Slam Game Cover
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"Slam" is a puzzle game where you manipulate gravity to move a glowing energy crate to the goal, navigating through challenging obstacles such as barrels, sliders, and teleporters. With over 50 levels and optional VR support for the HTC Vive, players can also aim to solve the puzzles in the smallest number of moves. In VR mode, players can walk around the puzzles and change their size for a unique perspective.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

52%
Audience ScoreBased on 26 reviews
gameplay3 negative mentions
  • The game offers a fun and engaging puzzle experience, especially for casual puzzle fans, with over 50 levels that gradually increase in complexity.
  • Players can customize their VR experience by adjusting the height and scale of the puzzle table, enhancing immersion and comfort.
  • The mechanics are simple and intuitive, allowing for multiple solutions to puzzles, which encourages experimentation and strategic thinking.
  • The VR implementation is lacking, with limited interaction options that feel more like a mobile game than a fully immersive VR experience.
  • The game can be short and may not provide enough challenge for experienced puzzle enthusiasts, leading to a potentially quick completion.
  • There are several missing features, such as achievements, customizable controls, and a level editor, which could enhance the overall gameplay experience.
  • gameplay10 mentions

    The gameplay features simple mechanics that are easy to learn, primarily involving directional gestures to interact with objects. Players can engage deeply by striving for optimal solutions, though those who prefer a more casual approach may find less replay value. Overall, the game offers a satisfying experience that justifies its price.

    • “Some people will get more gameplay out of it than others, of course - personally, I'm determined to get all the optimal solutions even if that means spending ages retrying one level over and over.”
    • “Very simple mechanics, and easy to pick up: every interaction comes by gesturing in a direction, and everything that can move in that direction will do so until it hits something.”
    • “Some people will get more gameplay out of it than others of course - personally I'm determined to get all the optimal solutions even if that means spending ages retrying one level over and over.”
    • “If you only care about finding any solution and then progressing, then you'll get less gameplay out of it, but I'd still say it's easily worth the asking price.”
  • music6 mentions

    The music in the game is often described as dreary and repetitive, leading to player boredom after a short period of gameplay. Some users express a desire for the option to play their own music to enhance the experience, while others note that the soothing background music is suitable for the game's puzzle mechanics.

    • “I'd also add the ability to play your own music as opposed to the dreary background music that we get; which, to be honest, becomes rather boring after several minutes of gameplay.”
    • “It is basically a slider puzzle in 3D with some soothing music behind it.”
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