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Sid Meier's Civilization IV Game Cover

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Sid Meier's Civilization IV is a single player and multiplayer casual turn-based strategy game with fantasy, economy and historical themes. It was developed by Firaxis Games and was released on October 25, 2006. It received very positive reviews from both critics and players.

"Sid Meier's Civilization IV" is a turn-based strategy game where players build and manage their own civilization from ancient times to the modern age. The game features various historical leaders, technologies, and units, as well as a dynamic world and diplomacy system. Players must balance economic development, scientific research, cultural growth, and military strength to achieve victory through peaceful means or conquest.

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92%
Audience ScoreBased on 2,405 reviews
gameplay47 positive mentions
story3 negative mentions

  • Civilization IV is widely regarded as one of the best entries in the series, offering deep gameplay and a variety of strategies to explore.
  • The game features a memorable soundtrack, including the Grammy-winning theme 'Baba Yetu,' which enhances the overall experience.
  • The modding community for Civ IV is robust, providing endless replayability and customization options that keep the game fresh.
  • Many players report frequent crashes and bugs, particularly on modern systems, which can hinder the gaming experience.
  • The AI can be frustratingly unpredictable, often leading to situations where players feel overwhelmed or unfairly attacked.
  • The user interface and controls are considered clunky and outdated compared to newer entries in the series, making it less accessible for new players.
  • gameplay
    179 mentions Positive Neutral Negative

    The gameplay of Sid Meier's Civilization IV is widely praised for its depth, strategic complexity, and engaging mechanics, making it a standout entry in the series. Players appreciate the balance between accessibility for newcomers and the rich, intricate systems that reward careful planning and attention to detail. While some mechanics may feel dated or confusing, the overall experience remains addictive and satisfying, with expansions further enhancing the gameplay variety and depth.

    • “Gameplay is fun; if you don't pay attention to the stats, you'll be in a world of hurt and wondering how you got there.”
    • “At its core, Civ IV embraces the traditional 'one more turn' gameplay loop but enriches it with layers of thoughtful design.”
    • “Civilization IV is by far one of the best strategy games to date, boasting an addictive and mentally stimulating form of gameplay that few games today can match.”
    • “A lot of mechanics just don’t make sense anymore, the AI is painfully dumb, and some design choices are questionable at best.”
    • “Unfortunately, this is where Civilization IV stumbles the most—city capture mechanics are significantly harder and, frankly, don’t make a lot of sense compared to previous games.”
    • “The UI, slow gameplay (even for a TBS), and bland gameplay design and overall experience just turned me right off.”
  • graphics
    118 mentions Positive Neutral Negative

    The graphics of Sid Meier's Civilization IV are generally considered dated by modern standards, yet they were a significant improvement over its predecessor, featuring a fully 3D engine and dynamic animations. While some players appreciate the charm and clarity of the visuals, others feel that the graphics do not hold up well compared to newer entries in the series. Overall, the consensus is that while the graphics may not be cutting-edge, they are serviceable and do not detract from the game's engaging gameplay.

    • “Though not cutting-edge by modern standards, the visuals were a vast improvement at the time, with dynamic unit animations, zoomable terrain, and a more immersive interface.”
    • “Visually, Civ IV was a major step forward for the series, offering full 3D graphics and animated leaders for the first time.”
    • “While modern players may find the graphics somewhat dated today, the clarity and charm of the visuals have aged gracefully.”
    • “The graphics are dated, but after a while, you don't notice.”
    • “However, the graphics are not great even for 2005.”
    • “The graphics in Civ IV are slightly cartoony, and I kind of liked the look of Civ III better.”
  • music
    102 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, particularly for its iconic title theme "Baba Yetu," which is celebrated as one of the best pieces in video game history. The soundtrack features period-appropriate compositions that enhance the gameplay experience, although some players noted that certain tracks can feel repetitive. Overall, the music is considered a standout aspect of the game, contributing significantly to its emotional and immersive qualities.

    • “The soundtrack, composed by Christopher Tin and others, featured period-appropriate music for each era and culminated in the Grammy-winning 'Baba Yetu,' the game’s Swahili-language title theme, which remains one of the most iconic pieces in video game history.”
    • “The music dynamically evolves alongside your civilization's progress, subtly enhancing immersion as your people move from ancient times to the modern age.”
    • “The use of classical music (based on the age you are in), the game music, and the memorable title screen song together make one of the best soundtracks in a game ...ever.”
    • “Music is annoying.”
    • “Some of the music used for the later phase of the game is modern, atonal music which is not my cup of tea.”
    • “Outside of the famously incredible title theme, the music is quite boring; there are some odd sound effect choices, and the jump to 3D visuals had mixed results.”
  • replayability
    22 mentions Positive Neutral Negative

    Civilization IV is widely praised for its exceptional replayability, offering a unique experience with each playthrough due to diverse geography, civilization choices, and diplomatic interactions. Players appreciate the game's depth and variety, enhanced by numerous mods and DLCs that introduce new content, ensuring countless hours of engaging gameplay. Despite some criticisms regarding micromanagement and aging graphics, the game's limitless possibilities and customizability solidify its status as a top-tier strategy title with immense replay value.

    • “This variety helped ensure replayability, with each game unfolding in a unique way based on geography, civilization selection, and diplomatic dynamics.”
    • “Deep, challenging, and endlessly replayable, Civ IV remains one of the finest turn-based games ever created.”
    • “Micromanaging can be exceptionally time-consuming, which can make longer games boring and hurts replayability.”
    • “If you are deciding between Civ IV and Civ V, I would recommend Civ IV because it has more replayability than Civ V.”
    • “Tons of mods and user-created content provide for hundreds of hours of replayability.”
  • story
    20 mentions Positive Neutral Negative

    The reviews for the "story" aspect of the game are mixed, with some users noting a lack of a traditional narrative, while others appreciate the depth and consequences of player choices that create a unique personal story. Some players mention engaging backstories for units and heroes, adding layers to the gameplay experience. Overall, the game's storytelling is seen as either minimal or highly dependent on player interaction rather than a structured narrative.

    • “Story: non-existent”
    • “Story: not much of one”
    • “What I don't particularly care about are the graphics, the story, or the 'immersive experience' of feeling like I'm really talking to Cleopatra.”
  • grinding
    15 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be excessively tedious and time-consuming, often describing it as a chore that detracts from the overall experience. While some acknowledge that it can add depth to gameplay, the overwhelming sentiment is that the extensive grinding required, especially in larger maps or city management, feels pointless and frustrating. Overall, many reviewers express a desire for a more engaging and less monotonous approach to progression.

    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “It's long, it's dull, it's tedious as all hell and it's pointless.”
    • “The game can get a little tedious on a large map with many cities and somehow you'll find yourself playing for many hours without realizing it.”
    • “I found the game to be painstakingly tedious.”
  • stability
    15 mentions Positive Neutral Negative

    The game is widely reported to be plagued by numerous bugs and stability issues, including random freezes, unresponsive gameplay, and glitches affecting gameplay mechanics. While it remains engaging and enjoyable, especially on older hardware, players have expressed frustration with the frequency and severity of these problems, particularly in the Steam version. Despite its classic status, the lack of a robust system for reporting glitches further compounds the stability concerns.

    • “Very engaging, great music, cool maps, Leonard Nimoy, runs great on old hardware.”
    • “The original format (CD-ROM) was bug-free.”
    • “Unfortunately this version on Steam is buggy as hell - populations don't increase despite having a huge food surplus (doesn't show there is any food production in city view), improvements you have researched (mining, pasture, irrigation, etc.) become unavailable at random points in the game and both these issues last for random amounts of time - sometimes one turn, sometimes 20 turns or more.”
    • “This online version, however, is very buggy; keyboard and mouse dismount and remount every 5 minutes and frozen (non-responsive) game are troublesome.”
    • “I speak with a heavy dose of bias, and the game does suffer a bit from graphical glitches, bugs, the occasional crash, etc., but it's an experience everybody deserves to have at least once.”
  • humor
    9 mentions Positive Neutral Negative

    The humor in the game is widely appreciated, with players finding it both hilarious and cleverly integrated into the gameplay, particularly through historical references and sound effects. While the game offers a light-hearted approach to serious themes like history and global warming, some players note that certain aspects, like the space race, can feel tedious despite the humor. Overall, the game balances depth and fun, making learning history an enjoyable experience.

    • “A more simple game than Civ V or VI, but even more funny.”
    • “Incredible depth, good sense of humor, good game balance.”
    • “Great, learn about history, get the big picture, lots of humor, many choices, 6000 year history, present and future, great music.”
  • emotional
    4 mentions Positive Neutral Negative

    Sid Meier's Civilization IV is celebrated not only for its strategic depth but also for its emotional impact, effectively simulating the vastness of human history. The game's soundtrack, particularly the Grammy-winning "Baba Yetu," evokes strong feelings of nostalgia and connection, with players recounting powerful emotional responses, such as tears upon revisiting the game after years.

    • “Ultimately, Sid Meier's Civilization IV is widely regarded as one of the greatest strategy games of all time not merely because of its polish and depth, but because of its ability to simulate the grand sweep of human history in a way that is both intellectually engaging and emotionally resonant.”
    • “The soundtrack, especially the Grammy-winning main theme 'Baba Yetu,' adds a grand and emotional weight to the game.”
    • “I cried when I heard the main menu music again after having not played it for over 8 years.”
  • atmosphere
    3 mentions Positive Neutral Negative

    Users highlight that Civilization IV excels in creating a strong historical atmosphere, emphasizing immersion despite some graphical shortcomings. The overall experience is enhanced by effective controls and engaging gameplay, contributing to a compelling atmosphere.

    • “Culturally, Civ IV placed an unprecedented emphasis on immersion and historical atmosphere.”
    • “Things don't look as great; a couple of the leaders are ugly as sin, but it more than makes up for this by building a stronger atmosphere.”
    • “Controls are great, the game is awesome, and the atmosphere is fantastic.”
    • “Things don't look as great; a couple of the leaders are ugly as sin, but it more than makes up for this in building a stronger atmosphere.”
  • optimization
    3 mentions Positive Neutral Negative

    Overall, the game's optimization has received mixed reviews, with some users noting that the AI feels clunky and less refined compared to previous entries. Additionally, performance issues have been reported on older hardware, indicating that the game may not run smoothly on less powerful systems. While the gameplay is enjoyable, the colonization aspect is particularly criticized for being less optimized than other versions.

    • “The game runs surprisingly well on my 2013 laptop, even without any gaming optimization.”
    • “While the game is enjoyable, the colonization aspect feels less optimized compared to the other features in the complete edition.”
    • “However, the AI can be quite clunky and unoptimized compared to the later entries.”
    • “Do they run well on a laptop from 2013 with no gaming optimization and a charging port that you need to use duct tape to make work?”
  • monetization
    3 mentions Positive Neutral Negative

    Many users feel that Civ VI's monetization strategy is overly aggressive, leading to perceptions of it being a cash grab that detracts from the overall experience.

    • “Civ VI just takes a complete nosedive and feels like a total cash grab!”
    • “The monetization in this game is so aggressive that it ruins the overall experience.”
    • “I feel like I'm being constantly pushed to spend more money instead of enjoying the game.”
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39h Median play time
75h Average play time
13h Main story
117h Completionist
11-144h Spent by most gamers
*Based on 10 analyzed playthroughs
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Frequently Asked Questions

Sid Meier's Civilization IV is a casual turn-based strategy game with fantasy, economy and historical themes.

Sid Meier's Civilization IV is available on PC, Mac OS and Windows.

The main story can be completed in around 13 hours, while the entire game is estimated to take about 117 hours to finish. On average players spend around 75 hours playing Sid Meier's Civilization IV.

Sid Meier's Civilization IV was released on October 25, 2006.

Sid Meier's Civilization IV was developed by Firaxis Games.

Sid Meier's Civilization IV has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Sid Meier's Civilization IV is a single player game with multiplayer support.

Similar games include Sid Meier's Civilization® III Complete, Sid Meier's Civilization V, Rise of Nations, Galactic Civilizations II: Endless Universe, Total War: Shogun 2 and others.