SimPocalypse Game Cover

SimPocalypse is a post-apocalyptic civilization simulator where you manage a settlement and expand citizenship. Your main goals are to survive in the harsh post-apocalyptic world, establish strong fundamentals for your settlement, and explore, scavenge, and gather resources. As paperwork piles up, you'll also need to improve your economy, research, advance, and battle for the survival of your citizens in this addictive strategy game. Play now on Steam.

  • PC
  • Web Browser
  • Windows
  • Linux

Reviews

67%
Audience ScoreBased on 104 reviews
monetization1 positive mentions
replayability4 negative mentions
  • The game offers a lot of content and can keep players engaged for hours, making it a solid choice for fans of idle games.
  • The developers are active and responsive, frequently working on improvements and updates, which enhances the overall experience.
  • The user interface is well-designed and easy to navigate, making it accessible for players new to the genre.
  • The game has been abandoned by the developers, with no updates in over two years, leading to concerns about its long-term viability.
  • Gameplay can become extremely repetitive and lacks depth, especially in the mid to late game, which may lead to boredom.
  • Many players feel the game does not justify its price, citing low quality and a lack of engaging mechanics.
  • gameplay12 mentions

    The gameplay is characterized as a standard idle-clicker experience with a focus on increasing numbers, which may not appeal to all players. While it lacks the traditional "wall" mechanic found in similar games, it offers a fun and engaging loop that encourages repeated play, bolstered by frequent updates that promise deeper mechanics and strategy. Overall, players find it enjoyable and worth the investment of time and money.

    • “I do recommend this game since I totally got my money's worth of gameplay out of it.”
    • “There are updates pushed out almost daily right now and I can't wait to dive deeper into the mechanics and strategy of this game.”
    • “The game is really fun, a fantastic time waster with some prestige mechanics that make you itch for 'just one more game'.”
    • “I think the gameplay loop of 'make number bigger' is not going to satisfy every player.”
    • “The 'wall' in idle games is a core mechanic to the genre, and it's missing here.”
    • “A likable game, though it is an idle-clicker type game, so not much to say about it, fairly standard endless prestige (though not much progress through the game's mechanics at the time of review).”
  • replayability6 mentions

    The game is generally considered to lack replayability, a common trait among idle games, with its prestige/ascension system serving primarily as a progression speed booster rather than offering new experiences. Players express a desire for more replayable content, indicating that the current design does not encourage multiple playthroughs.

    • “It lacks replayability (as nearly all idle games do) and the prestige/ascension system works similarly to the one in Cookie Clicker, where it's more of a progression speed booster than anything else at the moment (devs actively admit this), but it really is a solid game.”
    • “To me, there is absolutely no replayability.”
    • “What I'd like to see: replayability.”
  • stability2 mentions

    Players appreciate the developers' commitment to addressing stability issues and actively improving the game based on user feedback, rather than introducing new bugs. This responsiveness fosters a positive environment for ongoing enhancements and player engagement.

  • grinding2 mentions

    Players express that the grinding aspect of the game can become tedious, as they quickly lose interest after conquering multiple territories and feel that further grinding lacks meaningful engagement.

    • “Two days into my first play, I've conquered four continents, and I'm already bored of grinding for more pointless territory.”
  • monetization2 mentions

    The game features no microtransactions, and developers have assured players that this will remain the case moving forward.

    • “No microtransactions, and if the devs are to be believed, that will stay the case.”
  • graphics2 mentions

    The graphics in this game are described as lackluster and unremarkable, failing to impress or enhance the gameplay experience. Reviewers note that the visuals do not contribute positively to the overall appeal, making it feel like a repetitive and uninspired iteration of similar games.

    • “It's the six millionth version of 'click here to get more food, to get more citizens, to get more wood, to get more buttons to click on.' It's not the worst one I've seen, but it's an absolute waste of time if you are not looking for yet another obsessive compulsive disorder experience, without even having any pretty graphics.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

12hMedian play time
12hAverage play time
12-12hSpent by most gamers
*Based on 2 analyzed playthroughs

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