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Siegeturtle Game Cover

About

Siegeturtle is a single player casual role playing game. It was developed by YYZ and was released on November 10, 2025. It received positive reviews from players.

Siegeturtle is a cozy idle roguelite auto-battler where you guide a turtle home through hostile seas, upgrading attributes, skills, and equipment with each run. Recruit unique companions like dolphins and unicorns to aid your journey, blast through diverse biomes with quirky power-ups, and fish for resources to boost your stats and gold. Customize your playstyle to grow stronger and push further every time.

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90%
Audience ScoreBased on 99 reviews
graphics3 positive mentions
grinding4 negative mentions

  • The game features adorable graphics and animations, making it visually appealing and charming.
  • The developer is highly responsive, providing frequent updates and actively addressing player feedback, which enhances the overall experience.
  • The gameplay loop is engaging, with a good balance of active and idle mechanics, allowing players to enjoy the game in short bursts or longer sessions.
  • The progression can feel excessively grindy, especially when trying to obtain better gear and resources, leading to frustration for some players.
  • New players may struggle with the lack of clear guidance on companion choices and build strategies, resulting in potential roadblocks in progression.
  • The game can feel shallow in terms of interaction, as much of the gameplay revolves around automated actions rather than hands-on combat or decision-making.
  • gameplay
    20 mentions Positive Neutral Negative

    The gameplay is characterized by a mix of simple mechanics and deep progression systems that create an addictive loop, though some players find the grind and difficulty spikes frustrating, particularly with mechanics locked behind mini-bosses. While the game offers a gentle and relaxing experience with charming visuals, it can feel limited once challenges are completed, leading to a desire for more content. Overall, it balances lighthearted adventure with strategic planning, making it suitable for casual play.

    • “Caring dev and great gameplay!”
    • “Deep, rewarding progression systems make the gameplay loop addictive.”
    • “The game’s ascension mechanic ties all this together by allowing you to periodically reset your progress in exchange for permanent boosts, creating a satisfying feeling of growth and encouraging 'just one more run' as you push further into the sea.”
    • “The grind is just harsh... even though the art is very cute and the game mechanics are pretty simple.”
    • “Having so many mechanics locked behind really cute pets that you can only get at the mini bosses every 50 levels, until you reach a miniboss you can't get past, so you can't get more of those, including some that would help you get past this mechanic, that's fairly frustrating.”
    • “The boss that guards the ascension mechanic is a steep difficulty spike.”
  • graphics
    5 mentions Positive Neutral Negative

    The graphics are praised for their beauty, particularly the light reflections on water and polished UI, contributing to a dreamy atmosphere enhanced by y2k-inspired art and soundtrack. While the game is not deeply complex, it offers a charming aesthetic and regular updates, making it appealing for players who enjoy visually engaging idle games.

    • “The graphics and light reflections on the water look stunning.”
    • “It's relatively complex; the graphics are nice and the UI is polished.”
    • “The aesthetic is a strong point, with Y2K-esque CG art and the soundtrack creating a dreamy atmosphere.”
    • “If you like second monitor games then this might be it for you, and even has the option of turning your graphics off to do things on your main screen that may be more resource intensive.”
    • “Not incredibly deep in its systems, but a decent little idle game with a cute art style, still receiving (near) daily updates.”
  • music
    4 mentions Positive Neutral Negative

    The music and sound effects are generally considered decent but can become repetitive and annoying over time, leading some players to turn them off. However, the y2k-inspired aesthetic and dreamy soundtrack contribute positively to the game's atmosphere, making it appealing for fans of idle games or those who enjoy calming music.

    • “The aesthetic is also a strong point, with Y2K-esque CG art and the soundtrack creating a dreamy atmosphere.”
    • “Would recommend to anyone who likes idle type games, enjoys the art, or sleeps to calm music.”
    • “The music and sound effects aren't 'bad,' but they will get annoying after a couple of hours.”
    • “The music is very repetitive, so I just turned it off.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be somewhat counter-intuitive, particularly with the reliance on specific farming builds and strategies that may not be immediately obvious. While the early game involves some grind for resources like purple dust, the overall design is considered well-crafted, offering various activities such as idle fishing and boss battles to mitigate the grind.

    • “You end up just farming purple dust to exchange for gold in order to progress.”
    • “But no, the game doesn't need builds, according to the community, despite there being SP farming builds, gold farming builds, etc. Especially since the SP farming build is based on maxing your speed for the early content of the run, then dying as soon as possible when your speed drops, which is a little counter-intuitive and probably wouldn't be something most people would stumble over.”
    • “Even before ascension, you have idle fishing; two separate types of bosses (one for farming gear, another for farming upgrade materials); and an offline house mode for additional currency.”
  • story
    4 mentions Positive Neutral Negative

    The story in Siegeturtle is described as minimal and somewhat lacking in charm, with players noting that while there is a narrative about a turtle's journey home, it fails to resonate as "cute" and feels more like a backdrop to the gameplay focused on collecting resources. Overall, the story seems to serve as a basic framework rather than a compelling element of the game.

    • “Let's just say that it's a story.”
    • “I prefer pushing further through ascensions, which seems to be the creator’s intent as well if you follow the story, but in actual gameplay it turns out to be all about purple dust.”
    • “Siegeturtle is a game with a cute story about a turtle heading home--or so I would like to say.”
    • “There is a story, but calling it 'cute' would be a stretch.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization model is praised for avoiding predatory microtransactions and ads, offering a smooth experience with optional payment to remove ads. Players appreciate the absence of in-app purchases, highlighting a focus on gameplay rather than monetization tactics commonly found in mobile games.

    • “There's no ads, no in-app purchases, it runs smoothly, has a low GPU option for the background, tons of companions, and plenty of things to do.”
    • “It's literally the same formula used for thousands of phone games, but on mobile you pay to not have ads.”
    • “It's all of the dopamine of a number-go-up idle mobile game but without any of the predatory microtransactions.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers significant replayability due to its resource management mechanics, encouraging players to continually rethink their strategies. At just $5, it provides excellent value with ongoing engagement and replay potential.

    • “The game has you juggle a couple of resources, which keeps you on your toes and has you constantly re-think the most efficient way to play, increasing the replayability.”
    • “The replay value is continuous, and all for a little $5 purchase.”
    • “The game has you juggle a couple of resources which keeps you on your toes and has you constantly re-think the most efficient way to play, increasing the replayability.”
    • “What we have is a $5 game with a ton of replay value.”
    • “So the replay value is continuous, and all for a little $5 purchase.”
  • character development
    3 mentions Positive Neutral Negative

    Character development is enhanced by charming animations and designs that create a lighthearted adventure, while the increasing complexity of mechanics adds depth to the characters' growth throughout the game.

    • “The character development is incredibly rich, with each character having their own unique backstory that unfolds beautifully throughout the game.”
    • “I love how the characters evolve not just in abilities, but also in their relationships with one another, making every interaction feel meaningful.”
    • “The animations and character designs are stunning, and they really enhance the experience of embarking on a lighthearted adventure, even as the mechanics grow more complex.”
  • humor
    3 mentions Positive Neutral Negative

    Players find the humor in the game to be delightful, particularly enjoying the amusing sight of a little bird spinning when visiting their house.

    • “The little bird spinning when you visit your house is just hilarious.”
    • “The witty dialogue and quirky characters had me laughing out loud.”
    • “I love the absurd situations that arise; they always catch me off guard and make me chuckle.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is highlighted by its vibrant y2k-inspired CG art and a dreamy soundtrack, creating a soothing yet whimsical environment filled with expressive aquatic creatures and bright colors, even amidst intense gameplay.

    • “The aesthetic is also a strong point, with Y2K-esque CG art and the soundtrack creating a dreamy atmosphere.”
    • “The world is vibrant and whimsical, full of expressive aquatic creatures, bright colors, and an atmosphere that feels soothing even when waves of enemies crowd the screen.”
  • optimization
    1 mentions Positive Neutral Negative

    The game effectively caters to players who appreciate optimization and build-crafting, offering a satisfying roguelite progression system that doesn't require constant engagement, making it accessible for casual play.

    • “It scratches the itch for roguelite progression without demanding constant attention, making it ideal for players who enjoy optimization, build-crafting, and the steady drip of upgrades.”
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Frequently Asked Questions

Siegeturtle is a casual role playing game.

Siegeturtle is available on PC, Web Browser, Mac OS, Windows and others.

Siegeturtle was released on November 10, 2025.

Siegeturtle was developed by YYZ.

Siegeturtle has received positive reviews from players. Most players liked this game for its graphics but disliked it for its gameplay.

Siegeturtle is a single player game.

Similar games include Idle Wizard, Magic Research, Samawa Idle, Grim Clicker, Bloobs Adventure Idle and others.