- September 15, 2024
- Miluku Inc.
Shokudo Underworld
Platforms
About
"Shokudo Underworld" is a restaurant management simulation game with a unique twist: you run a sushi restaurant in a mysterious otherworldly setting, serving dishes made from cute monster-derived ingredients. The game features a 2.5D atmosphere with charming hand-drawn art, and the ultimate goal is to unlock the legendary Chawanmushi dish. Satisfy a wide range of customer tastes and grow your business through various upgrades.
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- The art style is absolutely adorable and the game features a charming, whimsical atmosphere.
- Gameplay strikes a perfect balance between being challenging and frustration-free, making it a great way to relax.
- The game offers a variety of unique recipes and ingredients, along with easy-to-unlock achievements and fun customization options.
- The game is quite short, with many players finishing it in just a few hours, leaving them wanting more content.
- Progression can feel grindy, as players often find themselves focusing on a limited menu to maximize profits rather than exploring diverse recipes.
- Controller support could be improved, as some players experienced issues with controls that made gameplay less smooth.
gameplay
14 mentions Positive Neutral NegativeThe gameplay is characterized by its adorable art style and a generally enjoyable loop that balances challenge with relaxation, making it suitable for casual play. However, some players find it hindered by grinding, poor balance, and repetitive mechanics, leading to a mixed reception regarding its depth and engagement. While the straightforward nature of the gameplay allows for easy progression, the short loops may feel repetitive to some, impacting overall enjoyment.
“The art style is absolutely adorable, and the gameplay strikes a perfect balance between being challenging and frustration-free—I really love it.”
“The main gameplay loop was fun without being grindy, as it was fairly straightforward to obtain both the yen and the XP needed in a timely fashion to proceed to the next part of the game.”
“The artwork is adorable and the game mechanics aren't stress-inducing at all, so it's a perfect game to play if you want to kick back, relax, and feed some little underworld ghost.”
“A core issue with the gameplay is the menu mechanic (or more so, the gameplay balance).”
“Repeating the same thing over and over again, especially when the gameplay loop is short, is a bad thing from a game design perspective.”
“In other games, you may say that they have shorter gameplay loops, but it's not like it takes minutes to complete a single step in those games. In this game, it's just a few seconds: gather -> wait for chef -> serve -> repeat.”