Silmaris: Dice Kingdom
- December 3, 2020
- Pyrogen
- 15h median play time
In "Silmaris: Dice Kingdom," players manage a medieval kingdom by rolling dice to perform actions, such as recruiting soldiers, building structures, and trading with other realms. The ultimate goal is to expand and strengthen your kingdom while maintaining a balance between resources. With a variety of strategies to employ and a relaxing atmosphere, this game offers a unique and engaging experience for fans of strategy and management simulations.
Reviews
- The game features a fun and engaging choose-your-own-adventure style with meaningful choices that can lead to various outcomes.
- The dice mechanics add an interesting layer of risk and resource management, making each decision feel impactful.
- The writing and art are well done, contributing to an immersive experience despite the game's shortcomings.
- The gameplay is heavily reliant on RNG, leading to frustrating experiences where bad luck can quickly end a run, making it feel unfair.
- There is a lack of variety in playthroughs, as many events and outcomes become repetitive after a few sessions, reducing replayability.
- The user interface and experience are poorly designed for a roguelike, with unskippable animations and slow dice rolls that detract from the overall enjoyment.
- story62 mentions
- 23 % positive mentions
- 73 % neutral mentions
- 5 % negative mentions
The game's story features a mix of branching paths and choose-your-own-adventure elements, providing some engaging moments and choices. However, many players find the quests repetitive and the overall narrative predictable, leading to a sense of being dragged along a linear path with limited impact from player decisions. While the initial charm of story events is noted, the lack of depth and variety in the storytelling ultimately detracts from the experience.
“Fantastic choose-your-own-adventure story where choices matter, that is not too text-heavy, with multiple approaches to winning.”
“It was fun and an interesting story, with plenty of choice.”
“Tat being said, it is a great light strategy/push your luck game that is quite addicting, has some good story beats and is well written and illustrated.”
“The story is predictable.”
“Just feels like most of the time I am dragged along a story path I have no real control over.”
“There's no story, or one I'd recognize.”
- gameplay34 mentions
- 18 % positive mentions
- 74 % neutral mentions
- 9 % negative mentions
The gameplay is characterized by a reliance on a dice mechanic that introduces elements of risk and reward, but many players find it overly luck-based and repetitive, leading to a lack of engaging progression. While the initial narrative events are intriguing, they quickly become stale in subsequent playthroughs, and the user interface and experience detract from the overall enjoyment. Overall, the game struggles to provide a compelling core loop, making it feel more like a one-trick pony rather than a robust roguelike experience.
“The dice mechanic adds an element of risk/reward, and managing the production of dice and using them at the right time can be the deciding factor between winning and losing.”
“I am not so good at this... I've played the game, love the stories, the mechanics, and I believe in the possibility of more content for this game.”
“The gameplay loop is enjoyable, but some of the events in this game are nonsensical and end your run for no reason.”
“The problem with the core gameplay loop is that the quests are not particularly engaging intellectually.”
“But the core gameplay loop simply isn't there, and the UI/UX is not set up for a roguelike experience.”
“I think this is due to the fact that you always start in the same situation, with the same rivals and same pool of possible advisors, and there's no general progression — fitting for a tabletop, of course, but out of place in the modern gaming world, where this type of gameplay has long been taken over by roguelikes that do it better.”
- replayability10 mentions
- 10 % positive mentions
- 60 % neutral mentions
- 30 % negative mentions
Overall, the game's replayability is mixed; while some players find it highly replayable due to the challenge of achieving victory, others feel that the presence of clear right answers in events significantly limits replay value, leading to a predictable experience once those answers are known.
“It's massively replayable in the elusive search for victory.”
“The events also limit replayability, because in virtually all cases there are clear right answers, and once you know them, you'll choose them every time.”
“After that, in my opinion, there is little to no replayability.”
“A nice tabletop resource manager that is somehow less replayable than you expect.”