- March 19, 2020
- Meta Games
SLAYERS FOR HIRE
Platforms
About
"Slayers for Hire" is an action-packed, top-down shooter game set in a dystopian world. As a mercenary, players must complete contracts for clients while battling hordes of enemies and bosses. The game features a variety of weapons, character customization, and upgrade options to enhance gameplay and replayability.









- The game features smooth and crisp movement mechanics, reminiscent of classic platform fighters like Melee.
- It has a unique character design and gameplay mechanics, including a focus attack that replaces traditional shielding, allowing for creative playstyles.
- The rollback netcode provides a seamless online experience, making it enjoyable to play with friends across different regions.
- Currently, the game is very barebones with only two characters available and lacks sufficient content and features.
- The training mode is not well-designed, making it difficult for players to learn the mechanics effectively.
- There are some balance issues and bugs that need to be addressed, which can detract from the overall experience.
gameplay
43 mentions Positive Neutral NegativeThe gameplay is praised for its fluidity, depth, and unique mechanics, drawing comparisons to classic platform fighters like Super Smash Bros. Melee while introducing fresh elements such as focus attacks that replace traditional shielding. Players appreciate the crisp movement and combo systems, although some find the learning curve steep without adequate tutorials. Overall, the game is seen as a polished and engaging experience, especially for those seeking a modern take on the platform fighter genre.
“The gameplay is very fluid, fast, and fun.”
“The core gameplay and fundamental build of this game is one thing above others: grounded yet expressive, and that's all I really wanted out of these melee-influenced games but never landed the mark like this game does.”
“I really love the fluidity of the movement system and the depth of the game's mechanics allows for lots of creativity.”
“Some issues I see are the shield mechanic; while not inherently bad, it feels strange, especially how little lag the 'dodge roll' from block has, and it's also a strange choice to have special moves and smash attacks combined.”
“Learning and mastering mechanics is currently difficult without guidance, but after an hour or two of play, even an incomplete understanding of mechanics can lead to really diverse and rewarding gameplay.”
“There is a training mode, but nothing that really explains the mechanics or combos.”