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Slaves of Magic Game Cover

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Slaves of Magic is a single player tactical role playing game with fantasy, mystery and warfare themes. It was developed by Amethyst Dreamers and was released on November 2, 2025. It received mostly positive reviews from players.

Slaves of Magic is a turn-based tactical strategy game where players lead a resistance against magic-wielding invaders posing as ancient gods. Manage bases across diverse regions to gather resources, recruit troops, and uncover enemy magic. Outsmart the invaders through careful strategic decisions and tactical combat to reclaim a fractured world.

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76%
Audience ScoreBased on 29 reviews
gameplay4 positive mentions

  • The game captures the essence of classic X-Com with its turn-based tactical combat and base management, providing a nostalgic experience for fans of the genre.
  • There is a good variety of character builds and customization options, allowing players to experiment with different strategies and playstyles.
  • The game features engaging gameplay with quick missions and a responsive developer team that actively addresses issues and implements patches.
  • The user interface is confusing and lacks essential features like an undo movement button, making basic actions frustrating for players.
  • The game feels incomplete in certain areas, with disjointed art styles and limited tutorials that leave players struggling to understand mechanics.
  • Some missions can be overly difficult or frustrating, particularly escort missions that may seem impossible to complete within the time limits.
  • story
    24 mentions Positive Neutral Negative

    The game's story is described as original yet minimal, providing just enough narrative to engage players without overwhelming them. While the focus is on fast-paced gameplay and tactical missions, there are unexpected twists that add intrigue. The setting draws inspiration from classic titles like XCOM, with a fantasy RPG theme that enhances the overall experience, though some players feel the story could benefit from deeper exploration.

    • “The game setting and storyline is quite original to the genre.”
    • “World building – just enough story to keep you engaged without feeling like you’re reading a novel.”
    • “The campaign/story seems to be modeled slightly after XCOM 2, though I only played briefly so there could be a lot more.”
    • “There is less dramatic story, though there are definitely some nasty surprises - no spoilers now!”
    • “The game was clearly designed to be replayable, although the mission design might not have enough variety to keep my interest through a second playthrough.”
    • “The campaign/story seems to be modeled slightly after XCOM 2, though I only played briefly, so there could be a lot more.”
  • gameplay
    11 mentions Positive Neutral Negative

    The gameplay is characterized by a fast-paced, dynamic experience that emphasizes quick combat missions, base building, and resource management, making it engaging and enjoyable. However, it lacks the depth found in titles like XCOM, and some players have noted issues with RNG mechanics and a steep learning curve regarding the initiative system. Overall, the mechanics are polished and responsive, contributing to a solid gaming experience.

    • “A better dynamic, quick-paced gameplay that keeps you saying, 'just one more mission.'”
    • “I enjoyed it for its fast tactical gameplay.”
    • “This simply lacks the depth and gameplay of XCOM (or Phoenix Point, or Red Solstice 2), nor does it satisfy my nostalgia.”
    • “Update: it's a solid game, but there are so many RNG elements and feel-bad mechanics.”
    • “Very condensed gameplay that focuses on fast-paced combat missions, base building, research, and roster/equipment management.”
  • graphics
    10 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players appreciating the retro charm and decent pixel art, while others criticize the overall quality as below par and inconsistent with the game's art style. The user interface is described as passable but sometimes unhelpful, and while the visuals may not meet AAA standards, they are deemed acceptable for an indie title. Overall, the graphics contribute to the game's fun factor, despite their shortcomings.

    • “The graphics are great for an indie game, has a retro charm. Though I'm not really the graphics person, the gameplay is way more important and you get the bang for your buck there.”
    • “But most of the things are self-explanatory, thanks to the great visuals and that hovering the cursor over or clicking provides more info.”
    • “Some of the backgrounds and such are decent looking pixel graphics.”
    • “The ambiance audio loop feels out of place and the art for a base segment being built doesn't seem to match with the art style for the rest of the game.”
    • “I don't even want to start about the graphics - they are below 'bad'.”
    • “Childish art style, awkward interface, grammar and spelling issues... it could be fine in the $5-$10 range, but this isn't a polished product.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game is noted for being catchy and original, with a classy feel, although some users feel it is not exceptional. Overall, it contributes positively to the gaming experience.

    • “I also have to draw attention to the music, which is extremely catchy!”
    • “Music: original and classy.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers a decent level of replayability due to its variety of technologies and starting towns, suggesting it was designed with replayability in mind. However, some players feel that the mission design lacks sufficient variety to maintain interest during subsequent playthroughs.

    • “The game offers a sufficient variety of technologies and starting towns, providing decent replayability.”
    • “It is clear that the game was designed with replayability in mind, although the mission design may lack enough variety to maintain my interest through a second playthrough.”
    • “The game was clearly designed to be replayable, although the mission design might not have enough variety to keep my interest through a second playthrough.”
    • “Sufficient variety of technologies and starting towns provide decent replayability.”
  • optimization
    1 mentions Positive Neutral Negative

    The game is well-optimized for Linux, providing a smooth performance experience for users on that platform.

    • “Performance: works smoothly on Linux.”
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27h Median play time
27h Average play time
27-27h Spent by most gamers
*Based on 1 analyzed playthroughs
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Slaves of Magic is a tactical role playing game with fantasy, mystery and warfare themes.

Slaves of Magic is available on PC and Windows.

On average players spend around 27 hours playing Slaves of Magic.

Slaves of Magic was released on November 2, 2025.

Slaves of Magic was developed by Amethyst Dreamers.

Slaves of Magic has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Slaves of Magic is a single player game.

Similar games include The Last Spell, Classified: France '44, Templar Battleforce, Those Who Rule, Mech Armada and others.