- November 7, 2019
- ISART
Skybolt Zack
Platforms
About
"Skybolt Zack" is a platformer game where you don't jump, but instead use rocket punches and dashing to maneuver through 48 challenging levels. The game features color-matching mechanics, branching routes, and an evolving soundtrack inspired by 90's platformers. With dedicated speedrun and score attack modes, players can compete on leaderboards for best scores and times. The game combines 3D assets with digital painted textures and explosive FX for a unique art style.











- Skybolt Zack offers fast-paced, addictive gameplay with a unique blend of platforming and rhythm mechanics, making it a fun and dynamic experience.
- The game features excellent visuals, a solid soundtrack, and tight controls, contributing to its overall polished feel and replayability.
- With multiple branching paths and a scoring system that rewards skill and precision, players can enjoy a satisfying challenge while aiming for high scores.
- The control scheme can be frustrating, as it requires precise targeting and can lead to unintended inputs, especially in high-pressure situations.
- Later levels present a significant difficulty spike and can feel overly long without checkpoints, leading to frustration when players must replay sections they've already mastered.
- Some players feel the game is not worth its price point, suggesting it may be better suited for a lower price to attract more players.
- gameplay48 mentions Positive Neutral Negative
The gameplay is characterized by its easy-to-understand core mechanics, rhythmic timing, and a blend of platforming and rhythm elements, making it both addictive and satisfying once mastered. While the level design offers variety, some players find later levels overly complex, which can lead to frustration. Overall, the game is praised for its polish, innovative mechanics, and replayability, appealing to those who enjoy fast-paced, skill-based challenges.
“Great gameplay, solid soundtrack, and excellent replayability make this worth your time.”
“It's got very addictive, polished, and innovative gameplay which could be described as 'Mighty No. 9 done right.'”
“Very cool and unique concept wrapped up in a nervous and satisfying gameplay.”
“The gameplay mechanics are a bit difficult to handle, but once mastered, it is incredibly satisfying!”
“The level design ideas generally are not bad and there's a lot of variety in constructing different platforming challenges out of the same mechanics, but the later levels feel too overstuffed with ideas and pretty much all of them could've been cut in half, or more, to make several smaller levels.”
“I think the concept would be worth expanding upon in a sequel if it was geared towards shorter levels and introduced more mechanics to make for a bit more variety, but the game we got isn't quite there in my opinion, and I found it more frustrating than fun to play even with how cool the concept itself should be.”