- June 8, 2015
- Zojoi
Sherlock Holmes Consulting Detective: The Case of the Mystified Murderess
Platforms
About
In "Sherlock Holmes Consulting Detective: The Case of the Mystified Murderess," players become detective consultants to solve a perplexing murder case in Victorian London. By examining crime scenes, interrogating suspects, and analyzing clues, players aim to solve the mystery before receiving their final score. With a focus on logical reasoning and personal deduction, this game offers an immersive and challenging experience for armchair detectives. Reference: steamid: 376790





- The game offers a nostalgic experience with early 90s FMV, allowing players to enjoy unique performances and storytelling.
- It provides a good challenge for players who enjoy solving mysteries without much hand-holding, encouraging independent thinking and deduction.
- The interface is simple and easy to use, with helpful tutorials available, making it accessible for fans of Sherlock Holmes and interactive storytelling.
- The mysteries can be poorly constructed, with illogical elements and a lack of critical information, leading to frustrating gameplay.
- The game suffers from outdated mechanics, such as a tedious clue retrieval system that requires rewatching long FMV clips without the option to skip.
- Overall, the game feels short and lacks replayability, with many players feeling that it doesn't justify its price or the time investment.
gameplay
12 mentions Positive Neutral NegativeThe gameplay is characterized by a trial-and-error approach typical of 90s games, offering players the freedom to explore and solve mysteries without a guided path, relying on clues gathered throughout the experience. While this open-ended style is appreciated for its refreshing challenge, many reviewers criticize the overall execution, citing poor acting, lackluster sets, and a short playtime of 60-90 minutes per mystery, leading to feelings of boredom. Despite its outdated graphics and mechanics, the game allows for a unique deductive experience that some players find engaging.
“That the game allows me to solve the case by going through my own deductive path, without giving any hints or treating me like a dimwit is very refreshing and frankly works surprisingly well on the computer, despite not using anything even remotely close to modern graphics or gameplay.”
“Typical 90s extending the gameplay through trial and error.”
“Yet more terrible acting, poor sets, non-gameplay, and utter boredom.”
“It is only about 60-90 minutes of total gameplay in most instances for each mystery.”
“The gameplay consists of you poring through newspapers and lists of people and locations, the main idea being that you have utter freedom on how to proceed, which place to go, whom to interrogate, with the game providing no 'path' for you to follow, except for the clues that you've gathered so far.”