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Slaves of Magic is a single player tactical role playing game with fantasy, mystery, warfare, medieval and others themes. It was developed by Amethyst Dreamers and was released on November 2, 2025. It received mostly positive reviews from players.

Slaves of Magic is a fantasy turn-based tactical RPG in which you have to lead the resistance against the invaders. You will have to find ways to slow down their forces, till you can learn their most powerful weapon, the use of elemental magic, and turn it against them.

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78%
Audience ScoreBased on 32 reviews
gameplay4 positive mentions

  • The game offers a unique and engaging fantasy take on the classic XCOM formula, combining turn-based tactical combat, base building, research, and party management with a lot of customization options and strategic depth.
  • The developer is very active and responsive, frequently patching the game and taking community feedback seriously, which shows dedication and ongoing improvement.
  • Missions are well-designed, fast-paced, and varied enough to keep players engaged, complemented by catchy music, immersive visual details, and a strong atmosphere that captures the fantasy and tactical resistance vibe.
  • The user interface and tutorials are limited, unclear, or unintuitive, causing confusion especially with unit movement, activation, and combat mechanics; quality-of-life features like undoing moves or better UI controls are missing.
  • The game suffers from technical issues including frequent crashes, instability after updates, and occasional jankiness or bugs, which affect the overall smoothness of the experience.
  • Visual presentation is inconsistent and sometimes below expectations, with confusing art styles in some sections, indistinct character designs, and graphical elements that can be distracting or lack polish.
  • story
    24 mentions Positive Neutral Negative

    The story offers a condensed, fast-paced experience with just enough world-building to stay engaging without becoming overly dramatic, focusing more on tactical missions and base management than deep narrative. It features an original fantasy setting reminiscent of classic tactical games like XCOM, with high stakes including perma-death and resource trade-offs that enhance replayability. While mission variety and story depth may be limited, the game balances strategic gameplay with occasional surprises to maintain player interest.

    • “Game setting and storyline is quite original to the genre.”
    • “World building – just enough story to keep you engaged without feeling like you’re reading a novel.”
    • “The campaign/story seems to be modeled slightly after XCOM 2, though I only played briefly so there could be a lot more.”
    • “Like the games it was inspired by, your soldiers will die in the early game, and some of the missions are not meant to be winnable.”
    • “The game was clearly designed to be replayable, although the mission design might not have enough variety to keep my interest through a second playthrough.”
    • “The campaign/story seems to be modeled slightly after XCOM 2, though I only played briefly, so there could be a lot more.”
  • gameplay
    11 mentions Positive Neutral Negative

    The gameplay is fast-paced and focused on tactical combat, base building, and management, providing a condensed and engaging experience without becoming boring. While it lacks the depth and smoothness of titles like XCOM 2 or Phoenix Point, its mechanics are solid and polished, with a notable initiative system that rewards understanding. The developer's responsiveness and continuous improvements enhance the overall gameplay quality.

    • “Very condensed gameplay that focuses on fast paced combat missions, base building, research, and roster/equipment management.”
    • “I enjoyed it for fast tactical gameplay.”
    • “This simply lacks the depth and gameplay of XCOM (or Phoenix Point, or Red Solstice 2), nor does it satisfy my nostalgia.”
    • “Update: it's a solid game but there are so many RNG eliminates and feel bad mechanics.”
    • “A better dynamic, quick paced, (just one more mission) gameplay.”
  • graphics
    10 mentions Positive Neutral Negative

    The graphics are generally described as having a retro, indie charm with some decent pixel art, though they are considered below AAA quality and occasionally inconsistent or awkward. While the art style and visuals may feel childish or unpolished, many users find them sufficient and functional, complementing the gameplay despite some UI and presentation issues.

    • “The graphics are great for an indie game, with a retro charm. While the gameplay is more important, you definitely get value for your money here.”
    • “Some of the backgrounds and such are decent looking pixel graphics.”
    • “Most of the things are self-explanatory, thanks to the great visuals and the helpful info that appears when hovering the cursor or clicking.”
    • “I don't even start about the graphics - it is below 'bad'.”
    • “The ambiance audio loop feels out of place and the art for a base segment being built doesn't seem to match with the art style for the rest of the game.”
    • “Childish art style, awkward interface, grammar and spelling issues... it could be fine in the $5-$10 range but this isn't a polished product.”
  • music
    3 mentions Positive Neutral Negative

    The music is generally noted as catchy, original, and classy, receiving a positive but somewhat moderate reception overall.

    • “I also have to draw attention to the music which is extremely catchy!”
    • “Music: original and classy.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers decent replayability through varied technologies and starting towns, reflecting a design focused on multiple playthroughs. However, limited mission variety may reduce long-term interest for some players.

    • “Sufficient variety of technologies and starting towns provide decent replayability.”
    • “The game was clearly designed to be replayable, although the mission design might not have enough variety to keep me interested through a second playthrough.”
  • optimization
    1 mentions Positive Neutral Negative

    The game is well-optimized, running smoothly on Linux systems without performance issues.

    • “Performance: works smoothly on Linux.”
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21h Median play time
15h Average play time
3-27h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Slaves of Magic is a tactical role playing game with fantasy, mystery, warfare, medieval and others themes.

Slaves of Magic is available on PC and Windows.

On average players spend around 15 hours playing Slaves of Magic.

Slaves of Magic was released on November 2, 2025.

Slaves of Magic was developed by Amethyst Dreamers.

Slaves of Magic has received mostly positive reviews from players. Most players liked Slaves of Magic for its gameplay but disliked it for its story.

Slaves of Magic is a single player game.

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