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SINGULARIUM Game Cover

About

Singularium is a fast-paced 3D platformer focused on speed and movement mechanics, including wallrunning, bunny hopping, and black hole physics that enable curved movement. The game features 20+ handcrafted levels, in-game leaderboards for time comparisons, and a level editor for creating and sharing custom levels. Quick reactions and mastery of complex movement are crucial for hardcore gameplay.

SINGULARIUM screenshot
SINGULARIUM screenshot
SINGULARIUM screenshot
SINGULARIUM screenshot
SINGULARIUM screenshot
SINGULARIUM screenshot
SINGULARIUM screenshot

76%
Audience ScoreBased on 70 reviews
gameplay11 positive mentions
music3 negative mentions

  • The movement mechanics are satisfying and provide a fun experience, especially for speedrunning enthusiasts.
  • The black hole mechanic adds an interesting twist to gameplay, allowing for creative movement and challenges.
  • The game has potential for growth, with a level editor that could enhance replayability if improved.
  • The game is very short, with many players completing it in under an hour, leading to concerns about its value for the price.
  • Level design lacks variety and can feel repetitive, with many levels blending together and not offering unique challenges.
  • The level editor is not intuitive and has limited options, which may frustrate players looking to create custom content.
  • gameplay
    29 mentions Positive Neutral Negative

    The gameplay is generally praised for its engaging mechanics, particularly the black hole feature, which adds a unique twist to the experience. However, many players feel that the levels become repetitive and lack variety, with some criticizing the design for being overly constrictive and unpolished, which detracts from the overall enjoyment. While the game appeals to fans of movement-based gameplay, it may not sustain interest for everyone due to its limited mechanics and lack of competitive elements.

    • “Love the game! I really like the black hole mechanic (I think a tutorial could be added to better show how they can be used though; it took me some time to get the hang of them). Surprisingly, I had a lot of fun trying to get the 'beating the levels without black holes' achievements; they relied a lot on wall running and skill.”
    • “10/10 on the gameplay.”
    • “Awesome gameplay.”
    • “$9.99 for about 19 minutes of gameplay is one of the most mind-boggling decisions I have made in recent times.”
    • “The levels lack any sense of individuality in their visual design or mechanics, and many of the interactions with the world feel unpolished.”
    • “First up, let me just say I didn't write this because I dislike the game; I love the gameplay of it. The main issue I have with it is that a lot of its levels feel constricting and overly repetitive. The spikes on the ceiling prevent the player from quickly scaling the level. Although this may be game design, it's poor at best. Instead of encouraging thought and cautiousness, all it manages to do is slow down the player, making them have to go slowly or lose their progress.”
  • music
    14 mentions Positive Neutral Negative

    The music in the game is widely criticized for being poorly designed and lacking care, with many reviewers noting the absence of ambient sound in menus and awkward silences during gameplay. Players have reported instances of multiple tracks overlapping, leading to a chaotic audio experience, and the overall sound design fails to enhance the gaming atmosphere, often resulting in discomfort and distraction.

    • “The music also likes to play over itself; at one point, I had 3 songs playing at the same time.”
    • “The music design is sub-par; there is clearly no care taken in the music. There is no ambience in the menu, just awkward silence. If you take too long in a level, the soundtrack just stops, leaving you in awkward silence until it starts again. There's no sound for interacting with your environment, which feels awkward.”
    • “The music also likes to play over itself; at one point, I had three songs playing at the same time.”
    • “Testing a level does not keep your sound settings from the main game, so I got jump scared when I went to test my abomination and the music jumped out at me.”
  • graphics
    5 mentions Positive Neutral Negative

    The graphics of the game have been criticized for being boring and lacking visual appeal, with multiple users expressing frustration over performance issues such as low frame rates and excessive fog. Despite these drawbacks, some players feel that the game can evoke a sense of epicness, suggesting that the underlying design has potential if improved.

    • “The graphics are incredibly boring and lack any creativity.”
    • “The visuals are dull and fail to engage the player.”
    • “Overall, the graphics are just plain boring and uninspired.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers decent replayability primarily through leaderboard challenges and speedrunning opportunities, as well as custom levels. However, some players feel that once the main game is completed, there may not be enough incentive to return.

    • “The game has great replayability value considering the whole speedrunning aspect and custom levels.”
    • “There's replay value if you want to beat scores on the leaderboard; otherwise, I'm not sure there's a lot that's going to bring you back after finishing the game.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization has received mixed feedback, with some users noting performance issues that may be linked to their hardware. While the game shows significant potential, there are calls for improved optimization, particularly regarding controls and community levels.

    • “Overall, it's a great game, but community levels could be improved and some performance aspects may need attention.”
    • “Overall, it's a great game, but community levels could be improved and some performance issues need addressing (though that could just be my crappy PC, lmao).”
    • “Overall, a short game that has a ton of potential, especially with optimized controls.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by the frustration players feel when rapid changes in speed occur, often triggered by minor interactions like touching a wall. This unpredictability can lead to heightened tension and a sense of urgency, impacting the overall emotional experience.

  • story
    2 mentions Positive Neutral Negative

    The reviews indicate that the focus has primarily been on the story mode, with uncertainty about the presence of a level maker feature within the game. Overall, the narrative aspect remains the main point of engagement for players at this stage.

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