, a very interesting spin on the zombie genre, nicely integrated into a post-apocalyptic fantasy scenario.”
“Though the story was mostly light, it was very well done, and was very real.”
“It is a very beautiful and interesting story.”
“The story is kind of borderline okay, but the translations are so raw, and at some points, there are even untranslated Chinese sentences.”
“There are a few pointless choices in the game, but they do not change the story outcome at all.”
“This is just a click (or auto) story done in 2D.”
- music7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The music in the game is generally well-received, with many players appreciating its ability to enhance the storyline and create a relaxing atmosphere. While some feel the music is merely present without much impact, others highlight the quality of the soundtrack and its alignment with the game's themes. Overall, the music is considered a strong point, despite some criticisms regarding the game's translation.
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
“Personally, I think the music is quite good.”
“The background music fits the storyline.”
“The music is just there, lacking any real impact or engagement.”
“The music feels uninspired and doesn't enhance the overall experience.”
“The soundtrack is forgettable and fails to leave a lasting impression.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is characterized by a heartwarming yet bittersweet ending that leaves players yearning for more, suggesting a desire for a sequel. The narrative evokes a sense of hope amidst a backdrop of melancholy, resonating deeply with players.
“Though the ending was very heartwarming and at the same time somewhat bleak, I found it left me wanting more... maybe a sequel down the road?”
“"Our World Has Not Decayed" is a surprisingly wholesome game that’s very bittersweet.”
- graphics1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The graphics are likely appealing to a specific target audience, suggesting that they are designed to resonate well with certain player preferences.
- gameplay1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The gameplay is criticized for being minimal and unengaging, primarily consisting of clicking through poorly written dialogue that detracts from the overall experience. Many users question how such low-quality writing made it to a platform like Steam.
“As a visual/interactive novel/dating sim, this doesn't feature any notable gameplay; it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print. This poses the question, 'How did something this badly written end up on Steam?'”
“The gameplay is incredibly repetitive and lacks any real depth, making it feel more like a chore than an enjoyable experience.”
“I found the mechanics to be clunky and unresponsive, which severely detracted from my overall enjoyment of the game.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users find the grinding aspect of visual novels and e-books tedious, likening the experience to a frustratingly slow reading process where each sentence requires a mouse click, detracting from the enjoyment of the narrative.
“Visual novels/e-books are tedious at best. Imagine the best novel you ever read, whether it's 'Hitchhiker's Guide to the Galaxy', '2001: A Space Odyssey', or 'Twilight' (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you want to read the next sentence, instead of just turning the pages.”
“Grinding in this game feels like an endless chore. The repetitive tasks drain the enjoyment out of what could have been a great experience.”
“The amount of grinding required to progress is overwhelming. It turns what should be an engaging journey into a monotonous slog.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The humor in the game is largely driven by the distinct personalities of the characters, which often elicit genuine laughter from players.
“The characters' personalities really made me laugh at times.”
“The witty dialogue kept me chuckling throughout the game.”
“I loved the clever puns and humorous situations that popped up unexpectedly.”