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Sherlock Holmes: Nemesis is a single player open world role playing game with mystery, thriller and historical themes. It was developed by Frogwares and was released on August 7, 2008. It received neutral reviews from critics and mostly positive reviews from players.

Sherlock Holmes: Nemesis sends us to 19th Century London where Arséne Lupin, a young French burglar with an impressive track record, has just challenged Scotland Yard and the most famous of detectives - Sherlock Holmes.

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67%
Audience ScoreBased on 344 reviews
story48 positive mentions
grinding36 negative mentions

  • Engaging and challenging puzzle gameplay with a variety of puzzle types including riddles, math problems, and inventory puzzles.
  • Atmospheric and historically inspired settings featuring iconic London landmarks such as the National Gallery, Tower of London, British Museum, and Buckingham Palace.
  • Solid voice acting for main characters, a good hint system that helps prevent getting stuck, and a unique, lighthearted story centered on the rivalry between Sherlock and Arsène Lupin.
  • Tedious and repetitive gameplay involving excessive backtracking and large, empty environments that hinder pacing and immersion.
  • Dated graphics with technical issues such as missing textures, clunky controls, poor camera and interface design, and occasional game-breaking bugs including save failures.
  • Some puzzles are overly obscure, frustratingly illogical, or require knowledge beyond the game’s scope, making many players dependent on walkthroughs or hints.
  • story
    150 mentions Positive Neutral Negative

    The story of the game is generally seen as entertaining and charming, featuring a classic detective versus master thief rivalry set in Victorian London with enjoyable puzzles and well-known characters like Arsène Lupin. However, it is often described as somewhat implausible, occasionally corny or simplified, with pacing issues and a less impactful conclusion. While some appreciate its lighthearted, playful tone and nostalgic appeal, others find the plot forgettable or weak compared to other Sherlock Holmes titles.

    • “The story begins with Holmes receiving a letter from Lupin, who announces his intention to steal five priceless treasures from England as a symbolic gesture to humiliate the British Empire.”
    • “It features an original story of Sherlock Holmes having an intellectual face-off with the French master thief Arsène Lupin.”
    • “Nemesis has a classic villain taunting the police/Holmes storyline as the French thief, Lupin, declares that he will steal five classic English items, giving Sherlock clues to the locations before striking.”
    • “The story makes absolutely no sense and every character is very stupid to make it seem that Sherlock is smart.”
    • “The whole plot is laughable and barely makes any sense.”
    • “And finally, the ending is the biggest let down of them all, with some "gentleman" nonsense going around, completely disregarding pretty much everything that has happened previously in the story.”
  • graphics
    63 mentions Positive Neutral Negative

    The graphics are generally considered dated and mediocre by modern standards, with occasional texture issues and glitches, though some appreciate the period-accurate art and environmental detail that preserve a strong sense of historical authenticity. While not visually impressive, many reviewers find a nostalgic or "old school" charm, and performance is typically smooth despite limited graphic settings. Overall, graphics are seen as adequate but in need of a remaster to meet contemporary expectations.

    • “The attention to detail in environmental design is commendable, and despite the dated visuals by modern standards, the game retains a strong sense of place and historical authenticity.”
    • “The art gallery has fairly good representations of period-accurate real artworks with what I can assume are mostly correct informational snippets.”
    • “✅ Nice-looking and detailed graphics that aged quite well.”
    • “The graphics are so shoddy, appalling, and abysmal that I felt a raging battle within every fibre of my being not to gouge out my eyes and jump up and down on my monitor.”
    • “Certain graphics options are locked to minimum or are set to off; the option for highest detail and shadows will not activate, even with multiple restarts it just won't stick.”
    • “Unfortunately, the game has many odd graphical issues where entire textures just disappear and it becomes black.”
  • gameplay
    59 mentions Positive Neutral Negative

    The gameplay is heavily puzzle-focused, often involving complex, math-based and word puzzles that some find frustrating or obscure, leading to a slow and sometimes tedious pacing. It sticks to a traditional first-person point-and-click adventure format, with few mechanics and limited locations, which can feel repetitive and clunky compared to other titles in the series. While improvements like glowing interactable objects and fast travel help, the gameplay remains less polished and accessible, appealing mainly to players who enjoy challenging, cerebral puzzle-solving over fast-paced or immersive action.

    • “The gameplay sticks closely to the first-person, point-and-click adventure formula that Frogwares had been refining by this point in the series.”
    • “The pacing is great, with challenging riddles and new quality of life improvements in gameplay and investigating; all of it is an improvement from Awakened Remastered.”
    • “It is not the most accessible or fast-paced adventure, but for those who enjoy immersive, thoughtful gameplay and appreciate the literary origins of its characters, Nemesis delivers a unique and sophisticated take on Holmesian detective work.”
    • “Frogwares's love for mathematics-based puzzles with complex (and often obscure) solutions becomes a frustrating slog: find the proper weight ratio for a combination of berries, seeds, and fish; correct an equation written in Roman numerals to make it true; count the revolutions of planets in a mechanical model and apply the numbers to a formula hinted in a verse; etc. Word puzzles are at times equally frustrating to decipher; a particular 'anagram' became confusing by having more letters than the solution.”
    • “Gameplay though... I mean at the beginning it's kind of fun, puzzles and all that, but later on it's just poems and poems and poems and it is repetitive and annoying.”
    • “You see most of the gameplay here is a walking simulator where you have to move your character a few meters away where you're supposed to go and make the action required exactly in the order dictated by the script, so you can unlock the next phases of the game.”
  • grinding
    36 mentions Positive Neutral Negative

    Grinding in the game is frequently described as tedious and overly drawn-out, with repetitive backtracking, fetch quests, and some puzzles feeling unnecessarily complex or obscure. While a few puzzles are praised for being well-designed, many players find the pacing and navigation frustrating, leading to diminished enjoyment despite the game's narrative and voice acting strengths. Overall, the grinding elements often disrupt the flow and can wear down player engagement.

    • “There are classic inventory puzzles, riddles requiring an open-ended answer to be entered into the text parser, cryptic poem clues, math/numerology tasks, jigsaws, etc. The game will have you constantly reaching for hints or a full walkthrough because its tendency to throw hard and tedious puzzles in quick succession wears you down, making it hard to enjoy the good ones.”
    • “Especially the museum section quickly became tedious with all the back and forth between three rooms (find note, check library, find book, find exhibit to find a new note, rinse and repeat over and over again).”
    • “Sometimes the puzzles become tedious; to avoid trial and error, you're forced to go back and forth to the same place, collect different pieces of the same puzzle, and repeatedly open the same file or letter with clues.”
  • music
    34 mentions Positive Neutral Negative

    The game's music primarily features classical compositions that effectively complement the Victorian setting and cerebral gameplay, providing an elegant and pleasant atmosphere without overwhelming the experience. While some find the soundtrack limited and occasionally repetitive, it is generally considered soothing and less tiresome than previous installments. Overall, the music enhances the mood, though its variety and volume balance could be improved.

    • “The musical score is understated but effective, with ambient compositions that underscore the cerebral, leisurely pace of the gameplay without overwhelming it.”
    • “The classical music soundtrack also blends really well with the levels, giving the game an elegant and classy feel.”
    • “This combines the best parts of the two previous installments: the improved engine of Awakened, with the good writing, proper Sherlockian theme, great classical music, and sumptuous locations of the Earring.”
    • “The music is all pretty generic public domain orchestral stuff.”
    • “Music is of a classical genre, but as there repeat only a few tracks it can get tiresome in the long run.”
    • “- The soundtrack is very limited, and apparently almost entirely made out of classical music.”
  • humor
    18 mentions Positive Neutral Negative

    The humor in the game is generally praised for its charming, witty, and sometimes dry comedic moments, especially Holmes' sharp wit and Watson's amusing predicaments. While some jokes and plot elements are considered corny or forced, the humor enhances the story's enjoyment and provides memorable, lighthearted moments. However, a few attempts at humor feel out of place or less effective overall.

    • “The creators of this game have a brilliant sense of humor and unique sense of creativity.”
    • “By far the funniest in the series with Holmes' humorous classy savage wit about Lupin's artistic skills.”
    • “Much of this is between the lines, but had me laughing and enjoying the story so much more.”
  • stability
    12 mentions Positive Neutral Negative

    The game experiences frequent graphical glitches and bugs that negatively impact navigation and progress, with some instances being game-breaking. While the puzzles remain engaging, stability issues such as problematic controls and poorly placed clickable areas detract from the overall experience. Despite these flaws, some players find a certain charm in the glitches, though many caution against the game's instability.

    • “You will get used to the navigation, but it's quite buggy when progressing through the steps.”
    • “This game is quite good, but the glitches make certain parts of the game insufferable.”
    • “The amount of game-breaking bugs in this game is insane, and I can't in good faith recommend this to anyone because of them.”
  • atmosphere
    8 mentions Positive Neutral Negative

    The game is praised for its strong and immersive atmosphere, effectively capturing iconic London locations with detailed sound design and historically inspired surroundings. While it maintains a darker, enveloping tone reminiscent of previous installments, there is a noticeable lighter, sometimes comical, mood that may lessen immersion for some players. Overall, the atmospheric world is engaging and visually impressive, though occasionally feels too clean for its 1895 London setting.

    • “One of the game’s strongest qualities is its atmospheric depiction of iconic London sites.”
    • “The sound design complements the setting well, with echoing museum halls, distant city noises, and the quiet ticking of clocks enhancing the atmosphere.”
    • “I'd genuinely liked Jack the Ripper, and one big reason for that was its dark, enveloping atmosphere.”
    • “Furthermore, the comical atmosphere ensures that none of the events feel as important and high-stakes as usual, which may be bad for immersion.”
    • “It has a lighter atmosphere than its predecessor 'The Awakened' but was still enjoyable.”
    • “After the dark atmospheres seen in the previous chapter, it's an astonishing step forward to live this new adventure in the magnificent locations of London.”
  • optimization
    5 mentions Positive Neutral Negative

    Optimization for the game is mixed; while it generally runs smoothly with minimal bugs and improved stability compared to previous Frogwares titles, it lacks modernization for contemporary PCs and can suffer from poor performance and significant FPS drops unless graphics settings like water quality are lowered.

    • “In terms of technical performance, Nemesis generally runs smoothly, with minimal bugs or crashes.”
    • “While graphically and mechanically identical to Awakened, the technical issues I experienced with earlier Frogwares games are not present in this title, and the game runs smoothly.”
    • “Performance is extremely poor and sluggish (input lag maybe? I'm not sure what it is, but I have had issues on all the Frogwares Sherlock games up to 'The Testament of Sherlock Holmes,' which ran way better than the others).”
    • “Second friendly advice: turn water quality to low and disable water reflections because it's so terribly optimized that it makes the FPS drop to 3.”
  • character development
    1 mentions Positive Neutral Negative

    Users praise the character development, highlighting Watson's growth as particularly well-crafted and compelling.

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22h Median play time
21h Average play time
20-22h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Sherlock Holmes: Nemesis is a open world role playing game with mystery, thriller and historical themes.

Sherlock Holmes: Nemesis is available on PC and Windows.

On average players spend around 21 hours playing Sherlock Holmes: Nemesis.

Sherlock Holmes: Nemesis was released on August 7, 2008.

Sherlock Holmes: Nemesis was developed by Frogwares.

Sherlock Holmes: Nemesis has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its story but disliked it for its grinding.

Sherlock Holmes: Nemesis is a single player game.

Similar games include Sherlock Holmes: The Silver Earring, The Testament of Sherlock Holmes, Sherlock Holmes versus Jack the Ripper, Agatha Christie: The ABC Murders, Sherlock Holmes: The Mystery of the Persian Carpet and others.