- October 23, 2024
- Aether Studios
- 130h median play time
Rivals of Aether II
Platforms
About
"Rivals of Aether II" is a platform fighting game where every character is free, and future ones will be added for no extra cost. It features easy-to-learn but hard-to-master gameplay, with customizable controls and unique mechanics. The game also offers online play with reliable rollback netcode and post-launch updates that include new characters, modes, and lore.
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- Great platform fighter with smooth movement and responsive controls.
- Diverse character roster with unique abilities and mechanics, making each match feel fresh.
- Active developer support with plans for free DLC characters and regular updates.
- Lacks sufficient single-player content and tutorials for new players, making it hard to learn.
- Current balance issues with certain characters being overpowered, leading to frustrating matchups.
- Online matchmaking can be inconsistent, with players often facing opponents far above or below their skill level.
gameplay
1,025 mentions Positive Neutral NegativeThe gameplay of "Rivals of Aether II" has been widely praised for its mechanical depth, fluid movement, and unique character designs, making it a standout in the platform fighter genre. Many players appreciate the blend of familiar mechanics from previous titles, such as shields and grabs, with new features that enhance the competitive experience. However, there are significant concerns regarding the lack of tutorials and in-game explanations for mechanics, which can make it challenging for newcomers to fully grasp the gameplay, leading to frustration in online matches. Overall, while the core gameplay is considered top-tier, the game is seen as needing more content and polish to reach its full potential.
“Dan and the team at Aether Studios have managed to create what I believe is the most mechanically sound and balanced platform fighter ever, coming from someone who has thousands of hours across the Smash series and other platform fighters such as Rivals 1 and NASB2.”
“Each character is very distinct; even those clearly inspired by common archetypes in the genre (Zetterburn as the 'spacie', Clairen as the 'swordfighter', etc.) have unique mechanics that differentiate their gameplay from their inspirations.”
“The gameplay feels smooth, with no awkwardness or clunkiness whatsoever!”
“Terrible game mechanics force extremely campy playstyles and completely punish any type of whiff punish game.”
“Rivals of Aether 2 lacks a lot of things that the first had, and until some mechanics and content get added/changed, this review will remain a negative one.”
“The gameplay, from what I've played and seen, focuses more on chipping your opponent down with each opening than landing big punishes, which isn't what I enjoy in a platform fighter.”