- October 17, 2019
- A Sharp
- 20h median play time
Six Ages: Ride Like the Wind
This charming sequel doesn't need flashy new innovations to craft an engrossing adventure.
Platforms
About
"Six Ages: Ride like the Wind" is a storybook strategy game, set in the ancient world of Glorantha. As the leader of a clan, players will navigate hundreds of small encounters and make decisions that drive the story forward, building a legacy for their clan over multiple generations. With deep simulation systems, multiple difficulty levels, and a limit on reloading for Iron Willed players, this game offers a challenging and immersive experience.
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- Rich world-building and lore that immerses players in the setting.
- Engaging storytelling with meaningful choices that impact the game.
- Improved UI and mechanics compared to its predecessor, King of Dragon Pass.
- Heavy reliance on RNG can lead to frustrating and unpredictable outcomes.
- Limited replayability due to a linear storyline with only one victory condition.
- Some players may find the interface confusing and lacking in clarity regarding mechanics.
story
177 mentions Positive Neutral NegativeThe game's story is rich and immersive, featuring a beautifully crafted world with engaging lore and character-driven narratives. However, many players feel that despite the illusion of choice, the gameplay is heavily railroaded, often leading to predetermined outcomes that limit player agency. While the storytelling and world-building are praised, the reliance on scripted events and a singular victory path detracts from the overall experience for some, making it feel more like a narrative-driven simulation than a truly interactive story.
“With a beautiful blend of original music, hand-drawn artwork, great storytelling and world-building, and intense turn-based combat, I could not recommend this game more for anyone wanting to try their hand at a narrative-driven choices-matter experience managing a Bronze Age barbarian clan.”
“This game has one of the richest story-driven and yet interactive and unpredictable pieces of gameplay you'll encounter in a long while.”
“The art is excellent, the UI is solid, the story is engaging and there's a surprising amount of replayability as if you want to see all of the content you're probably going to want to play through it multiple times and even then there's enough variance that no two playthroughs are going to be the same.”
“Despite being billed as a 'play your own way' kind of game, you find out quickly that you are railroaded to the plot because there are only a very few select choices that continue the game to the end, and many that will end the game without warning or context.”
“The only flaw I could find is that the gameplay loop is too repetitive and ambiguous, and that the endgame quests were not clear to identify, so you don't know exactly how to win the game.”
“The story is very meh and half the time you don't know what exactly is going on.”