- August 23, 2024
- CinderGames
Slash/Jump
Platforms
About
"Slash/Jump is a single-player platformer game with spectacular gameplay, offering a unique movement system centered around sword-based traversal. With a simple 2-button control scheme and no walking, players must jump and slash their way through obstacles in a short, 20-40 minute experience. Customizable controls add to the accessibility of this thrilling platformer."
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- The game features a unique and engaging movement mechanic that is both intuitive and challenging, making it fun to play.
- The art style and music are charming, contributing to a delightful overall experience.
- Despite its short length, the game is highly replayable, especially for speedrunning enthusiasts, and leaves players wanting more content.
- The game is quite short, with many players feeling it could benefit from additional levels or a level creator feature.
- Mouse controls can be clunky and may not work as well as intended, leading to frustration for some players.
- Some levels may feel repetitive towards the end, lacking variety in design.
gameplay
54 mentions Positive Neutral NegativeThe gameplay of "Slash/Jump" is highly praised for its unique and intuitive movement mechanics, tight controls, and satisfying platforming experience. Players find the game addictive, with a well-paced difficulty curve that encourages replayability and improvement. The combination of fresh mechanics, charming art, and engaging humor contributes to a delightful and rewarding gaming experience.
“Really awesome concept and very good difficulty, introduces a few mechanics at a nice pace to stay fresh for a really nice little progression. I instantly replayed it after beating it to see how much faster I could beat it, and it was even more fun the second time.”
“The mechanics are fresh, the controls are snappy, the platforming is satisfying and rewarding as well!”
“The tight controls and precise mechanics make every second count, and I can easily see dedicated players shaving off seconds in their quest for the perfect run.”
“The gameplay is straightforward, but has plenty of time worth of potential puzzles before it gets old.”
“Imagine Hollow Knight's path of pain traversing mechanics and Celeste had a cute mini-game.”
“It borrows a lot of ideas from Celeste like instant-respawns in rooms, the bubble mechanic, and some of its art style, but I'm not complaining!”