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Six Ages 2: Lights Going Out

98%Game Brain Score
story, gameplay
grinding
98% User Score Based on 250 reviews

Platforms

Mac OSMac OSPCPCWindowsWindows

About

In "Six Ages 2: Lights Going Out," players navigate the collapse of their clan's world in Glorantha, making complex decisions about managing relationships with gods and followers, exploring the wilderness, and managing resources. With a deep simulation and many unique situations, players must consider the long-term consequences of their choices. This stand-alone survival-storybook game combines interactive fiction and turn-based strategy.

Six Ages 2: Lights Going Out screenshot
Six Ages 2: Lights Going Out screenshot
Six Ages 2: Lights Going Out screenshot
Six Ages 2: Lights Going Out screenshot
Six Ages 2: Lights Going Out screenshot
Six Ages 2: Lights Going Out screenshot
Six Ages 2: Lights Going Out screenshot
Six Ages 2: Lights Going Out screenshot
Six Ages 2: Lights Going Out screenshot
Six Ages 2: Lights Going Out screenshot

98%
Audience ScoreBased on 250 reviews
story30 positive mentions
grinding2 negative mentions

  • The game features a captivating story set in a unique and immersive world, effectively blending mythology, strategy, and storytelling.
  • Gameplay is challenging yet rewarding, with decisions having significant consequences that impact the narrative and the fate of your clan.
  • The art style and sound design enhance the atmospheric experience, making it a visually appealing and engaging game.
  • The game can be punishingly difficult, with some players feeling overwhelmed by resource management and survival mechanics.
  • Newcomers may find the mechanics and lore complex and difficult to grasp without prior experience with the series.
  • Some players have noted that the pacing can be slow, particularly in the early stages, which may detract from the overall experience.
  • story
    94 mentions Positive Neutral Negative

    The game's story is praised for its depth and integration with gameplay, set in the rich world of Glorantha, where player decisions significantly impact the narrative. While some players find the storytelling engaging and immersive, others criticize it for being overly complex or trope-laden, particularly for newcomers. Overall, the sequel builds on its predecessor's strengths, offering a unique blend of strategy and storytelling that appeals to fans of narrative-driven games.

    • “Set in the immersive world of Glorantha, this game masterfully blends mythology, strategy, and storytelling.”
    • “The cyclical nature of time and gods plays a crucial role, making you feel like part of a larger story that spans generations.”
    • “Six Ages 2 continues the story of the first game and takes place when the world is ending, so all sorts of crazy, nasty, and nutty stuff is going to bother your clan!”
    • “But the story is bland, full of tropes about a war of the gods (which, unless you want to memorize long lists of gods, will make little sense anyway), and devoid of any clear narrative.”
    • “The myriad of stories and myths to keep track of are not used in a heroquest/ritual but more as optional (if strongly encouraged) quests unless you just get a string of notifications your clan wants to do one on their own.”
    • “Kingdom ties don't seem to matter all that much mechanics-wise; quests to restore the standing of the monarchy are either bugged or incomplete because that quest line has no payoff and some dialogues either imply it never happened or it was failed.”
  • gameplay
    66 mentions Positive Neutral Negative

    The gameplay of "Six Ages 2" is characterized by a more focused narrative and streamlined mechanics, integrating mythological elements while maintaining a unique blend of tribe management and choose-your-own-adventure decision-making. However, players note that the gameplay can feel repetitive and sometimes lacks clarity, with obtuse mechanics and limited feedback on actions. Despite these criticisms, the game offers a chill experience that rewards strategic thinking and reading comprehension, enhanced by new mechanics that add replayability and thematic depth.

    • “What makes Six Ages 2 particularly special is how it weaves mythological elements into gameplay.”
    • “Gameplay then becomes a cycle of reading the likely intents behind the questions posed to you and picking the appropriate choices to pursue your goals.”
    • “Still a unique style of gameplay - a mix between tribe management and choose your own adventure decision-making - and still a fascinating world and mythology backed by good writing.”
    • “They just have limited noticeable gameplay.”
    • “My only real criticism of the game would be leveled at its sometimes obtuse mechanics and a lack of feedback for your actions.”
    • “On top of that, the actual gameplay loop is incredibly repetitive.”
  • graphics
    20 mentions Positive Neutral Negative

    The graphics of the game are characterized by a simple yet evocative art style that complements its ancient and mythic themes, featuring gorgeous hand-drawn artwork and a signature realist cartoonish flair. While some players appreciate the atmospheric visuals and immersive setting, others express indifference towards the art style. Overall, the graphics contribute significantly to the game's rich narrative and engaging gameplay experience.

    • “Great writing, choice-consequence, awesome visuals, extremely immersive setting, lots of mythohistorical stuff to enjoy.”
    • “If you want gorgeous hand-drawn artwork and an intricate fantasy world?”
    • “I do not care for the art style, at all.”
    • “The art style is simple but evocative, fitting the ancient and mythic tone of the game.”
    • “If you've liked the two previous entries: six ages and king of dragon pass, you will find this very familiar and similarly enjoyable, with some aspects of the game being technically updated, such as the map and movement on it, while the overall feel and flair stay exactly the same, even keeping its signature realist cartoon-ish fantasy art style.”
  • atmosphere
    10 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised for its moody and immersive qualities, enhanced by excellent sound design, writing, and art. Players appreciate the grim yet hopeful themes as they navigate the challenges of leading a clan in a brutal fantasy world, creating a unique and engaging experience in the turn-based strategy genre. Overall, the combination of these elements fosters a compelling and atmospheric environment that resonates with players.

    • “The sound design complements this well, creating a moody and atmospheric experience as you guide your clan through both triumphs and tribulations.”
    • “It was an atmospheric turn-based strategy that had you take charge of a clan of totally-not-vikings and try to survive and prosper in a brutal fantasy world.”
    • “The atmosphere, writing, and art are all excellent, and the tougher survival really sell the setting.”
  • replayability
    10 mentions Positive Neutral Negative

    Six Ages 2 is praised for its high replayability, enhanced by roguelike mechanics that introduce new challenges with each playthrough. Many players anticipate that it will offer a replay experience comparable to its predecessor, King of Dragon Pass, which they enjoyed multiple times. Overall, the game is seen as a worthy successor with significant replay value.

    • “I've only played through once, but I assume the replayability is just as great as the first one (which I finished about 6 times).”
    • “Where Six Ages 2 truly excels is in its replayability.”
    • “A layer of roguelike mechanics added replayability and challenge to the title.”
    • “I don't yet know about replayability, but thus far I'd say it's better overall than Ride Like the Wind; a worthy successor to King of Dragon Pass.”
  • music
    10 mentions Positive Neutral Negative

    The music in the game has received high praise, with many users noting it as a significant improvement over the first installment. The soundtrack is described as fantastic and atmospheric, enhancing immersion in the game's world. Overall, the combination of beautiful art, writing, and music contributes to a rewarding gameplay experience.

    • “The art in this game is beautiful, the soundtrack is fantastic to listen to, allowing one to easily immerse themselves into a world doomed to end, and once you finally get the hang of the game's mechanics it becomes much more fun and rewarding to experience.”
    • “And the music is so good, way better than the first game's music.”
    • “Beautiful art, music, and writing as usual.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is described as bizarre and culturally alien, effectively blending with the overall tone to create a unique experience reminiscent of "King of Dragon Pass." Players find it consistently hilarious, highlighting the developers' success in maintaining this distinctive comedic essence.

    • “The devs have managed to capture the same essence of wonder and culture shock that made King of Dragon Pass such a wonderful experience, and of course they've managed to keep the same bizarre, culturally alien humor despite the gloomy tone.”
    • “It's hilarious.”
    • “The devs have managed to capture the same essence of wonder and culture shock that made King of Dragon Pass such a wonderful experience, and of course they've managed to keep the same bizarre, culturally alien humor despite the gloomy tone.”
  • emotional
    4 mentions Positive Neutral Negative

    The emotional aspect of "Lights Going Out" is highlighted by its challenging gameplay and the poignant experience of guiding a tribe through apocalyptic scenarios, particularly for players continuing from the first installment. Reviewers note that the game evokes deep feelings of heartache and difficulty, making it a compelling sequel that resonates on an emotional level.

    • “Leading your tribe through the end of the world is a difficult and heart-wrenching experience, especially if you are continuing with your tribe from Six Ages 1.”
    • “Difficult both emotionally and in gameplay challenge, 'Lights Going Out' is a true sequel to 'Six Ages: Ride Like the Wind' and a worthy prequel/spiritual sequel to 'King of Dragon Pass'.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be somewhat tedious, though some appreciate that it contributes to the learning experience and overall enjoyment of gameplay.

    • “I suppose part of the fun was learning to play, which is why it feels a bit more tedious.”
  • character development
    2 mentions Positive Neutral Negative

    The game features strong character development through its rich world-building, innovative art and character design, and engaging combat and diplomacy systems. Players appreciate the depth and thoughtfulness of the characters, although some may struggle with gameplay mechanics.

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