Short Creepy Tales: 7PM
- September 2, 2020
- Cellar Vault Games
"Short Creepy Tales: 7PM" is a narrative-driven horror adventure game. Players uncover chilling supernatural stories as they explore a haunted town at 7PM. With a focus on narrative and puzzle-solving, the game offers a unique and immersive experience for horror fans.
Reviews
- The game features a stunning art style that combines intricate papercraft visuals with an eerie atmosphere, effectively representing Malaysian and Chinese culture.
- Players appreciate the engaging story and the cultural insights provided, making it a unique experience for those unfamiliar with Malaysian traditions.
- Despite its short length, the game offers enjoyable jump scares and a charming presentation, making it a worthwhile purchase for fans of narrative-driven horror.
- The game is quite short, with a typical playtime of around 30 minutes to an hour, leaving some players wanting more content and depth.
- There are reports of bugs and glitches that can disrupt gameplay, particularly during key moments, which detracts from the overall experience.
- Some players found the dialogue to be overly lengthy and the story lacking in depth, leading to a feeling of unresolved mysteries and a dull ending.
- story28 mentions
- 57 % positive mentions
- 43 % neutral mentions
- 0 % negative mentions
The story aspect of the game has received mixed reviews, with many players appreciating its engaging presentation and unique cultural elements, particularly the art style and atmosphere. However, some found the narrative too short and lacking depth, leading to a sense of disconnect, especially for those unfamiliar with Malaysian culture. Overall, while the story is deemed interesting and creative, there are calls for more expansion and development in future installments.
“Despite being a bit on the short side, this experience does well representing its story and themes, especially within the heritage of the protagonists.”
“The story is gripping and the artwork is so lovely, unique, and representative of paper dolls during the Hungry Ghost Festival.”
“A truly excellent creepy ghost story!”
“Hated the plot and dialogues.”
“I was not too invested in the story, partially because I could not relate to the cultural events, but also because the game fails to expand on the little mystery that it has; it's like nothing happened.”
“I don't want to invest myself in the story just so it can end 30 minutes later; there were some mysterious characters and I wish their presence had more context.”
- graphics23 mentions
- 65 % positive mentions
- 35 % neutral mentions
- 0 % negative mentions
The graphics of "Paper Ghost Story" receive high praise for their unique and charming art style, which effectively combines intricate papercraft visuals with an eerie atmosphere. Reviewers highlight the game's beautiful and polished visuals, noting that the aesthetic significantly enhances the overall experience, despite some comments on simplicity and predictability in jump scares. Overall, the art design is considered a standout feature, contributing to the game's creative storytelling and immersive ambiance.
“Paper Ghost Story: 7pm impresses with its stunning art style that combines intricate papercraft visuals with an eerie atmosphere.”
“The art style is excellent, featuring artwork on paper moving around a 3D game world.”
“The story is gripping and the artwork is so lovely, unique, and representative of paper dolls during the Hungry Ghost Festival.”
“The art style is unique and the jump scares are predictable, but it's creepy enough for the season.”
“The art style is something refreshing that you rarely see in other games.”
“Not very famous, but the art style and the setting of a Malaysian Chinese home is seriously astounding.”
- atmosphere6 mentions
- 67 % positive mentions
- 33 % neutral mentions
- 0 % negative mentions
The atmosphere of "Paper Ghost Story: 7pm" is highly praised for its stunning papercraft visuals and immersive sound design, creating an eerie yet intriguing experience. Reviewers highlight the game's ability to evoke a unique ambiance that enhances the overall aesthetic, making it a captivating choice for those seeking a rich atmospheric experience, even if it leans more towards adventure than horror.
“Paper Ghost Story: 7pm impresses with its stunning art style that combines intricate papercraft visuals with an eerie atmosphere.”
“A short visual novel that has good atmosphere thanks to its excellent audio/visual design and overall aesthetic.”
“Great atmosphere and perfect paper-like visual style.”
“Some small jumpscares, more adventure than horror, play it for the atmosphere.”
- gameplay5 mentions
- 20 % positive mentions
- 80 % neutral mentions
- 0 % negative mentions
The gameplay has received a mixed response, with a score of 7/10 highlighting its artistic and cultural strengths, but players express a desire for more content and a longer experience. Additionally, some feel the game is somewhat overpriced relative to its gameplay duration.
“While the art and cultural aspects shine, players may be left wanting more content and a longer gameplay experience.”
“The gameplay could be a bit longer.”
“A tad bit expensive for its price compared to the gameplay time.”
“While the art and cultural aspects shine, players may be left wanting more content and a longer gameplay experience.”
“The gameplay could be a bit longer.”
“A tad bit expensive for its price compared to the gameplay time.”
- music4 mentions
- 25 % positive mentions
- 75 % neutral mentions
- 0 % negative mentions
The music and soundtrack received a mixed reception, averaging a score of 6/10. While the sound effects and character designs were praised, the lack of cohesion between the relaxing daytime music and sudden jump scares diminished the overall impact. Reviewers noted that the soundtrack could benefit from better integration with the game's atmosphere.
“The music and sound effects were good, and the ghost or creature design was also excellent. The characters, all made up from paper, added to the overall charm of the game.”
“The soundtrack creates a relaxing atmosphere, but the jump scares feel out of place without proper build-up.”
“It has some jump scares, but they don't have a build-up to make them terrifying; you can't have a very relaxing soundtrack during the daytime and then randomly put a jump scare in there.”
- replayability2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
Reviewers note that while the game includes optional dialogue and events that can enhance replayability, these elements often lack significant impact on the overall experience, suggesting that more meaningful choices could improve this aspect.
“It's a good idea to leave some replay value through optional dialogue, but it doesn't change all that much.”
“You can add replay value through optional dialogue and events; however, they need to be more meaningful.”
“You can add replay value through optional dialogue and events; however, they need to be more meaningful.”
“Once you've completed the game, there's little incentive to go back and play it again.”
“The lack of diverse endings makes replaying the game feel pointless.”