ShockRods Game Cover
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Stainless Games are back! It's kill or be killed in this vehicle based, arena shooter, with all the in your face attitude you would expect and more from this world class dev studio.

Reviews

38%
Audience ScoreBased on 11 reviews
humor2 positive mentions
gameplay3 negative mentions
  • The movement of the vehicles resembles a first-person shooter, creating a unique twist on the genres.
  • The weapons are varied, each with a strong and distinguished characteristic, enhancing gameplay.
  • Fast-paced action and fun combat make it an enjoyable experience for players.
  • The game lacks sufficient content, with limited maps and modes leading to a repetitive experience.
  • The online community is small, resulting in mostly bot matches and a lack of human interaction.
  • The overall presentation and detail feel lacking, making the game seem bare-bones and underdeveloped.
  • gameplay5 mentions

    The gameplay is characterized by its engaging elements, such as blood splatters and offbeat humor, set against a dystopian backdrop. However, many players find it lacks depth, feeling that the experience is shallow and limited to around 8 hours of online play, primarily against bots, with few additional activities or content to explore. Comparisons to other, more affordable or free games in the genre highlight its shortcomings in value and variety.

    • “It had the blood splatters, the dystopian vehicles, the bleak locations, the offbeat humor, the industrial music, the addicting gameplay, and more.”
    • “The gameplay elements are implemented on a solid foundation; however, the foundation only allows the game to stay upright, and does not extend beyond that.”
    • “The gameplay elements are implemented on a solid foundation; however, the foundation only allows the game to stay upright and does not extend beyond that.”
    • “This sounds cool on paper, but to me it just leaves the gameplay a little too shallow for my liking.”
    • “Expect about 8 hours of 'online' (mostly with bad bots) gameplay to unlock all customization options, and that's it; there's literally nothing else to do at the moment.”
  • humor2 mentions

    The humor in the game is characterized by its offbeat and darkly comedic elements, juxtaposed with a bleak and dystopian setting. Players find amusement in the absurdity of the gameplay, particularly in the low scoring of matches despite a seemingly high score limit, adding a layer of irony to the experience.

    • “It had the blood splatters, the dystopian vehicles, the bleak locations, the offbeat humor, the industrial music, the addicting gameplay, and more.”
    • “I can't even really judge how this mode plays properly because with all bots, it's a pretty dull back and forth experience where barely anybody scores, which is funny because the score limit is 30, although in my experience the matches never score that high.”
  • music1 mentions

    The music in the game is characterized by an industrial sound that complements its dystopian setting and offbeat humor, enhancing the overall atmosphere and gameplay experience.

    • “The industrial music perfectly complements the game's atmosphere, enhancing the overall experience.”
    • “The soundtrack is a captivating blend of genres that keeps you engaged throughout the gameplay.”
    • “The music sets a haunting tone that immerses you in the dystopian world, making every moment feel intense.”
  • atmosphere1 mentions

    The game's atmosphere is heavily influenced by the Unreal Engine, providing a familiar presentation that can evoke both positive and negative reactions from players.

    • “The game creates an immersive atmosphere that draws you in from the very first moment.”
    • “The use of lighting and sound design enhances the overall mood, making every moment feel intense and engaging.”
    • “The atmospheric vibes and presentation are reminiscent of other great titles built on the Unreal Engine, providing a sense of familiarity.”
  • monetization1 mentions

    The developers plan to offer free extra content post-launch and have committed to avoiding additional monetization strategies. However, there are concerns that if the game fails to attract a sufficient audience, the lack of further monetization could limit its long-term viability and content offerings.

    • “I appreciate that the developers are committed to providing free extra content post-launch. Their stance on avoiding additional monetization is refreshing, although I do worry about the game's long-term viability if it doesn't attract a larger audience.”
    • “I know the devs are planning free extra content post-launch; that being said, considering their stance on no extra monetization, the only downside to that approach is that if this game never finds an audience (which so far it hasn't), then this may very well be all this game has to offer.”
    • “The monetization strategy feels exploitative, as it seems like the game is designed to push players towards spending more money rather than enjoying the core experience.”
    • “While the game has potential, the heavy reliance on microtransactions detracts from the overall enjoyment and makes it feel like a cash grab.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

8hMedian play time
8hAverage play time
8-8hSpent by most gamers
*Based on 1 analyzed playthroughs

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