- August 21, 2023
- A Sharp
Six Ages 2: Lights Going Out
Platforms
About
In "Six Ages 2: Lights Going Out," players navigate the collapse of their clan's world in Glorantha, making complex decisions about managing relationships with gods and followers, exploring the wilderness, and managing resources. With a deep simulation and many unique situations, players must consider the long-term consequences of their choices. This stand-alone survival-storybook game combines interactive fiction and turn-based strategy.
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- The game features a captivating story set in a richly detailed world, blending mythology, strategy, and storytelling.
- Gameplay is challenging yet rewarding, with decisions having significant consequences that affect the narrative and survival of your clan.
- The art style and sound design create an immersive atmosphere, enhancing the overall experience of navigating a dying world.
- The game can be punishingly difficult, with resource management and survival mechanics that may frustrate players unfamiliar with the series.
- Some players may find the gameplay repetitive, with limited player agency and a lack of clear feedback on actions taken.
- Newcomers to the series might struggle with the steep learning curve and complex mechanics, making it less accessible without prior experience.
story
47 mentions Positive Neutral NegativeThe story in "Six Ages 2" is praised for its depth and integration with gameplay, allowing player decisions to significantly impact the narrative and world. Set in the rich mythology of Glorantha, it offers a unique blend of strategy and storytelling, with a cyclical nature that enhances immersion. While some players find the narrative complex and challenging, especially for newcomers, many appreciate the engaging character arcs and the continuation of the overarching plot from its predecessor, "Ride Like the Wind."
“Set in the immersive world of Glorantha, this game masterfully blends mythology, strategy, and storytelling.”
“The cyclical nature of time and gods plays a crucial role, making you feel like part of a larger story that spans generations.”
“Not only does it allow you to continue your clan's journey from the previous game, but it also provides an entirely new story that drastically changes how you played compared to before.”
“But the story is bland, full of tropes about a war of the gods (which, unless you want to memorize long lists of gods, will make little sense anyway), and devoid of any clear narrative.”
“Kingdom ties don't seem to matter all that much mechanics-wise; quests to restore the standing of the monarchy are either bugged or incomplete because that quest line has no payoff, and some dialogues either imply it never happened or it was failed.”
“I can't and won't recommend this for people who are new to the games since the slew of information you need to know tying into the main plot would be an awful lot, but I would recommend coming back to it after 'Six Ages: Ride Like the Wind.'”