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"Skybolt Zack" is a platformer game where you don't jump, but instead use rocket punches and dashing to maneuver through 48 challenging levels. The game features color-matching mechanics, branching routes, and an evolving soundtrack inspired by 90's platformers. With dedicated speedrun and score attack modes, players can compete on leaderboards for best scores and times. The game combines 3D assets with digital painted textures and explosive FX for a unique art style.

Skybolt Zack screenshot
Skybolt Zack screenshot
Skybolt Zack screenshot
Skybolt Zack screenshot
Skybolt Zack screenshot
Skybolt Zack screenshot
Skybolt Zack screenshot
Skybolt Zack screenshot
Skybolt Zack screenshot
Skybolt Zack screenshot
Skybolt Zack screenshot
+2
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89%
Audience ScoreBased on 108 reviews
gameplay14 positive mentions
grinding2 negative mentions

  • Skybolt Zack offers fast-paced, addictive gameplay with a unique blend of platforming and rhythm mechanics, making it a fun and dynamic experience.
  • The game features excellent visuals, a solid soundtrack, and tight controls, contributing to its overall polished feel and replayability.
  • With multiple branching paths and a scoring system that rewards skill and precision, players can enjoy a satisfying challenge while aiming for high scores.
  • The control scheme can be frustrating, as it requires precise targeting and can lead to unintended inputs, especially in high-pressure situations.
  • Later levels present a significant difficulty spike and can feel overly long without checkpoints, leading to frustration when players must replay sections they've already mastered.
  • Some players feel the game is not worth its price point, suggesting it may be better suited for a lower price to attract more players.
  • gameplay
    48 mentions Positive Neutral Negative

    The gameplay is characterized by its easy-to-understand core mechanics, rhythmic timing, and a blend of platforming and rhythm elements, making it both addictive and satisfying once mastered. While the level design offers variety, some players find later levels overly complex, which can lead to frustration. Overall, the game is praised for its polish, innovative mechanics, and replayability, appealing to those who enjoy fast-paced, skill-based challenges.

    • “Great gameplay, solid soundtrack, and excellent replayability make this worth your time.”
    • “It's got very addictive, polished, and innovative gameplay which could be described as 'Mighty No. 9 done right.'”
    • “Very cool and unique concept wrapped up in a nervous and satisfying gameplay.”
    • “The gameplay mechanics are a bit difficult to handle, but once mastered, it is incredibly satisfying!”
    • “The level design ideas generally are not bad and there's a lot of variety in constructing different platforming challenges out of the same mechanics, but the later levels feel too overstuffed with ideas and pretty much all of them could've been cut in half, or more, to make several smaller levels.”
    • “I think the concept would be worth expanding upon in a sequel if it was geared towards shorter levels and introduced more mechanics to make for a bit more variety, but the game we got isn't quite there in my opinion, and I found it more frustrating than fun to play even with how cool the concept itself should be.”
  • music
    44 mentions Positive Neutral Negative

    The music in the game has received widespread praise for its dynamic and engaging quality, often described as "pump-up" video game music that enhances the overall experience. While many players appreciate the solid soundtrack and its ability to keep the gameplay exciting, some note that the tracks can sound somewhat repetitive over time. Overall, the music contributes significantly to the game's fun and addictive nature, making it a standout feature.

    • “Great gameplay, solid soundtrack and excellent replayability make this worth your time.”
    • “A game with an artistic direction and an excellent soundtrack!”
    • “Also however times I repeat the same stage it never gets boring and the music is top tier!”
    • “The music is solid pump-up video game music, and there's an element of a dynamic soundtrack, but it all kind of sounds the same in the end.”
    • “It's like a mix between a precision platformer and a rhythm game, but without the musical aspect.”
    • “Visuals-wise, the game looks nice and simple, though what I really liked was the music, as it reminded me of the Mega Man X series' rock-themed music.”
  • graphics
    22 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their vibrant 3D cell-shaded aesthetic and unique art style, reminiscent of classics like Viewtiful Joe and Mega Man. However, some players feel that the fast-paced gameplay makes it difficult to appreciate the visuals, as the focus shifts to colorful enemy designs rather than detailed backgrounds. Overall, while the visuals are considered nice and simple, they are often overshadowed by the dynamic music and engaging gameplay.

    • “The game has a unique art style reminiscent of Viewtiful Joe and Mega Man while offering a truly unique spin on the gameplay.”
    • “Artwork is gorgeous, and the cool effects never get in the way.”
    • “I'd say a solid 9/10 with smooth and responsive controls, good music along with graphics and a heck of a lot of fun!”
    • “With how fast the game goes, the graphics literally don't matter; I have no idea what I'm killing, I just see colors.”
    • “The level aesthetics also change, but again they basically all look the same, because the defining point of the visual aesthetic of each level is the red/blue/yellow enemies more than the actual backgrounds.”
    • “The level aesthetics also change, but again they basically all look the same, because the defining point of the visual aesthetic of each level is the red/blue/yellow enemies more than the actual backgrounds.”
  • replayability
    6 mentions Positive Neutral Negative

    Skybolt Zack is praised for its excellent replayability, featuring multiple exits in most stages that lead to different overworld areas. This design encourages players to engage in score-chasing and explore various paths, enhancing the overall gameplay experience.

    • “Skybolt Zack offers tons of replay value as most stages have multiple exits which lead the player to different stages in the overworld.”
    • “Each level has multiple exits too, so it's a fun score chase for ranks and exits, making it very replayable.”
    • “Great gameplay, solid soundtrack, and excellent replayability make this worth your time.”
  • optimization
    4 mentions Positive Neutral Negative

    The game's optimization is highly praised, with players noting its fantastic polish and attention to detail. Users appreciate the smooth gameplay and the variety of ways to achieve higher scores, indicating that the developers have excelled in creating an optimized experience. Overall, the optimization contributes significantly to the game's engaging and dynamic nature.

    • “I've played in the competition on one demo level for more than 15 hours and there were always some new ways to reach a higher score (more color switches, faster executions, more optimized routes).”
    • “Fantastic polish, gameplay, content, level design, animations, look, optimization, customization - you want a thing in a game, these devs went above and beyond.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game transforms an initially enjoyable skill-building experience into a tedious and frustrating chore, diminishing the excitement of the concept over time.

    • “It turns what should be a fun skill-building game into a tedious slog where the coolness of the concept wears off quickly and ends up being more frustration than actual enjoyment.”
    • “It turns what should be a fun skill-building game into a tedious slog where the coolness of the concept wears off quickly and ends up being more frustration than actual enjoyment.”
  • story
    2 mentions Positive Neutral Negative

    The story is largely criticized for its lack of depth and substance, with many users noting that it feels almost nonexistent.

    • “There's barely a story at all.”
    • “The narrative is almost non-existent.”
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80%Critics’ scoreBased on 1 critic reviews
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