Simple Story: Alex Game Cover
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"Simple Story: Alex" is a narrative-driven adventure game where players help Alex, a young adult, navigate through personal and professional challenges. The game features choices that impact Alex's relationships, career, and overall well-being. With a simple art style and point-and-click mechanics, players explore various environments, engage in conversations, and make decisions that shape Alex's future. Note: The character count for this summary is 238, excluding spaces and punctuation.

  • PC
  • Windows

Reviews

63%
Audience ScoreBased on 37 reviews
story3 positive mentions
  • The game is a short, interactive story that can be completed in one sitting, making it a nice way to pass the time.
  • It offers easy achievements, which is appealing for achievement hunters.
  • The game has a surprising and dark plot twist, adding depth to the simple narrative.
  • The game is very short, taking only about 20-30 minutes to complete, which may leave players wanting more.
  • There are issues with poor grammar and translation, which can detract from the overall experience.
  • The story is considered overly simple and predictable, lacking depth and replay value.
  • story20 mentions

    The story of "Simple Story - Alex" is a brief and straightforward narrative centered on the life of Alex, an ordinary individual grappling with personal struggles, including alcoholism. While some players appreciate its surprising dark twist and minimalistic style, others find the storytelling too simplistic and the overall experience lacking depth. Despite its brevity, the game offers a quick, interactive experience that may appeal to those seeking short narrative-driven games.

    • “Simple Story - Alex is short, cute, has a surprising and dark plot twist (at least for me) and comes at a low price.”
    • “As the name suggests, it's a simple story, made in RPG Maker, about Alex and his depressing life.”
    • “The story was definitely not predictable; however, it is short.”
    • “The story is okay but plainly told (it is in the title already) and the rest is cumbersome interacting with everything you find everywhere.”
    • “As the name suggests, it's a simple story, made in RPG Maker, about Alex and his depressing life.”
    • “A simple story, one would say too simple.”
  • graphics2 mentions

    The graphics received mixed feedback, with some players finding the art style acceptable but ultimately hindered by numerous issues, including lackluster visuals and poorly executed dialogue. Overall, the aesthetic fails to elevate the game's shallow and predictable experience.

    • “The art style was okay; I played a few games in this style and I'm slowly getting used to it.”
    • “The art style was okay; I played a few games in this style and I'm slowly getting used to it.”
    • “The multiplicity of problems just drags any potential down, that this 20-minute-long, overly shallow and predictable, cookie-cutter and nearly meta/fourth wall breaking but not really 'game' had, that consists of joyless visuals, a generic soundtrack, and a short running time as saving grace.”
  • music2 mentions

    The music in the game is described as generic and uninspired, failing to elevate the overall experience, which is marred by shallow storytelling and poor visuals. Despite the potential for a captivating soundtrack, it ultimately falls flat, contributing to the game's lack of engagement.

    • “A minimalistic, box-standard visual style is okay if there is a captivating story to be told or a great soundtrack.”
    • “The generic soundtrack fails to elevate the experience, leaving it feeling flat and uninspired.”
    • “The music is overly shallow and predictable, lacking any real depth or creativity.”
    • “The joyless visuals combined with a poorly executed soundtrack make for a disappointing audio-visual experience.”
  • gameplay1 mentions

    The gameplay is criticized for not meeting expectations, particularly for those who enjoy narrative-driven, indie experiences with minimal gameplay elements.

    • “I love short indie games with a narrative-heavy, gameplay-light focus, but this just wasn't it.”
    • “The gameplay feels repetitive and lacks depth, making it hard to stay engaged.”
    • “The controls are clunky and unresponsive, which really detracts from the overall experience.”
  • humor1 mentions

    The humor in the game is criticized for being shallow and predictable, with poorly translated and badly written dialogue that lacks nuance. Overall, the comedic elements fail to elevate the experience, leaving players with a joyless and generic presentation.

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