ShockRods
- October 16, 2019
- Stainless Games
- 8h median play time
Stainless Games are back! It's kill or be killed in this vehicle based, arena shooter, with all the in your face attitude you would expect and more from this world class dev studio.
Reviews
- The movement of the vehicles resembles a first-person shooter, creating a unique twist on the genres.
- The weapons are varied, each with a strong and distinguished characteristic.
- Fast-paced action and fun gameplay make it an enjoyable experience, especially in multiplayer.
- The game has limited content, with only a few maps and modes, leading to a lack of long-term engagement.
- The online community is sparse, often resulting in matches filled with poorly programmed bots.
- The game feels outdated and lacks updates, giving it a 'dead' appearance.
- gameplay10 mentions
- 20 % positive mentions
- 50 % neutral mentions
- 30 % negative mentions
The gameplay is characterized by its engaging elements, such as blood splatters and dystopian aesthetics, but ultimately feels shallow and limited, offering only about 8 hours of online play primarily against bots. While the mechanics are solid, they lack depth and variety, leading to a sense of repetitiveness and a lack of content compared to cheaper or free alternatives in the genre.
“It had the blood splatters, the dystopian vehicles, the bleak locations, the offbeat humor, the industrial music, the addicting gameplay, and more.”
“The gameplay elements are implemented on a solid foundation; however, the foundation only allows the game to stay upright, and does not extend beyond that.”
“This sounds cool on paper, but to me it just leaves the gameplay a little too shallow for my liking.”
“Expect about 8 hours of 'online' (mostly with bad bots) gameplay to unlock all customization options, and that's it, there's literally nothing else to do at the moment.”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by its offbeat and dark elements, which contrast with the bleak and dystopian setting. Players find amusement in the absurdity of the gameplay, particularly the irony of a score limit that rarely gets reached, adding a layer of comedic frustration to the experience. Overall, the humor complements the game's atmosphere, enhancing its unique appeal.
“It had the blood splatters, the dystopian vehicles, the bleak locations, the offbeat humor, the industrial music, the addicting gameplay, and more.”
“I can’t even really judge how this mode plays properly because with all bots, it’s a pretty dull back and forth experience where barely anybody scores, which is funny because the score limit is 30 although in my experience the matches never score that high.”
- music2 mentions
- 150 % positive mentions
- -50 % neutral mentions
- 0 % negative mentions
The music in the game is characterized by an industrial style that complements its dystopian setting and offbeat humor, enhancing the overall atmosphere and gameplay experience. Players find it to be a fitting and addictive accompaniment to the game's themes and visuals.
“The industrial music perfectly complements the game's atmosphere, enhancing the overall experience.”
“The soundtrack is a captivating blend of industrial sounds that immerses you in the dystopian world.”
“The music adds a unique layer to the gameplay, making every moment feel intense and engaging.”
- atmosphere2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's atmosphere, powered by the renowned Unreal Engine, offers a familiar presentation that may resonate positively or negatively with players, depending on their preferences.
“The game, built on the renowned Unreal Engine, delivers atmospheric vibes and presentation that will feel familiar to players, for better or worse.”
- monetization2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The developers are committed to providing free post-launch content without additional monetization, which is generally well-received; however, there are concerns that if the game fails to attract a sufficient audience, it may limit the game's long-term viability and content offerings.
“I appreciate that the developers are committed to providing free extra content post-launch. Their stance on avoiding additional monetization is commendable, but I do worry that if the game doesn't attract a larger audience, it may limit the future of the game.”
“I know the devs are planning free extra content post-launch; that being said, considering their stance on no extra monetization, the only downside to that approach is that if this game never finds an audience (which so far it hasn't), then this may very well be all this game has to offer.”