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Sid Meier’s Civilization® VI

Great start, complex strategies, new Leaders to discover, detailed diplomacy, beautiful graphics and a replayability factor that could never be fit into a score. Quality gaming has never felt better!
Sid Meier’s Civilization® VI Game Cover
85%Game Brain Score
gameplay, graphics
stability, story
85% User Score Based on 147,680 reviews
Critic Score 85%Based on 31 reviews

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Sid Meier’s Civilization® VI Game Cover

About

Sid Meier’s Civilization® VI is a single player and multiplayer tactical city builder game with fantasy, economy, historical and science fiction themes. It was developed by Firaxis Games and was released on November 22, 2019. It received positive reviews from both critics and players.

Sid Meier’s Civilization VI: Platinum Edition is the perfect entry point for PC gamers who have yet to experience the addictive gameplay that has made Civilization one of the greatest game series of all time. The package includes Sid Meier's Civilization VI, six DLC packs as well as the Rise and Fall and Gathering Storm expansions.

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85%
Audience ScoreBased on 147,680 reviews
gameplay3.2k positive mentions
stability1.4k negative mentions

  • Civilization VI features vibrant, colorful, and stylized graphics with detailed maps and animated leaders that enhance accessibility and charm.
  • The gameplay offers deep, strategic turn-based mechanics such as the district system, loyalty, and dynamic diplomacy, providing a rewarding and addictive experience.
  • The dynamic and culturally rich soundtrack evolves throughout the game eras, significantly enhancing immersion and atmosphere.
  • The cartoonish art style and character designs are polarizing, with some players finding them simplistic, childish, or a downgrade from previous titles.
  • The game suffers from frequent performance issues including crashes, slowdowns especially in late-game and multiplayer, and poor optimization on some platforms.
  • The mid-to-late game can become tedious due to excessive micromanagement, lack of automation features, and slow pacing, which detracts from enjoyment.
  • gameplay
    10,788 mentions Positive Neutral Negative

    Civilization VI offers deep and strategic turn-based gameplay with a multitude of complex mechanics like districts, loyalty, natural disasters, and diplomacy that add fresh layers of challenge and variety. While the learning curve can be steep—particularly for newcomers—the game provides a satisfying, addictive "just one more turn" experience supported by extensive expansions and mods that enhance replayability. Some criticize the AI behavior, pacing, and certain mechanics (e.g., loyalty, barbarians, and religion), but overall it remains a seminal strategy title balancing accessibility with intricate systems for both casual and hardcore players.

    • “Sid Meier's Civilization VI builds upon the iconic turn-based strategy formula the series is known for, offering a fresh and vibrant experience with new mechanics that enhance depth and variety. The gameplay mechanics are excellent, with major innovations like the district system, which requires players to carefully plan cities by placing specialized districts on the map for optimal growth. The addition of eureka moments for research, governors, and loyalty systems further deepens gameplay. While there’s a learning curve to managing these mechanics, they make each decision feel impactful and rewarding. Gameplay earns a solid 9/10. Expansions like Rise and Fall and Gathering Storm further enrich the experience with new mechanics like loyalty, natural disasters, and diplomatic victories. The introduction of districts and new mechanics adds a fresh layer of challenge, while the vibrant presentation and excellent music make it a joy to play.”
    • “With its addictive gameplay, intricate mechanics, and endless replayability, Civilization VI stands as a shining example of the 4X strategy genre. The game offers a rich and complex web of gameplay mechanics that require careful planning and adaptation to succeed, ensuring that every playthrough is a unique and engaging experience. The diplomacy system in Civilization VI adds an extra layer of depth to the gameplay, while the diverse civilizations and online multiplayer keep the replayability factor sky-high. Its deep and engaging gameplay, strategic depth, beautiful visuals, and rewarding progression make it a standout title in the genre.”
    • “The core gameplay of Civilization VI is both engaging and rewarding. For anyone who loves strategy games, history, or city-building mechanics, Civilization VI is an absolute must-play. It offers deep, strategic gameplay, stunning visuals, and an immersive historical theme that keeps players coming back for more. The game introduces fresh mechanics like the district system, eureka moments, and unstacked cities, adding new layers of strategy that truly elevate the series. With its intricate historical simulation, strategic depth, and captivating gameplay, it provides countless hours of engrossing gameplay.”
    • “And mechanics wise, the worst decision ever, is to take away the ability of the player to decide where a road goes.”
    • “Tiles are unclear, DLCs only add annoying new mechanics, previous measures to make the end game less bookkeeping have been removed... just stay away.”
    • “The game mechanics strongly incentivize going wide (i.e. building lots of civs and units), but there are no automation mechanics for workers or army movement (and given the bad enemy AI, I suspect that if those automation mechanics existed, they wouldn't be any good), which makes wide gameplay glacially slow.”
  • graphics
    7,867 mentions Positive Neutral Negative

    The graphics of Civilization VI are vibrant, colorful, and stylized with a cartoonish art style that initially divided fans but has grown on many players. While the visuals are a significant improvement over older titles and provide detailed, lively maps and animated leaders, some prefer the more realistic and mature aesthetics of Civilization V. Overall, the graphics enhance the game's accessibility and charm, though they may not appeal to those seeking photorealism or a more serious tone.

    • “Sid Meier's Civilization VI is a masterclass in turn-based strategy, offering an unparalleled blend of deep strategic gameplay, vibrant art style, and historical immersion.”
    • “[h2]Visuals/graphics: 8.5/10[/h2] The vibrant, stylized art of Civilization VI is a visual treat, with detailed maps and smooth animations for units and wonders. Top-tier for its 2016 release, the graphics still hold up, enhancing strategic immersion.”
    • “One of the standout features of Civilization VI is its stunning graphics and attention to detail.”
    • “Compared to Civ 5, this game has worse graphics, cartoony character designs that look like a mobile game, and the terrain improvements become so detailed that it's hard to distinguish what is what at a glance.”
    • “The graphics are cartoonish and childish, significantly worse than previous Civilization games, which breaks immersion and makes viewing the game exhausting.”
    • “The art style and visuals are a major step backwards, featuring overly simplistic, cartoonish graphics that feel like they were designed for children rather than a serious strategy game.”
  • music
    2,088 mentions Positive Neutral Negative

    The music in Civilization VI is widely praised for its high quality, culturally rich compositions that evolve dynamically through the game’s eras, significantly enhancing immersion and atmosphere. Composed by notable artists including Christopher Tin and Geoff Knorr, the soundtrack features unique themes for each civilization that add depth and emotional resonance, often considered among the best in the series and video games in general. While some players find the music repetitive or less varied compared to previous entries, the overall consensus highlights its excellence and essential role in the game's enduring appeal.

    • “Each civilization has its own uniquely crafted soundtrack that evolves through time, starting with basic tunes in the ancient era and growing into full symphonic arrangements by the Information Era, seamlessly blending traditional and modern themes to enhance immersion and reflect cultural progression.”
    • “The soundtrack by Christopher Tin and Geoff Knorr is phenomenal and widely praised, featuring iconic themes like 'Baba Yetu' and the main theme 'Sogno di Volare'; the music dynamically evolves as your civilization advances through eras, adding layers of complexity and emotion that deeply enrich the gameplay experience.”
    • “The music perfectly complements the game with diverse cultural themes for each civilization, evolving harmoniously through historical periods, and combined with excellent narration by Sean Bean and detailed sound design, it creates an immersive atmosphere that captures the spirit and grandeur of building an empire.”
    • “The cherry on the cake is how its soundtrack is so bad, it made me mute it, which is something I have never done in any game I've ever played in over two decades.”
    • “I have to turn the music off entirely as the 1-2 tracks that are nice are put up against like 5-6 tracks that are just simply bad music and bad composition.”
    • “Civ6 has a very limited soundtrack, so many of the boring moments are made even worse with the same two or three songs repeating over, and over, and over again.”
  • replayability
    1,608 mentions Positive Neutral Negative

    Replayability is a standout strength of Civilization VI, praised for its endless variety driven by diverse civilizations, unique leaders, multiple victory conditions, randomized maps, and extensive mod support. The game's deep strategic layers and ongoing expansions contribute to nearly infinite replay value, keeping each playthrough fresh and engaging for hundreds or even thousands of hours. Despite some criticisms about AI and pacing, most players find the game's complexity and customization options ensure a highly addictive, continually rewarding experience.

    • “The replayability is off the charts, with no playthrough ever being the same.”
    • “Each game is different offering infinite replayability.”
    • “With its depth, replayability, and epic scope, it’s a must-play for anyone who loves plotting their way to world domination.”
    • “Limited replay value....”
    • “I mean, it's okay, doesn't have much replayability.”
    • “Very cool game, but its replayability isn't great even when playing multiplayer.”
  • stability
    1,473 mentions Positive Neutral Negative

    The game's stability is widely criticized for frequent crashes, freezes, and performance issues across all platforms, often rendering it unplayable in mid- to late-game or during multiplayer sessions. Despite patches and updates, many users report persistent bugs, launcher-related problems, and glitches, especially affecting multiplayer and Mac versions. While some find it manageable with troubleshooting or mods, the overall consensus highlights significant instability that hampers the experience.

    • “The game is basically bug free, the launcher is fine and the developer listens to the community well and understands what the game needs next.”
    • “It's also important to mention that there are almost no glitches or bugs whatsoever.”
    • “Extremely good game, it is the best Civilizations game so far to date, high amount of polish, runs great as well; it is the perfect 4x strategy game.”
    • “Absolutely miserable civ game that freezes every 30 minutes.”
    • “I have a pretty beefy PC, yet after about an hour or so of playing, my monitor blacks out for up to 5 to 10 seconds, then my entire system freezes solid.”
    • “Memory usage remains low, CPU usage remains low, but yet, my whole system freezes solid and the only solution is to use the PC's power button or killswitch.”
  • story
    1,193 mentions Positive Neutral Negative

    Civilization VI lacks a traditional, structured storyline, instead offering players a sandbox experience where they craft their own unique narratives through gameplay choices and interactions with historical leaders. While some praise the emergent storytelling and dynamic quests that shape each game’s flow, many critics note the absence of a central plot or campaign mode, and express frustration with repetitive mechanics—particularly the overwhelming and often tedious missionary and religious unit spam. Overall, the story aspect is defined more by player-driven legacy and emergent events rather than a defined narrative arc.

    • “Civilization VI isn’t just a strategy game—it’s a story generator. What it does have is good mods, an addictive gameplay loop, and a compelling story that you craft yourself.”
    • “Every match feels like a story: whether I’m going for a cultural victory, outsmarting rivals in diplomacy, or racing for scientific dominance, Civ VI always gives me fresh challenges and endless replayability.”
    • “The narrative is less a traditional storyline and more a tapestry created through the rise and fall of empires. Its blend of emergent storytelling, varied gameplay systems, and distinctive visuals makes it a compelling entry in the long-running series.”
    • “There is no central theme, story, or goal other than to collect enough points to win over a very long period.”
    • “Game has no story mode, a very thin plot, and experiences.”
    • “Storyline nearly non-existent.”
  • grinding
    912 mentions Positive Neutral Negative

    The grinding aspect in Civilization VI is widely described as tedious and overwhelming, particularly in the mid to late game where micromanagement of numerous cities, units, and districts becomes a significant chore. Many players find the late game slow and boring due to repetitive clicking, slow unit movement, and a lack of automation for tasks like builder improvement and production queuing. While the early game is often praised for its strategic depth and fun, the progression frequently devolves into a grind-heavy experience that some feel detracts from the overall enjoyment.

    • “Many things are streamlined so it's not tedious.”
    • “Fun and not tedious.”
    • “It is not tedious enough for me but if you are looking for depth and combinations this game has it.”
    • “Once you get about 2/3 of the way through a singleplayer game, you have a pretty good idea of whether or not you're going to win, and the rest is just tediously churning through the rest of the turns.”
    • “The penalty for pursuing a conquest victory is that every single tedious turn takes 10 or 15 minutes of micromanagement of dozens of units that individually do very little.”
    • “The late game is tediously miserable on the management side; it becomes very tedious late game due to micro-management and lack of automation for cities.”
  • optimization
    652 mentions Positive Neutral Negative

    Civilization VI generally offers good performance on most systems and is better optimized than its predecessor, Civ V, running smoothly even on mid-range hardware. However, many users report significant late-game slowdowns, crashes, and poor optimization especially on large maps, multiplayer mode, and on macOS or Linux platforms. Despite patches and improvements, the game still struggles with stability and resource management issues, making optimization a common point of frustration among players.

    • “Performance/technical quality: Civilization VI runs flawlessly, with fast load times and stable performance on large maps or late-game turns.”
    • “Significant performance, stability and balancing improvements since release.”
    • “The new districts system for cities is a breath of fresh air in land development, combined with the incremental improvements to gameplay, AI, etc., as well as being properly optimized makes for a solid new Civ experience.”
    • “Even years later when Civ 7 is released, this is still an unoptimized mess that crashes more often than it properly closes.”
    • “The game is so poorly optimized that even my Radeon 6950XT chugs once I reach the midgame, and crashes are very frequent.”
    • “The multiplayer is a complete mess; the game's optimization is also a buggy mess with framerate problems and constant crashes even on higher-end machines.”
  • humor
    498 mentions Positive Neutral Negative

    The humor in Civilization VI is widely appreciated for its quirky AI behaviors, amusing leader caricatures, and funny in-game interactions, especially in multiplayer with friends. Players often find enjoyment in the game’s unpredictable and sometimes absurd scenarios, humorous quotes narrated by Sean Bean, and lighthearted Easter eggs, although some find the humor forced or inconsistent. Overall, the game balances strategic depth with a playful, sometimes satirical tone that enhances its entertainment value.

    • “The humor in this game is phenomenal.”
    • “With the cartoonish caricatures of the civ leaders, to say nothing of the sometimes hilarious technology and civics quotes (beautifully read by the great actor Sean Bean), it seems clear that the Firaxis devs don't take themselves too, too seriously, and that's a good thing.”
    • “It’s unpredictable, hilarious, and keeps you on your toes.”
    • “It had a rocky start -- too exploitable, too unbalanced, and horridly cynical and unfunny quotes when you unlocked techs.”
    • “After researching a new technology or unlocking something really great, I want something that makes me feel good about having achieved something in game: so many of the quotes are snarkily unfunny and/or irrelevant that the game makes me feel like I'm being made fun of for playing it.”
    • “Diplomacy is a joke, and an unfunny, broken joke at that.”
  • monetization
    459 mentions Positive Neutral Negative

    The game's monetization is widely criticized as aggressive and exploitative, featuring excessive DLC and expansion packs that many view as blatant cash grabs, alongside intrusive in-game and launcher advertisements. Users also express strong concerns about extensive data collection and targeted advertising practices, which feel out of place in a premium title. Overall, the monetization approach has alienated many fans, diminishing the game's value and enjoyment despite its gameplay merits.

    • “Great strategy game, little expensive if you buy all the DLC, but a better business model than microtransactions.”
    • “This game is constantly being expanded and there are no in-game purchases that will break you.”
    • “Microtransactions are annoying, though it's perfectly playable without them.”
    • “2k's actions are horrible and as long as they continue with altering terms and conditions and adding advertising after the fact, I cannot in good faith recommend anyone buy any of their products, period.”
    • “The heavy monetization through DLCs and season passes was a letdown for many fans.”
    • “The whole DLC list is a huge cash grab with little to no substance.”
  • emotional
    117 mentions Positive Neutral Negative

    The emotional aspect of the Civilization series evokes a wide range of responses, from deep attachment and heartfelt experiences with growing and managing empires to feelings of frustration and heartbreak due to AI behavior, game bugs, and balance issues. Many players find the progression emotionally engaging, describing the game as a touching, complex journey filled with triumphs and trials, while others are put off by perceived emotional instability in leaders or game mechanics. The music, leader animations, and narrative elements enhance emotional immersion, making Civilization not just a strategy game but an emotional odyssey for many fans.

    • “It adds emotional weight to progress—your empire doesn’t just grow mechanically, it feels like it matures over time.”
    • “Civ IV hugged me, tucked me into bed, read me all of my favorite stories, woke me up with a warm coffee and kissed me on the cheek, handed me a book, encouraged me to learn about Latin American independence and a myriad of other topics, filled my ears with wonderful music, made me pump my fist in the air as I took the last capital, gaze lovingly into the cosmos as our rockets flew off into the great expanse, handed me the most comfortable, well-loved jeans I could ever own, helped me negotiate a way to justify the amount of time I spend playing, gave me emotional and spiritual counsel after arguments, paved a path for me to bond with my younger sibling, some of my closest friends (alongside some new ones).”
    • “The leaders feel so alive and emotional when you deal with them, and the game's choice in coloration really helps to spur your sense of wonder and excitement.”
  • atmosphere
    100 mentions Positive Neutral Negative

    The game delivers a rich and immersive atmosphere characterized by vibrant, colorful art and a dynamic soundtrack that evolves with gameplay, enhancing the sense of historical progression and strategy. While many praise its engaging sound design, charismatic voice acting, and cozy yet grand ambiance, some note a cartoonish style and less cultural specificity that slightly diminishes the depth compared to earlier series entries. Overall, the atmosphere is highly regarded for immersing players in a strategic and often calming experience, though occasional inconsistencies and stylistic choices may divide opinions.

    • “It’s rich, atmospheric, and evolves as your civilization progresses, giving each era a sense of grandeur and identity.”
    • “The soundtrack, composed by Geoff Knorr, offers an immersive musical journey, seamlessly transitioning between peaceful times and moments of intense conflict, further enhancing the atmosphere and immersion.”
    • “Watching cities grow on the map, dynamic environmental changes, and beautifully designed units and wonders create an incredible atmosphere.”
    • “The atmosphere in the game is gone entirely to hell, and whatever sense of historical gravity earlier Civilization games might have held on to is clearly no longer there.”
    • “Up to you whether you can live with this 'amazing' level of support, personally I'm switching my review to negative since it really wrecked the atmosphere of the first game of Civ I've had in a long while, and forced me to waste my time scouring forums for a (non-existent) solution.”
    • “They been telling me since school that we would all be under water by now living in hazmat suits because the atmosphere would have collapsed.”
  • character development
    17 mentions Positive Neutral Negative

    Character development is noted primarily through character design, which receives mixed reactions ranging from charming, culturally expressive, and well-animated to kitsch, overexaggerated, or a downgrade compared to previous titles. While some praise the modern and accessible approach, others criticize the tone and realism, with opinions divided between cartoonish appeal and undesirable stylistic choices.

    • “Character designs and their animations are amazing; you can even see the cultural body language.”
    • “Like the strategy and ease of character development.”
    • “A solid modern strategy game with solid character design, music choices, and accessibility.”
    • “The character design is a straight downgrade.”
    • “The character design is fine for kids' movies like How to Train Your Dragon, but used here it's kitsch and nasty.”
    • “Character designs are so overexaggerated it's annoying.”
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82h Median play time
402h Average play time
15-600h Spent by most gamers
*Based on 934 analyzed playthroughs
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Sid Meier’s Civilization® VI is a tactical city builder game with fantasy, economy, historical and science fiction themes.

Sid Meier’s Civilization® VI is available on Nintendo Switch, PlayStation 4, iPhone, Windows and others.

On average players spend around 402 hours playing Sid Meier’s Civilization® VI.

Sid Meier’s Civilization® VI was released on November 22, 2019.

Sid Meier’s Civilization® VI was developed by Firaxis Games.

Sid Meier’s Civilization® VI has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its stability.

Sid Meier’s Civilization® VI is a single player game with multiplayer and local co-op support.

Similar games include Sid Meier's Civilization V, Sid Meier's Civilization IV, Sid Meier's Civilization® III Complete, Endless Space 2, HUMANKIND and others.