Signs Of Darkness
- December 14, 2017
- Press Pause Games
Kidnapped and thrown into the dark depths of the Undercrypt to die, you are rescued by an unknown ally. Eager to find the motive behind your abduction you set out on an unexpected journey. Master sorcery and swordsmanship to overcome the evil forces out to put an end to your existence.
Reviews
- The game has potential and interesting concepts that could be developed into a great experience if completed.
- Some players appreciate the graphics and art design, noting that the environments and character models look decent.
- The sound effects and music have been described as satisfying and well-made, contributing positively to the atmosphere.
- The game is abandoned and has not received updates for over two years, leaving it in a broken and incomplete state.
- Controls are poorly designed, with many players reporting clunky combat mechanics and frustrating gameplay experiences.
- The developers have engaged in unethical practices, such as revoking keys and selling an unfinished product, leading to a lack of trust from the community.
- graphics5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The graphics in the game are generally considered subpar, with a blurry postprocess filter that detracts from the visual experience, despite the ability to adjust screen resolution. While some users find the graphics decent, there is a consensus that they need further polishing and improvement, especially as the game approaches its release. Overall, the visuals do not meet AAA standards and are seen as a weak point in an already flawed gameplay experience.
“Graphics also look nice, though I would like to see them more polished as the game gets closer to release.”
“Graphics are not AAA but look decent enough.”
“While you can choose your screen resolution, there's no other notable graphics tweaks, and there's an ugly blurry post-process filter on that you can't turn off, so the game looks pretty bad (don't let the screenshots fool you).”
“Gameplay itself is worse than the graphics... it's clunky, badly designed, near unplayable due to just how badly made the game is.”
“The game requires some improvements; it needs better graphics and combat lock, and all other things are fine.”
- gameplay3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The gameplay has received overwhelmingly negative feedback, with many users describing it as clunky and poorly designed, making it nearly unplayable. However, some players appreciate the challenging "Dark Souls"-like combat, noting that it can be rewarding for those skilled in that style.
“Gameplay is extremely poorly executed.”
“The gameplay itself is worse than the graphics; it's clunky, poorly designed, and nearly unplayable due to how badly made the game is.”
“Good 'Dark Souls'-like gameplay, but it can be brutal if you're not skilled at that style of combat.”
- optimization3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's optimization is currently lacking, with notable issues such as long loading times, characters loading improperly, and significant performance drops during combat due to visual effects. Despite these bugs and performance challenges, reviewers see potential for improvement in future updates.
“Loading times and general performance need work; every time I load into the world, my character is a bit in the air and the world loads after him.”
“During combat, the blur makes everything very hard to see and performance goes haywire.”
“There are bugs and performance issues, but (and I mean a huge but) this game has something many early access games I have encountered lack: potential.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability has been criticized for being poor, with players reporting multiple bugs and glitches, including a significant game-breaking issue that resulted in lost progress. Overall, the experience is described as bare-bones and prone to technical problems.
“The last time I played the game, it was bare-bones and buggy.”
“In the first 2 hours, I encountered 5 bugs/glitches, and 1 was game-breaking (I fell through the ground to my death and then had to redo the entire beginning of the game, which means I lost 2 hours).”
- music2 mentions
- 150 % positive mentions
- -200 % neutral mentions
- 150 % negative mentions
The music is well-crafted but is criticized for being mismatched with the game's atmosphere, as the same track is used in both the character creation screen and the undercrypt, leading to a disjointed experience.
“The music is beautifully composed and enhances the overall experience.”
“The soundtrack perfectly complements the game's atmosphere, immersing players in the world.”
“The character creation screen features an engaging track that sets the tone for the adventure ahead.”
“The same music present on the character creation screen was used in the undercrypt, which should give vastly different feels atmosphere-wise.”
“The soundtrack feels repetitive and lacks variety, making it hard to stay engaged during gameplay.”
“The music doesn't match the intensity of the action, often leading to a disjointed experience.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization of the game has been criticized for its excessive $20 price tag, leading many to view it as a blatant cash grab rather than a fair value for players.
“There's a ridiculous, eye-watering $20 price tag on this, which makes it very firmly an insincere cash grab.”
“The monetization strategy feels exploitative, as it constantly pushes players to spend more money to enjoy basic features.”
“I can't believe how many microtransactions are crammed into this game; it feels like they prioritized profit over player experience.”
- story1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The story is well-crafted with engaging quests, but the quest log and marker system require enhancements for better navigation and tracking.
“The quests are well-written and engaging, drawing you into the world and its characters.”
“The storyline is captivating, with twists and turns that keep you invested in the outcome.”
“The character development throughout the story is impressive, making you care about their journeys.”
- atmosphere1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Reviewers note a disconnect in the atmosphere due to the reuse of music from the character creation screen in the undercrypt, which diminishes the intended emotional impact and ambiance of the different settings.
“The music from the character creation screen is also used in the undercrypt, creating a unique atmosphere that contrasts with the different settings.”
“The atmosphere is incredibly immersive, drawing you into the world with its haunting soundscapes and detailed environments.”
“Every location feels distinct, with the atmosphere shifting dramatically from one area to another, enhancing the overall experience.”
“The same music present on the character creation screen was used in the undercrypt, which should give vastly different feels atmosphere-wise.”
“The environments feel lifeless and fail to immerse you in the game world.”
“The lighting is inconsistent, making it hard to appreciate the details in the surroundings.”