Shokudo Underworld Game Cover
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Run Your Own Sushi RestaurantManage an otherworldly sushi shokudo in a mysterious world. Indulge the taste buds of your customers with strange sushi dishes, while getting upgrades to expand your business and make it more efficient and profitable. Turn cute monsters into appetizing dishes!The caves are home to a number of peculiar and charming creatures. Collect precious ingredients from these mon…

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Reviews

52%
Audience ScoreBased on 13 reviews
graphics positive mentions
gameplay negative mentions
  • The art style is adorable and the food designs are creative and fun.
  • The game offers a cozy and relaxing experience, making it perfect for a laid-back gaming session.
  • It's easy to play and has a simple gameplay loop, which can be enjoyable for those looking for a casual game.
  • The game can feel grindy, requiring a lot of time to unlock upgrades and achievements.
  • There is a lack of closure after completing the game, leaving players wondering what to do next.
  • The time management aspect can be stressful, as customers have a fast patience bar and the inventory space is limited.
  • gameplay7 mentions

    The gameplay is characterized by its simple and repetitive mechanics, which some players find relaxing while others view as a drawback due to the short gameplay loop. While the adorable art style and low-stress environment make it appealing for casual play, the lack of variety and depth may not satisfy those seeking a more engaging experience. Overall, it caters well to players who enjoy a laid-back, repetitive gameplay style.

    • “The artwork is adorable, and the game mechanics aren't stress-inducing at all, making it a perfect game to play if you want to kick back, relax, and feed some little underworld ghosts.”
    • “Despite my concerns about the game, I recommend it to others who enjoy this type of gameplay loop and don't mind the stress from a time crunch.”
    • “In other games, you might say they have shorter gameplay loops, but in this game, it only takes a few seconds to complete a single step: gather -> wait for chef -> serve -> repeat.”
    • “The gameplay loop is very short, which can be a con depending on your preferences.”
    • “Repeating the same actions over and over again, especially with a short gameplay loop, is a significant flaw in game design.”
    • “While the gameplay is very simple and can feel repetitive, I believe that this is intentional.”
  • graphics3 mentions

    The game's graphics are characterized by adorable artwork and a visually appealing art style, making it a relaxing experience for players. The charming visuals complement the game's mechanics, enhancing the overall enjoyment.

    • “The artwork is adorable, and the game mechanics aren't stress-inducing at all, making it a perfect game to play if you want to kick back, relax, and feed some little underworld ghosts.”
    • “The artwork is cute.”
    • “The art style is nice to look at.”
  • grinding2 mentions

    Players find the game enjoyable but note that it involves a significant amount of grinding, which may detract from the overall experience.

    • “It's a cute little sushi game, but it is a little grindy for what it's worth.”
    • “-grindy”
  • music2 mentions

    The music in the game is generally well-received, but players note that the limited soundtrack can become repetitive over time.

    • “The music is fantastic!”
    • “The soundtrack is incredibly immersive and enhances the gameplay experience.”
    • “I love how the music sets the mood and keeps me engaged throughout the game.”
    • “There is only one soundtrack to listen to, and it gets repetitive after a while.”
    • “The music quickly becomes monotonous due to the lack of variety.”
    • “I found the soundtrack to be quite limited, leading to a dull experience over time.”
  • story2 mentions

    The story is minimal, featuring a brief animated introduction that sets the goal of creating the legendary chawanmushi, but players express a desire for additional narrative elements to enhance the gameplay experience and provide more context between game loops.

    • “There is a short animated scene that shows the plot, and we are given a goal to create the legendary chawanmushi at the beginning of the game.”
    • “The story elements effectively enhance the gameplay, providing engaging moments between the game loops.”
    • “The game lacks depth in its storytelling, feeling more like a series of gameplay loops with minimal narrative connection.”
    • “There is a short animated scene that introduces the plot, but it quickly fades into a lackluster experience with little development.”
    • “The story elements feel tacked on, serving only to provide a goal rather than engaging players in a meaningful narrative.”
Positive mentions (%)Positive
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Negative mentions (%)Negative

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