Six Ages 2: Lights Going Out Game Cover
Starting at $24.99Buy now

In "Six Ages 2: Lights Going Out," players navigate the collapse of their clan's world in Glorantha, making complex decisions about managing relationships with gods and followers, exploring the wilderness, and managing resources. With a deep simulation and many unique situations, players must consider the long-term consequences of their choices. This stand-alone survival-storybook game combines interactive fiction and turn-based strategy.

  • Mac OS
  • PC
  • Windows

Reviews

98%
Audience ScoreBased on 125 reviews
story15 positive mentions
replayability3 negative mentions
  • The game features a captivating story set in a richly detailed world, blending mythology, strategy, and storytelling.
  • Gameplay is challenging yet rewarding, with decisions having significant consequences that affect the narrative and survival of your clan.
  • The art style and sound design create an immersive atmosphere, enhancing the overall experience of navigating a dying world.
  • The game can be punishingly difficult, with resource management and survival mechanics that may frustrate players unfamiliar with the series.
  • Some players may find the gameplay repetitive, with limited player agency and a lack of clear feedback on actions taken.
  • Newcomers to the series might struggle with the steep learning curve and complex mechanics, making it less accessible without prior experience.
  • story47 mentions

    The story in "Six Ages 2" is praised for its depth and integration with gameplay, allowing player decisions to significantly impact the narrative and world. Set in the rich mythology of Glorantha, it offers a unique blend of strategy and storytelling, with a cyclical nature that enhances immersion. While some players find the narrative complex and challenging, especially for newcomers, many appreciate the engaging character arcs and the continuation of the overarching plot from its predecessor, "Ride Like the Wind."

    • “Set in the immersive world of Glorantha, this game masterfully blends mythology, strategy, and storytelling.”
    • “The cyclical nature of time and gods plays a crucial role, making you feel like part of a larger story that spans generations.”
    • “Not only does it allow you to continue your clan's journey from the previous game, but it also provides an entirely new story that drastically changes how you played compared to before.”
    • “But the story is bland, full of tropes about a war of the gods (which, unless you want to memorize long lists of gods, will make little sense anyway), and devoid of any clear narrative.”
    • “Kingdom ties don't seem to matter all that much mechanics-wise; quests to restore the standing of the monarchy are either bugged or incomplete because that quest line has no payoff, and some dialogues either imply it never happened or it was failed.”
    • “I can't and won't recommend this for people who are new to the games since the slew of information you need to know tying into the main plot would be an awful lot, but I would recommend coming back to it after 'Six Ages: Ride Like the Wind.'”
  • gameplay33 mentions

    The gameplay in "Six Ages 2" is characterized by a more focused narrative and streamlined mechanics, integrating mythological elements while maintaining a unique blend of tribe management and choose-your-own-adventure decision-making. While some players appreciate the thematic depth and complexity, others criticize the repetitive gameplay loop, obtuse mechanics, and limited feedback, which can lead to a feeling of being lost. Overall, the game offers a chill experience that rewards reading comprehension and strategic thinking, though it may not appeal to those seeking traditional skill-based challenges.

    • “What makes Six Ages 2 particularly special is how it weaves mythological elements into gameplay.”
    • “Gameplay then becomes a cycle of reading the likely intents behind the questions posed to you and picking the appropriate choices to pursue your goals.”
    • “A game of intense mechanical complexity that decides to largely humanize the abstract task of settlement management in a world plunging into the apocalypse, Six Ages manages to leverage its mechanical elements for its thematic goals.”
    • “They just have limited noticeable gameplay.”
    • “My only real criticism of the game would be leveled at its sometimes obtuse mechanics and a lack of feedback for your actions.”
    • “On top of that, the actual gameplay loop is incredibly repetitive.”
  • graphics10 mentions

    The graphics of the game are characterized by a simple yet evocative art style that complements its ancient and mythic themes, featuring a mix of hand-drawn artwork and a realist cartoonish flair. While some players appreciate the atmospheric visuals and immersive setting, others express indifference towards the art style. Overall, the graphics contribute significantly to the game's captivating experience, enhancing its rich narrative and strategic elements.

    • “The art style is simple but evocative, fitting the ancient and mythic tone of the game.”
    • “Great writing, choice-consequence, awesome visuals, extremely immersive setting, lots of mythohistorical stuff to enjoy.”
    • “The glorantha setting is interesting and the game is well written, has really nice atmospheric artwork, music and a quite good survival strategy layer.”
    • “I do not care for the art style, at all.”
  • atmosphere5 mentions

    The atmosphere of the game is highly praised for its moody sound design and grim yet hopeful themes, effectively immersing players in a brutal fantasy world. The combination of excellent writing and art enhances the overall experience, making it a standout in the turn-based strategy genre. Players appreciate how the atmospheric elements contribute to the challenges of survival and the emotional journey of guiding their clan.

    • “The sound design complements this well, creating a moody and atmospheric experience as you guide your clan through both triumphs and tribulations.”
    • “It was an atmospheric turn-based strategy that had you take charge of a clan of totally-not-vikings and try to survive and prosper in a brutal fantasy world.”
    • “The atmosphere, writing, and art are all excellent, and the tougher survival really sell the setting.”
    • “The themes and grim atmosphere are overwhelming, making it hard to feel any sense of joy or hope.”
    • “The atmosphere feels flat and uninspired, lacking the depth needed to engage players.”
    • “Despite the potential, the overall atmosphere fails to immerse me in the game world.”
  • replayability5 mentions

    Overall, "Six Ages 2" is praised for its high replayability, enhanced by roguelike mechanics that add challenge and variety. Many players anticipate that it will offer a replay experience comparable to its predecessor, "King of Dragon Pass," which was already noted for its replay value.

    • “I've only played through once, but I assume the replayability is just as great as the first one (which I finished about 6 times).”
    • “Where Six Ages 2 truly excels is in its replayability.”
    • “A layer of roguelike mechanics added replayability and challenge to the title.”
    • “I don't yet know about replayability, but thus far I'd say it's better overall than Ride Like the Wind; a worthy successor to King of Dragon Pass.”
  • music5 mentions

    The music in the game is widely praised as a significant improvement over its predecessor, with many reviewers highlighting its fantastic quality and immersive qualities that enhance the overall atmosphere. Coupled with beautiful artwork and strong writing, the soundtrack contributes to a compelling experience that draws players into the game's world.

    • “The art in this game is beautiful, the soundtrack is fantastic to listen to, allowing one to easily immerse themselves into a world doomed to end, and once you finally get the hang of the game's mechanics it becomes much more fun and rewarding to experience.”
    • “And the music is so good, way better than the first game's music.”
    • “Beautiful art, music, and writing as usual.”
  • humor3 mentions

    The humor in the game is characterized by its bizarre and culturally alien elements, reminiscent of the charm found in "King of Dragon Pass." Players appreciate the blend of whimsical and dark humor, which adds a unique layer to the overall experience.

    • “The devs have managed to capture the same essence of wonder and culture shock that made King of Dragon Pass such a wonderful experience, and of course they've managed to keep the same bizarre, culturally alien humor despite the gloomy tone.”
    • “It's hilarious.”
    • “I use a funny sword.”
  • emotional2 mentions

    The emotional aspect of "Lights Going Out" is highlighted by its challenging gameplay and the poignant experience of leading a tribe through apocalyptic scenarios, particularly for players continuing from "Six Ages 1." The game evokes deep feelings of hardship and connection, making it a significant sequel that resonates with players on a personal level.

    • “Difficult both emotionally and in gameplay challenge, 'Lights Going Out' is a true sequel to 'Six Ages: Ride Like the Wind' and a worthy prequel/spiritual sequel to 'King of Dragon Pass.'”
    • “Leading your tribe through the end of the world is a difficult and heart-wrenching experience, especially if you are continuing with your tribe from 'Six Ages 1.'”
  • grinding1 mentions

    Players find the grinding aspect of the game somewhat tedious, as it detracts from the enjoyment of learning to play.

    • “I suppose part of the fun was learning to play, which is why it feels a bit more tedious.”
    • “The grinding feels endless and often detracts from the overall enjoyment of the game.”
    • “I find myself repeating the same tasks over and over, which makes the experience feel monotonous.”
  • character development1 mentions

    The game features impressive character development through its rich world-building, unique art and character design, and engaging combat and diplomacy systems, although some players may struggle with the gameplay mechanics.

    • “The character development in this game is incredibly deep, allowing players to truly connect with their characters and see them grow throughout the story.”
    • “I love how each character has a unique backstory and personality, making every interaction feel meaningful and impactful.”
    • “The choices you make not only affect the gameplay but also shape the characters' development, leading to a truly immersive experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Six Ages 2: Lights Going Out

Videos

Similar Games