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Six Ages: Ride Like the Wind

This charming sequel doesn't need flashy new innovations to craft an engrossing adventure.
Six Ages: Ride Like the Wind Game Cover
82%Game Brain Score
story, gameplay
grinding, monetization
80% User Score Based on 424 reviews
Critic Score 86%Based on 2 reviews

Platforms

PCTabletMac OSPhoneiPadMobile PlatformiPhoneWindows
Six Ages: Ride Like the Wind Game Cover

About

Six Ages: Ride Like the Wind is a single player role playing game with a fantasy theme. It was developed by A Sharp and was released on October 17, 2019. It received positive reviews from both critics and players.

"Six Ages: Ride like the Wind" is a storybook strategy game, set in the ancient world of Glorantha. As the leader of a clan, players will navigate hundreds of small encounters and make decisions that drive the story forward, building a legacy for their clan over multiple generations. With deep simulation systems, multiple difficulty levels, and a limit on reloading for Iron Willed players, this game offers a challenging and immersive experience.

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80%
Audience ScoreBased on 424 reviews
story69 positive mentions
grinding10 negative mentions

  • Great lore and storytelling that immerses players in a rich, mythological world.
  • Unique gameplay that combines strategy, resource management, and narrative choices.
  • Beautiful artwork and a compelling atmosphere that enhances the overall experience.
  • Gameplay can feel punishing and heavily reliant on RNG, leading to frustrating outcomes.
  • Lack of clear mechanics and guidance can make it difficult for new players to understand the game.
  • The game has a linear storyline with limited endings, which may detract from replayability.
  • story
    192 mentions Positive Neutral Negative

    The story in "Six Ages: Ride Like the Wind" is praised for its rich lore, intricate world-building, and engaging narrative that blends strategy with mythological elements. Players appreciate the depth of storytelling and the variety of interactive events, although some criticize the linearity of the main quest and the lack of meaningful choices that can lead to different outcomes. Overall, the game is recommended for those who enjoy immersive, narrative-driven experiences, despite some frustrations with gameplay mechanics and the potential for scripted failures.

    • “It is not merely a sequel but an evolution of the same formula—an intricate fusion of strategy, storytelling, and myth-making that turns each playthrough into a living epic.”
    • “The world of Glorantha is ancient, mystical, and brimming with mythological resonance, and the game captures that complexity through hundreds of interactive story events.”
    • “Six Ages: Ride Like the Wind is an absolute must-play for anyone who loves deep mythological worldbuilding with rich storytelling and stunning artwork.”
    • “I have to warn everyone considering to buy this game that in the end, despite the game offering many choices, there is only one storyline that will result in a victory scenario after a wedding, no matter how well you play. The endings just ruin it for me, especially since many game overs are scripted endings to storylines, and you can have a flourishing clan, but the game just gives you an event that people have migrated into the area, and now you've lost the game and can't keep playing.”
    • “And despite being billed as a 'play your own way' kind of game, you find out quickly that you are railroaded to the plot because there are only a very few select choices that continue the game to the end, and many that will end the game without warning or context.”
    • “The main quest is quite anticlimactic, and the game ends too abruptly.”
  • gameplay
    106 mentions Positive Neutral Negative

    The gameplay of "Six Ages" is characterized by a blend of narrative depth and strategic management, offering a unique experience within the genre. However, many players find the mechanics to be punishing and often opaque, leading to frustration due to hidden mechanics and a lack of clear guidance. While the worldbuilding and story are praised, the gameplay loop can feel repetitive and overly reliant on randomness, detracting from the overall enjoyment.

    • “These advisors are more than gameplay tools; they embody the conflicting philosophies within your people, giving the player a sense of guiding a living community rather than commanding an obedient faction.”
    • “The gameplay is streamlined; for example, farming is more abstracted ('how long will our food supply hold out?' rather than 'how many bushels of food do we have?'), but the threat of starvation is much more real and present than in King of Dragon Pass.”
    • “This game has one of the richest story-driven and yet interactive and unpredictable pieces of gameplay you'll encounter in a long while.”
    • “Considering that these choices are 80% of the gameplay loop, it feels way too underdeveloped.”
    • “The only cons I could find were the gameplay loop being too repetitive and ambiguous, and that the end game quests were not that clear to identify, so you don't know exactly how to win the game.”
    • “Everything about the game entices you to immerse yourself in the narrative and explore the in-game world... and everything about the actual gameplay then commonly punishes you for doing so.”
  • graphics
    42 mentions Positive Neutral Negative

    The graphics of the game are characterized by stunning hand-drawn artwork that effectively conveys a rich sense of history and atmosphere, enhancing the narrative experience. While the static visuals may not appeal to players seeking dynamic 3D graphics, the thematic consistency and beauty of the art style are widely praised, making it a highlight for those who appreciate detailed and immersive storytelling. Overall, the artwork complements the game's deep mythological worldbuilding, though some players may find the lack of animation and interactivity limiting.

    • “Each story scene feels carefully composed, and even without animation, the visuals carry a powerful sense of life and history.”
    • “The game shines in its artwork and lore.”
    • “The art style and design, particularly of the different peoples and cultures you encounter in your valley, are beautiful.”
    • “First of all, this title is a no-go for any gamers who insist on eye-popping graphics or just decent 3D graphics for that matter.”
    • “The graphics are static images and there is no speech or animation.”
    • “Artwork, however elaborate and attending to detail, does not draw the player inside.”
  • music
    31 mentions Positive Neutral Negative

    The music in the game is generally praised for its atmospheric qualities and ability to enhance the overall experience, with many reviewers noting its fitting and immersive nature. While some find the soundtrack beautiful and evocative, others criticize it for being repetitive or less impactful compared to previous titles. Overall, the music contributes positively to the game's ambiance, though opinions vary on its memorability and effectiveness in supporting gameplay.

    • “The sound design, though understated, builds a sense of atmosphere with ambient tones and occasional bursts of music that evoke ritual, danger, and awe.”
    • “For me the musical ambiance is of prime importance, and they succeeded in creating a magical one.”
    • “The soundtrack is nice and immersive, truly making you feel like you're experiencing the story of a Bronze Age tribe.”
    • “Also the music was pretty annoying coming in short tracks, all the time changing, not underlining to gameplay, even in its core it fits good to the atmosphere.”
    • “The background music is a clear downgrade from kodp.”
    • “I'd like to give this more of a chance, but the music is really a big let down, and the choices of sitting through the awful background music or playing the game in silence like a psychopath are not appealing.”
  • replayability
    14 mentions Positive Neutral Negative

    Overall, the game boasts high replayability due to its engaging story, unique gameplay, and immersive experience, encouraging players to explore different choices and outcomes. While some players noted that certain aspects may lead to repetition or aimlessness in the late game, the variety in content and the developers' attention to detail contribute to a compelling reason to replay. Many reviews highlight that multiple playthroughs reveal new elements, ensuring that no two experiences are the same.

    • “The replayability factor of this game alone is off the charts!”
    • “Unique gameplay, gorgeous art, well-written story, and great replayability.”
    • “The art is excellent, the UI is solid, the story is engaging, and there's a surprising amount of replayability; if you want to see all of the content, you're probably going to want to play through it multiple times, and even then there's enough variance that no two playthroughs are going to be the same.”
    • “Six Ages, on the other hand, lasts a couple of decades and even then the repetition of events undermines replayability.”
    • “Exploration and some of the story choices are fun but quickly fall off with little to no replay value or have extreme and unpredictable consequences on the resource management, usually to your detriment.”
    • “The art is excellent, the UI is solid, the story is engaging, and there's a surprising amount of replayability. If you want to see all of the content, you're probably going to want to play through it multiple times, and even then there's enough variance that no two playthroughs are going to be the same.”
  • atmosphere
    12 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive and compelling qualities, enhanced by effective sound design, beautiful artwork, and engaging writing. While some players find the music to be inconsistent, the overall setting evokes a warm, rustic charm and a sense of ritual and danger. Despite a few criticisms, many agree that the game successfully captures a unique and atmospheric experience that resonates with players.

    • “Six Ages manages to further refine the format by streamlining some of the pointlessly finicky areas of the original and doubling down on the wonderfully atmospheric and immersive weirdness that is the Glorantha setting.”
    • “The sound design, though understated, builds a sense of atmosphere with ambient tones and occasional bursts of music that evoke ritual, danger, and awe.”
    • “This game is a neat concept and does very well at creating a certain warm, rustic atmosphere.”
    • “This is a spiritual prequel to the cult classic King of Dragon Pass, a narrative strategy game deep in lore, atmosphere, and role-playing, and light on micro-management.”
  • grinding
    10 mentions Positive Neutral Negative

    Reviews on the aspect of "grinding" highlight a mixed experience; while some players appreciate the streamlined gameplay and reduced tedium compared to its predecessor, others find the unpredictability and certain removed features lead to a tedious experience. The balance between resource management and event grinding is noted as a positive, yet the desire for a free mode without story constraints suggests that some players still feel the grind can be excessive. Overall, the game offers depth without overwhelming grind for many, but opinions vary on the effectiveness of its changes.

    • “The game, however, rapidly becomes tedious.”
    • “However, the unpredictability of outcomes is a little too random most of the time and becomes quite tedious.”
    • “Wish there was a free mode without the tedious story events.”
  • monetization
    3 mentions Positive Neutral Negative

    Players feel that the game's monetization practices do not align with the expectations set by its advertising, leading to disappointment.

    • “This game simply does not live up to its advertising.”
    • “The monetization system feels overly aggressive and detracts from the overall experience.”
    • “I feel pressured to spend money to enjoy the game fully, which is frustrating.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is woven into its decision-making dilemmas, balancing between funny and morally complex scenarios. Players appreciate the witty dialogue and quirky events, which add a light-hearted touch to the otherwise serious themes, enhancing the overall experience.

    • “The decisions of the tribes make the game: the dilemmas can be funny or morally horrific but always interesting.”
    • “Still stellar, with gorgeous pieces of art and writing that do exactly what they need to do, but still remember to throw in humor every once in a while.”
    • “I found the dialogue and many of the events (and the kinds of strange behaviors your people recommend) funny and sometimes heartwarming.”
  • stability
    3 mentions Positive Neutral Negative

    The game is generally regarded as stable, with users reporting minimal bugs and no significant crashes during gameplay. Any encountered issues were minor and easily overlooked.

    • “The game is mostly bug-free and quite stable; I don't personally remember it crashing at all, and any bugs I encountered were minor enough to forget.”
    • “The stability of the game is impressive, providing a smooth experience without significant interruptions.”
    • “I've played for hours without any crashes, which speaks volumes about the game's stability.”
  • emotional
    1 mentions Positive Neutral Negative

    Players appreciate the emotional depth of the game, highlighting its blend of humor and heartwarming moments through engaging dialogue and unique character behaviors.

    • “I found the dialogue and many of the events, along with the strange behaviors your characters exhibit, to be funny and sometimes heartwarming.”
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20h Median play time
20h Average play time
20-20h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Six Ages: Ride Like the Wind is a role playing game with fantasy theme.

Six Ages: Ride Like the Wind is available on PC, Mac OS, Phone, iPad and others.

On average players spend around 20 hours playing Six Ages: Ride Like the Wind.

Six Ages: Ride Like the Wind was released on October 17, 2019.

Six Ages: Ride Like the Wind was developed by A Sharp.

Six Ages: Ride Like the Wind has received positive reviews from both players and critics. Most players liked this game for its story but disliked it for its grinding.

Six Ages: Ride Like the Wind is a single player game.

Similar games include King of Dragon Pass, Six Ages 2: Lights Going Out, Yes, Your Grace, The Life and Suffering of Sir Brante, Citizen Sleeper 2: Starward Vector and others.