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Rivals of Aether II screenshot
Rivals of Aether II screenshot
Rivals of Aether II screenshot
Rivals of Aether II screenshot

85%
Audience ScoreBased on 10,431 reviews
gameplay646 positive mentions
monetization50 negative mentions

  • The gameplay is fluid and responsive, offering a great degree of control and precision, making it engaging for both casual and competitive players.
  • The character designs are creative and distinctive, contributing to unique gameplay mechanics and a strong sense of individuality among characters.
  • The humor and lighthearted tone of the game, along with its vibrant atmosphere and engaging sound design, enhance the overall experience.
  • The game suffers from numerous stability issues, including frequent crashes, poor online performance, and a lack of polish, making it feel unfinished.
  • There is a significant lack of in-game tutorials and essential mechanics are poorly explained, making it less accessible for newcomers.
  • The monetization model has been criticized as predatory, with excessive grinding required to unlock cosmetics, leading to frustration among players.
  • gameplay
    1,955 mentions Positive Neutral Negative

    The gameplay of "Rivals of Aether II" has received mixed reviews, with many praising its fluidity, depth, and the introduction of new mechanics like grabs and shields, which enhance the competitive experience. However, some players feel that the game has become overly complex and less accessible for newcomers, particularly due to the lack of in-game tutorials and the presence of mechanics like crouch canceling and floor hugging, which can lead to frustrating gameplay. Overall, while the core mechanics are seen as solid and engaging, the game is viewed as needing further refinement and additional content to fully realize its potential.

    • “Combines lots of great aspects from other platform fighters and delivers a finished product that, while in need of some polishing, stands on its own as an engaging, fun platform fighter with easy to pick up but hard to master mechanics to keep casual and more competitive players interested.”
    • “The gameplay feels snappy and responsive, which gives a great degree of control and precision to the players.”
    • “The gameplay is fast, very aggressive and it taught me how to play platform fighters better.”
    • “Some very important mechanics aren't mentioned at all, and you have to join a discord server or watch community-made tutorials if you want to find out what that guy you just fought was doing.”
    • “The gameplay, from what I've played and seen, focuses more on chipping your opponent down with each opening than landing big punishes, which isn't what I enjoy in a platform fighter.”
    • “The addition of the shield and the grab is really bad in my opinion; what made the first game so unique compared to other platform fighters was the parry mechanic, but now with all the new stuff it feels useless or just not really useful in most situations.”
  • graphics
    346 mentions Positive Neutral Negative

    The graphics of "Rivals of Aether 2" have received a mixed reception, with many praising the vibrant 3D art style and smooth animations as significant improvements over the original's pixel art. However, some players feel that the new visuals lack the charm and uniqueness of the first game, leading to a more generic aesthetic. Overall, while the graphics are generally considered beautiful and well-executed, opinions vary on whether they enhance or detract from the game's identity.

    • “The graphics are great with a lot of style, and the animations are better than any other platform game ever made.”
    • “The new visuals are great, the characters are so lovingly animated, new and old.”
    • “Finally, a fast-paced platform fighter with excellent movement, phenomenal online, addictive gameplay and gorgeous visuals.”
    • “I don't mind the art style, but the stages are frankly disappointing and lifeless compared to Rivals 1.”
    • “My one complaint is I'm not a huge fan of the direction they took the art and graphics style after playing the original Rivals of Aether, which had a 2D pixel art style.”
    • “The graphics are choppy and stuttery at frequent times despite being able to play other much more graphically demanding games on high+ settings with no problems.”
  • monetization
    283 mentions Positive Neutral Negative

    The monetization model of the game has received mixed reviews, with many players appreciating that all future characters will be free and that in-game purchases are limited to cosmetics, which can also be earned through gameplay. However, some users criticize the presence of microtransactions in a paid game, describing the system as predatory and overly grindy, leading to frustration over the time required to unlock cosmetic items without spending money. Overall, while the monetization is seen as fair by some, others feel it detracts from the overall experience, especially given the game's $30 price tag.

    • “The monetization feels fair; there are cosmetics you can buy with real money, but they promise all characters will be free.”
    • “Best platform fighter out there, solid monetization model and roster, and with a 10-year release plan where every DLC becomes free to the user.”
    • “Having all future characters be free, with the only in-game purchases being for in-game cosmetics, is a good choice. I also personally like how all event items just enter the shop after events, cutting out the FOMO almost every other game with battle passes uses.”
    • “Very greedy monetization for a paid and unfinished game.”
    • “The endless post purchase monetization is something we've come to expect from the triple A market but seeing it in an indie game is frankly exhausting at this point knowing that we have to pay nearly half of the game itself for an outfit of all things.”
    • “Also yeah the monetization sucks, really predatory if you want any skin since you either have to grind for ages to get it 'for free' (bad) or just pay money and get it instantly (even worse, since you need to pay real money for skins).”
  • story
    271 mentions Positive Neutral Negative

    The game's current story aspect is notably lacking, as it does not include a story mode at launch, which many players find disappointing compared to its predecessor. However, developers have confirmed that a chapter-based story mode is planned for future updates, generating hope among players for a more robust narrative experience. Overall, while the lore is appreciated, the absence of a dedicated story mode at release has left many feeling that the game is incomplete in terms of single-player content.

    • “I'm hopeful that we'll eventually get a more robust story mode later into the game's lifespan, if only to get to experience more of these characters' stories, which the team has put a lot of love into.”
    • “The world of Aether has really great lore, so I’d love to see it fleshed out somehow by a possible story mode.”
    • “A full-fledged, multi-chapter story mode is planned to start rolling out sometime during or after 2025, with a small-scale yet in-depth single-player training mode path for each character and their individual mechanics.”
    • “There is also a story mode that will be releasing intermittently through the game's lifespan, but it's not in the game at all at the time of this review.”
    • “Rivals 1 launched with a story mode and the abyss mode for single player, yet, this game's story mode isn't included in the launch version and the upcoming updates will only be chapter based.”
    • “There's no real story other than an arcade mode straight out of Smash Bros, except missing half the content.”
  • music
    212 mentions Positive Neutral Negative

    The music in the game has received a mixed reception, with many praising its quality and the inclusion of remixes from the original soundtrack, while others feel it lacks the memorability and impact of its predecessor. Some players noted issues with audio balancing, stating that the music is often too quiet compared to sound effects, which detracts from the overall experience. Overall, while the soundtrack is generally considered strong and enjoyable, there are calls for more variety and improvements in audio settings.

    • “The music is fantastic and I didn't do the single player content because it's not what I play games like this for, but it being there and seeing online from people who have played it that it is a quality time you have that to do as well.”
    • “The music is a particular highlight, each stage has multiple unique tracks that serve not only as great battle music, but also as character themes.”
    • “Incredible movement, characters, artstyle, and music with an incredibly dedicated and passionate development team.”
    • “The soundtrack is much weaker than the original.”
    • “Music is boring and uninspiring too.”
    • “It has small issues like some of the worst music I've ever heard in a game and the most barebones early access looking UI that, while fast, really doesn't give a good impression on players visually and feeling wise.”
  • character development
    129 mentions Positive Neutral Negative

    Character development in this platform fighter is highly praised for its creative and distinctive character designs, which contribute to unique gameplay mechanics and a strong sense of individuality among characters. Reviewers appreciate the balance between accessibility for casual players and depth for competitive play, highlighting the game's ability to combine elements from various successful titles while maintaining its own identity. Overall, the character designs are seen as a standout feature, enhancing both the visual appeal and gameplay experience.

    • “The character designs are simple and memorable, though a few seem underbaked.”
    • “The character design is phenomenal.”
    • “I adore the original Rivals of Aether and how it really pushed the mold when it came to the character design and gameplay elements that allowed freedom of expression with whatever character you decided to play as.”
    • “This game has abandoned everything that gave Rivals of Aether its own identity as a platform fighter, other than the character designs, for the sake of courting Project M and Melee players.”
    • “I will say the character design just isn't interesting in any sort of sense.”
    • “The character designs are very un-intuitive and gimmicky.”
  • humor
    88 mentions Positive Neutral Negative

    The humor in the game is widely praised, with players enjoying its quirky characters and amusing gameplay mechanics, often leading to laughter during matches. Many reviews highlight the funny interactions and playful design, particularly with cute animal characters and humorous animations. Overall, the game's lighthearted tone and comedic elements contribute significantly to its appeal, making it a fun experience for players.

    • “Funny fighting game with cute animals :d”
    • “The fact that the online is absolutely amazing and so smooth as well and allows my buddies and I to play doubles matches nonstop laughing without anybody lagging the hell out is an amazing feeling.”
    • “Funny frog says 'weh?!' 10/10”
  • grinding
    85 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed reviews, with many players finding it excessively tedious and time-consuming, particularly for unlocking cosmetics and in-game currency. While some appreciate the ability to earn items through gameplay rather than microtransactions, the consensus is that the grind can feel overwhelming, requiring hundreds of hours for minimal rewards, which may deter casual players. Overall, the game is recommended primarily for those who enjoy competitive play and are willing to invest significant time into grinding.

    • “You'll need a second life for grinding.”
    • “Also, it should be noted that this $30 game still has microtransactions, and they make sure you spend money because if you want to grind as a non-MTX user, it'll take forever. Even though I spent 14-15 hours grinding, I still wasn't anywhere near the coin and aether buck requirements for anything beyond a player icon.”
    • “A game where 4+ hours of grinding is required to even experience the "fun" is not a game worth playing for people with lives and hobbies outside of the FGC.”
    • “That's actually insane for a £25 game; these cosmetics should be free to earn and not require hundreds of hours of grinding.”
  • stability
    64 mentions Positive Neutral Negative

    The game has been widely criticized for its numerous stability issues, including frequent crashes, soft locks, and a buggy user interface that detracts from the overall experience. Players report significant problems with online connectivity, server management, and various glitches that disrupt gameplay, making it feel unfinished and unpolished. While some users see potential for improvement, the current state of the game is described as a "buggy mess" that requires substantial fixes.

    • “Runs great on Steam Deck.”
    • “In addition to the unbalanced roster, the game is missing important new player features, such as a tutorial or in-game mechanic/moveset/tech information, and is riddled with game-breaking bugs - from visual glitches to broken servers.”
    • “There are no tutorials for anything, with the only help being provided just linking you to an external webpage, the online is a laggy, buggy mess with servers that constantly either crash or go down completely, and the game itself runs like absolute garbage with constant frame drops, hitching, and input dropping on any hardware even at the lowest settings.”
    • “Now, the game is fully released, and it's an unfinished buggy mess.”
  • optimization
    49 mentions Positive Neutral Negative

    The game's optimization has received largely negative feedback, with many players reporting significant performance issues such as stuttering, input lag, and poor online performance, particularly for those using AMD graphics cards. While some users experienced smooth gameplay after adjusting settings, the overall consensus is that the game lacks polish and is not beginner-friendly, necessitating an optimization patch to improve the experience.

    • “Performance was great once I turned off ultra reflections; I don't know why that particular default setting cut my FPS down to <10 on my RTX 4090, which has yet to break a sweat on any other game at 3840x2160@144Hz.”
    • “It is a competitive masterpiece with excellent core gameplay and controls, a well-balanced cast of characters with satisfying move sets, and a bunch of online modes with outstanding performance (it feels like I'm playing locally).”
    • “It's smooth and has a wide scale of optimization settings for graphics and more.”
    • “I backed this game on Kickstarter only to finally get access to a poorly optimized, transaction-filled dumpster fire.”
    • “Constant lag & stuttering in a fighting game is completely ridiculous.”
    • “It's missing a lot of polish and features that are downright absurd to not have; it's poorly optimized, and it's one of the most unfriendly games to get into for beginners.”
  • replayability
    9 mentions Positive Neutral Negative

    The game offers decent replayability through its ranked and arcade modes, which feature multiple difficulty levels and character-specific rankings based on performance. However, the gameplay can become repetitive, as many encounters involve fighting weak enemies or completing simple tasks, and the lack of additional game modes or a story mode limits long-term engagement. While character progression and rewards provide some incentive to keep playing, the overall experience may not be compelling enough for sustained replay without future updates.

    • “While it might be tough for a new player to enter and be matched with genre veterans, it is kind of worth it with the endless replayability that comes with this type of game.”
    • “There's ranked and a new arcade mode with multiple difficulties where you go through a few levels until you reach a boss at the end. You can get a rank on a difficulty with a character depending on how fast you finished all the levels, which adds some replay value.”
    • “Perhaps later down the line if they update the game with more playable modes and content, I'll reconsider my review, but for now I don't think the game is worth it just yet.”
    • “Arcade mode has medals for each character based on difficulty and time taken, so there's some replayability for singleplayer.”
    • “While it might be tough for a new player to enter and be matched with genre veterans, it does offer some replayability that comes with this type of game.”
  • emotional
    6 mentions Positive Neutral Negative

    Players express strong negative emotions towards the game, indicating a deep dissatisfaction that has led some to vow not to engage with future entries in the series. The experience has left them feeling worse about online interactions, highlighting a significant emotional impact tied to the game's design and community aspects.

    • “Furthermore, a game has never made me feel worse about using the internet.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's atmosphere is praised for its engaging sound design, vibrant backgrounds, and well-integrated chiptune music, creating a solid and immersive experience. Players appreciate the blend of silliness and depth, particularly enhanced by character campaigns, tetherball mode, and the workshop feature. Overall, the atmosphere contributes significantly to the game's charm and enjoyment.

    • “From the sound design to the atmosphere in the backgrounds and the wonderfully blended chiptune in the music, the game is solid.”
    • “One of my favorite things from the first Rivals game was the silly but sometimes enthralling atmosphere, something enhanced by the inclusion of a little campaign for each character, tetherball mode, and most importantly - the workshop.”

Buy Rivals of Aether II

60h Median play time
298h Average play time
8-500h Spent by most gamers
*Based on 23 analyzed playthroughs

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