SimPocalypse Game Cover

SimPocalypse is a post-apocalyptic civilization simulator where you manage a settlement and expand citizenship. Your main goals are to survive in the harsh post-apocalyptic world, establish strong fundamentals for your settlement, and explore, scavenge, and gather resources. As paperwork piles up, you'll also need to improve your economy, research, advance, and battle for the survival of your citizens in this addictive strategy game. Play now on Steam.

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Reviews

67%
Audience ScoreBased on 52 reviews
replayability3 negative mentions
  • The game offers extensive gameplay with a lot of content to keep players engaged for hours.
  • It features a user-friendly interface and is easy to learn, making it accessible for new players.
  • The developers are active and responsive, continuously working on improvements and updates.
  • The game has been abandoned by the developers, with no updates for over two years.
  • Gameplay can become repetitive and lacks depth, especially in the mid to late game.
  • There are numerous bugs and balancing issues that detract from the overall experience.
  • gameplay6 mentions

    The gameplay is characterized as a standard idle-clicker experience, focusing on a simple loop of increasing numbers, which may not appeal to all players. While it lacks some depth and the typical "wall" mechanic found in similar games, frequent updates promise to enhance the mechanics and strategy. Overall, it is considered a fun and engaging time-waster that offers good value for money.

    • “I do recommend this game since I totally got my money's worth of gameplay out of it.”
    • “There are updates pushed out almost daily right now and I can't wait to dive deeper into the mechanics and strategy of this game.”
    • “The game is really fun, a fantastic time waster with some prestige mechanics that make you itch for 'just one more game'.”
    • “The gameplay loop of 'make number bigger' is not going to satisfy every player.”
    • “The 'wall' in idle games is a core mechanic to the genre, and it's missing here.”
    • “A likable game, though it is an idle-clicker type game, so not much to say about it; fairly standard endless prestige with not much progress through the game's mechanics at the time of review.”
  • replayability3 mentions

    The game is generally considered to lack replayability, a common trait among idle games, with its prestige/ascension system serving primarily as a progression speed booster rather than offering new experiences. Players express a desire for enhanced replayability features to increase long-term engagement.

    • “It lacks replayability (as nearly all idle games do) and the prestige/ascension system works similarly to the one in Cookie Clicker, where it's more of a progression speed booster than anything else at the moment (the developers actively admit this), but it really is a solid game.”
    • “To me, there is absolutely no replayability.”
    • “What I'd like to see: replayability.”
  • stability1 mentions

    Players appreciate the developers' commitment to improving game stability by actively addressing issues and responding to feedback, rather than introducing new bugs. This proactive approach fosters a positive relationship between the developers and the community, enhancing the overall gaming experience.

    • “The game crashes frequently, making it nearly unplayable at times.”
    • “I've experienced numerous bugs that disrupt gameplay and ruin the overall experience.”
    • “Stability issues are a constant problem, with the game freezing or lagging during critical moments.”
  • grinding1 mentions

    Players express that the grinding aspect of the game can become tedious, as they quickly lose interest after conquering multiple territories and feel that further grinding lacks meaningful engagement.

    • “Two days into my first play, I've conquered four continents, and I'm already bored of grinding for more pointless territory.”
    • “The grinding feels endless and repetitive, making it hard to stay engaged with the game.”
    • “After hours of grinding, I still feel like I'm not making any real progress, which is incredibly frustrating.”
  • monetization1 mentions

    The game features no microtransactions, and developers have assured players that this will remain unchanged in the future.

    • “No microtransactions, and if the developers are to be believed, that will stay the case.”
    • “The monetization model feels exploitative, with prices that are far too high for what is offered.”
    • “I was disappointed to find that many features are locked behind paywalls, making it hard to enjoy the game fully without spending extra money.”
    • “The constant push for in-game purchases detracts from the overall experience and makes it feel more like a cash grab than a game.”
  • graphics1 mentions

    The graphics in this game are considered subpar, lacking visual appeal and failing to enhance the gameplay experience. Many users find the overall design uninspired and a missed opportunity, particularly for a game that relies heavily on repetitive mechanics.

    • “It's the six millionth version of 'click here to get more food, to get more citizens, to get more wood, to get more buttons to click on.' It's not the worst one I've seen, but it's an absolute waste of time if you're not looking for yet another obsessive-compulsive disorder experience, without even having any pretty graphics.”
    • “The graphics are outdated and lack any real creativity, making the game feel bland and uninviting.”
    • “I was really disappointed with the graphics; they look like they belong in a game from a decade ago.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

12hMedian play time
12hAverage play time
12-12hSpent by most gamers
*Based on 1 analyzed playthroughs

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