- August 21, 2023
- A Sharp
Six Ages 2: Lights Going Out
Platforms
About
In "Six Ages 2: Lights Going Out," players navigate the collapse of their clan's world in Glorantha, making complex decisions about managing relationships with gods and followers, exploring the wilderness, and managing resources. With a deep simulation and many unique situations, players must consider the long-term consequences of their choices. This stand-alone survival-storybook game combines interactive fiction and turn-based strategy.










- The game features a captivating story set in a unique and immersive world, effectively blending mythology, strategy, and storytelling.
- Gameplay is challenging yet rewarding, with decisions having significant consequences that impact the narrative and the fate of your clan.
- The art style and sound design enhance the atmospheric experience, making it a visually appealing and engaging game.
- The game can be punishingly difficult, with some players feeling overwhelmed by resource management and survival mechanics.
- Newcomers may find the mechanics and lore complex and difficult to grasp without prior experience with the series.
- Some players have noted that the pacing can be slow, particularly in the early stages, which may detract from the overall experience.
story
94 mentions Positive Neutral NegativeThe game's story is praised for its depth and integration with gameplay, set in the rich world of Glorantha, where player decisions significantly impact the narrative. While some players find the storytelling engaging and immersive, others criticize it for being overly complex or trope-laden, particularly for newcomers. Overall, the sequel builds on its predecessor's strengths, offering a unique blend of strategy and storytelling that appeals to fans of narrative-driven games.
“Set in the immersive world of Glorantha, this game masterfully blends mythology, strategy, and storytelling.”
“The cyclical nature of time and gods plays a crucial role, making you feel like part of a larger story that spans generations.”
“Six Ages 2 continues the story of the first game and takes place when the world is ending, so all sorts of crazy, nasty, and nutty stuff is going to bother your clan!”
“But the story is bland, full of tropes about a war of the gods (which, unless you want to memorize long lists of gods, will make little sense anyway), and devoid of any clear narrative.”
“The myriad of stories and myths to keep track of are not used in a heroquest/ritual but more as optional (if strongly encouraged) quests unless you just get a string of notifications your clan wants to do one on their own.”
“Kingdom ties don't seem to matter all that much mechanics-wise; quests to restore the standing of the monarchy are either bugged or incomplete because that quest line has no payoff and some dialogues either imply it never happened or it was failed.”